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aCis - another CRAPPY interlude server


Tryskell

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Its fine to have experimental things in because some things depend on your mysql configuration/database size/sql traffic and they cant be optimized generally for every user.

 

In sum, if you set it bad, you're facked up.. :) And honestly, I know shit about all the settings, so I could rly do a mess.. :P

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In sum, if you set it bad, you're facked up.. :) And honestly, I know shit about all the settings, so I could rly do a mess.. :P

 

Than you dont need to touch them because its fine as it is with the preconfiged setup, thats the whole point of it^^

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Than you dont need to touch them because its fine as it is with the preconfiged setup, thats the whole point of it^^

 

You sure about that? That's the point of it  :happyforever:

 

 

 

Offtopic: 3rd page of troll discussion, I like it. Thumbs Up, lol :D

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You sure about that? That's the point of it  :happyforever:

 

 

 

Offtopic: 3rd page of troll discussion, I like it. Thumbs Up, lol :D

 

Yes im pretty sure :D

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Ok, so.. Thanks for configs & info. Also, catch a cookie :D

 

better off with beer, working on packets in the last 7 hours without rest :D

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better off with beer, working on packets in the last 7 hours without rest :D

 

Without rest? Fail statement, since you spammed with me last 3 pages, so you had a break :D

 

Good then, catch a beer :troll:

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Without rest? Fail statement, since you spammed with me last 3 pages, so you had a break :D

 

Good then, catch a beer :troll:

 

yes because my eyes are burning...rewrite every single packet by hand(around 700 packets or so) and you'll know dat feeling :D

 

btw guys if you would implement some l2jfree stuff related to security you could drop these home made things of l2j :D

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About memory, a nice rework for a project would be to clean all those useless int values and replace them with byte and short variables where possible, but infact who cares for memory nowadays :D

 

Ps: For example change getEnchant to byte. If you check getEnchantEffect you will see that client side enchant effect is byