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deMEV

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Everything posted by deMEV

  1. Walls is brushes. Just rebuild by hands this interiors.
  2. Shadows is baked to lightmap, without unreal editor impossible to fix this.
  3. use the old .utx for height map.
  4. most objects use original utx packs, so i don't change them, other custom modeled stuff using custom texture packs.
  5. :lol: yes, thanks.
  6. Info: Custom made village. Compatibility: Interlude 100% TP coordinats: -27619 70071 -3393 DOWNLOAD Video: Tutorial how to create village available HERE Geodata here
  7. Make "Plane" in 3ds max, unwrap, then make black hole animation sequence, after that open Unreal Editor and make shader, then apply to "plane", and save. after that use L2smr to place "plane" in game. or make plane like NPC :)
  8. :happyforever: give me more, give me more, give me more >:D
  9. put geodata in system folder and in geodata folder in (*_conv.dat)
  10. Yes this is very tedious process. you always right, my friend.
  11. i looking what can be transferable (easy). So this is not random.
  12. D O W N L O A D -- in archive -- maps\22_20.unr pathnode\22_20.pn geodata\22_20.l2j textures\Oren_RefineField_T.utx T_22_20.utx staticmeshes\Oren_RefineField_S.usx ----------------------------- Video: Teleport Coords in geodata. Use geoeditor to find them. p.s. more shit coming soon :D
  13. if .unr map have L2MovableStaticMesh Class, this .unr not transferable. other .unr you can decrypt, and use with Interlude client. also you need to find all textures and .usx files. and re-encrypt them. p.s. this shit can be skipped soon. and all maps can be transferable. or if you good in hexing you can fix this manually,
  14. Maybe. 17_24 originally does not exist in Interlude.
  15. All previous shares updated, bugs fixed, re-download them.
  16. you are blind? TP Coords in geodata, just open and use. http://demev.coderx.ru/hdge1.07b.rar
  17. Fantasy Island + Cratei's Cubes + Underground Coliseum for Interlude (from Lindvior) D O W N L O A D -- in archive -- textures\t_17_15.utx t_17_16.utx t_18_15.utx t_18_16.utx t_themepark.utx themepark_01_t.utx themepark_02_t.utx themepark_03_t.utx themepark_04_t.utx themepark_deco_t.utx themepark_indeco_T.utx themepark_kerthang_t.utx themepark_TfieldOB_T.utx ThemePark_Wedding_T.utx staticmeshes\Themepark_01_S.usx ThemePark_02_S.usx Themepark_03_S.usx Themepark_04_S.usx Themepark_deco_s.usx themepark_indeco_S.usx Themepark_Kerthang_s.usx themepark_TfieldOB_S.usx Themepark_Valos_S.usx ThemePark_Wedding_S.usx maps\17_15.unr 17_16.unr 18_15.unr 18_16.unr geodata\17_15.l2j 17_16.l2j 18_15.l2j 18_16.l2j pathnode\17_15.pn 17_16.pn 18_15.pn 18_16.pn ----------------------------- Video: Enjoy. and Test it. TP Coords in geodata, just open and use. v2. Added missing texture package.
  18. Delusion Chamber (updated 2021) Extraction code: 4sy1
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