Jump to content

Recommended Posts

Posted

I am a Software Engineer, development would not be a problem. I also have a project of my own that I've been carrying for the last years, so I'm not that far form L2J, i'm just outdated 😛

 

Anyway, I'll check it out later, thanks anyway!

  • 6 months later...
Posted (edited)

Changeset 410 (3371)

 

Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization

 

Makers

  • Fix ghost corpses.
  • Introduce task manager for MultiSpawn spawn schedule.
  • Introduce task managers for Npc respawn and despawn tasks.
  • Add missing random treasurebox maker.

NpcAi / Desires

  • AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc.
  • Merge all reduceWeight from NpcAI operations.
  • Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add.
  • Rework DesireQueue#addOrUpdate to avoid to generate a List.
  • Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool.
  • Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList.

Cursed Weapon rework

  • Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3.
  • Use L2OFF formulas/data for item drop rate, staging process.
  • CW end duration now decreases when killing other Players.

Bugfixes

  • Revert schedule part from ThreadPool.
  • Fix Pet inventory IU. Ty Denzel for the report.
  • Fix Pet item timestamp reuse delay. Ty artemis for the fix.
  • Disable automatic beastshots when his owner dies. Ty Root for the report.
  • Player cannot craft while casting a skill, nor trade. Ty Root for the report.
  • Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report.
  • Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report.
  • Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report.
  • Player should stop movement when opening store.
  • Fix Q351 occurences of itemId 4310 by 4407 one + slight fix.
  • Fix Q365 missing memoState + poison skillId. Ty Root for the report.
  • Fix Q417 Torai despawn over cond 11.
  • Fix Q216 4 missing npcIds. Ty Karudin for the report.
  • Fix the invalid comment of DeleteCharAfterDays Config.
  • Fix NPC drop penalty level calculation. Ty Bandnentans for the report.
  • Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report.
  • PartyMatch fixes
    • Don't show Party members or CW holder as available waiting members.
    • You can't show overall List or join a PartyMatch room as CW holder.
    • CW owner, upon acquisition, leave PartyMatch system.
    • PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch.
    • Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ.
    • You can't join or be invited in a PartyMatch room if already partying/CW holding.
  • Fix ShowLicence config when set to false. Ty artemis for the fix.
  • Fix maximum number of macros. Ty artemis for the fix.
  • Fix invalid IU update over //enchant. Ty artemis for the fix.
  • Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix.
  • Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report.
  • Fix loading handlers under debug. Ty Keku for the fix.
  • Fix character_macroses table structure (commands = 12x32 chars minimum).

Admincommands

  • Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn.
  • Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it.
  • Implementation of //show manor.
  • Implementation of //set quest <id> [cond]. Related items must be hand-given.
  • Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy).

Movement - Ty LaRoja, Bandnentans

  • Fix Boats IOOBE.
  • Adapt getHeight logic from L2OFF.
  • Introduce back WASD movement, handle boat board/unboard.
  • Fix WATER/FLY movement logic.
  • Avoid to pathfind diagonal cells with detected obstacle.

Organization

  • Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted.
  • Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry. 
  • Remove few useless Location#clone uses.
  • Implementation of ItemContainer#forEachItem.
  • Clean many unused FrequentSkill. The whole enum is questionable.
  • Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter).
  • WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter).
  • Rework Pagination#generatePages to handle page number > 1000.
  • Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
Edited by Tryskell
  • Like 1
Posted (edited)
On 5/18/2025 at 6:57 AM, Tessa said:

 

You still need an executor for delayed task, and regarding instant task, they are simply executed using regular virtual thread.

 

Delayed tasks handling was anyway reverted back due to VT's pinning / strange behavior.

 

If you got something better to propose, you can also contribute rather than "??".

Edited by Tryskell
Posted
26 minutes ago, Tryskell said:

 

You still need an executor for delayed task, and regarding instant task, they are simply executed using regular virtual thread.

 

Delayed tasks handling was anyway reverted back due to VT's pinning / strange behavior.

 

If you got something better to propose, you can also contribute rather than "??".

Well, you can use them as they are supposed to be used, to begin with.
Of course your tasks will be delayed, and this behavior is not strange at all, you don't have control over when the JVM will move them to a carrier thread.

Posted (edited)

A lot of people say L2 is dead, and ACIS is still in development. But seriously, you’ve got the skills and knowledge why not make your own game with a clean brand new client from scratch? The only thing missing is client devs, and you can find plenty here or on freelance sites.

:serious:Stop treating it like a hobby and turn it into something that can actually make money and people happy, you have the name just move forward, even AI can help you script quests, me first I would totally play any game you made similar to l2

anyway:notbadn:

🍪 have one i know you like them

Edited by Nightw0lf
  • Upvote 1
Posted
On 5/20/2025 at 4:04 PM, Nightw0lf said:

A lot of people say L2 is dead, and ACIS is still in development. But seriously, you’ve got the skills and knowledge why not make your own game with a clean brand new client from scratch? The only thing missing is client devs, and you can find plenty here or on freelance sites.

:serious:Stop treating it like a hobby and turn it into something that can actually make money and people happy, you have the name just move forward, even AI can help you script quests, me first I would totally play any game you made similar to l2

anyway:notbadn:

🍪 have one i know you like them

 

There's many reasons why it would be more NO than YES :

  • Using NCSoft assets is a death wish, they can lawyer any LU3/Unity if they wanted, since it's a plain steal of intellectual property.
  • It's an hobby, as you said it, and it's not specially about money. Money is a way to filter idiots/resellers, nothing more. It's really about trying to replicate old content and optimize it which I find it fun.
  • I just align with the basic idea than an emulator emulates. When you launch Project64 and SuperMario 64, you don't expect to get something more than 120 stars and Bowser boss in the end - which should have been L2J project to begin with
  • Even if I played a lot with TESCS from Morrowind, back in time, it's not enough to handle current engines, and I'm too lazy to learn Unity/Unreal Engine. Moreover, it would mean buying assets.
  • While doing it alone would be a fail, coupling to L2J / L2 community would still be shitty (since the majority is RU/BR) ; people is only about fame/glory/reselling shit on back of others. Opening to others, the project would be leaked day 1, rebranded and resold.
  • MMO genre is basically dead, and that's not a reboot of any game (l2/wow classic :D) which will turn the tide.

Regarding L2 or an remastered version of it, you can obviously blatantly copy-cat it (as Propnight did for Dead by daylight).

 

All frenchies aren't supposed to do Expedition 33 :).

  • Like 1
  • Upvote 1
Posted
  1. "Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision.

  2. NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes.

  3. MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections.

  4. This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks.

  5. Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Good evening, gentlemen. After many requests and after seeing half a dozen people using the project name with buggy acis sources that make no sense, I decided to bring some content that is truly worthy of carrying the name of our project L2JDREAM. I come through this topic to share the source code of our old L2JDream 2.0 revision This project was active from December/2012 to December/2019, being discontinued in 2019 as we now use alucera based source-code in L2JDream V3.0   That said, there is also the content of our VIP customer review, already embedded in this source, fully functional, and FREE.. WITH THE ONLY EXCEPTION OF ANTIBOT PROTECTION, which requires a valid license to work, THAT IS, a 100% free project with open source, but my protection will only work for customers who had a project license. I found this to be a fair way for customers of the private project.       The VIP revision has all the features of the free revision , plus other exclusive features. Check out more complete information about it below. Project Information: BASE: A High Five project was downgraded to Interlude. Features: Quests - All Interlude Quests working according to [L2OFF]. Raid & Grand Bosses - Working perfectly with their proper videos according to [L2OFF]. Olympiads - Fully functional according to [L2OFF]. Sieges - Fully functional and with all Castle functions according to [L2OFF]. Fortress Sieges - Working perfectly with all its functions according to [L2OFF]. Siege Hall - All working perfectly according to [L2OFF]. Lottery - Working perfectly according to [L2OFF]. Fishing - Working perfectly according to [L2OFF]. Skills - All skills in the revision are balanced for standard servers with all working perfectly according to [L2OFF]. Gameplay - All game components have been tested by several servers, both for low rate and high rate servers. Events: Death Match: Classic deathmatch between registered players. Capture The Flag: Event where teams must steal the enemy flag to score points. Team Vs Team: PvP combat event between two teams, where each enemy killed scores 1 point for your team. TvT, CTF and DM: Instanced events with configurable automatic start. Standard Mods from L2JDream FREE revision : Complete Offline Trade/Craft. NPC Crest recreated to consume less memory and run lighter with cleaner and more efficient codes. PvP/PK Color System. Voiced Commands (.menu, .help, .offline, .classmaster) Among others... Exclusive Mods - These were included in the VIP revision (all configurable to enable/disable/etc): AIO System (AIO Seller included) VIP System Buffer Vip AIO, VIP and Noblesse item Siege Date Archievement Engine BuffShop System Npc Ranking  Protected Password WareHouse Npc Raid Info  Permanent Nobless, meaning the player does not lose buffs when dying. Automatic Nobless when killing Barakiel. Register Siege Advanced Pvp & Pk Announce System PvP & Pk Reward System Chaotic Zones RaidBoss Defeated Message Announcement Respawn Boss Donator Enchant Scroll (Unique Enchant Scroll for all Grades with configurable chance...) PrivateStore Sell/Buy by Item (changes the currency of the character shops) Equipment Restriction Disable Weapons For Classes System Custom Cancellation War Legend System Quake System Dressme Arena Duel 1x1 (With Arena Ranking) *** THIS MOD HAS BEEN REFORMULATED *** Spartan Guard 3.0 - L2JDream Protection System (only works with a valid license) System locked in gameserver. Protects against L2Adrenaline, L2Net, L2phx, L2Tower, L2Walker and others. It is not possible to log into your server without the system. You must have an active license for the server and system to work. NOTE: If you test a bot and are able to use it, just contact me sending the program that it will be blocked and you will receive the fix to implement in your system.   I would like to take this moment and thank to @Bian @LucasDante @karlos @apollo @Denky @Wolgan @Nattan Felipe and the entire team that helped create and maintain the L2JDream V2 project.   You can find the full source on My GitHub  https://github.com/Wallz/L2jDreamV2_Source/ Fork and collaborate with the crowd   
    • i am very experience developer essence Wolf look for good work good pay and internatinal
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock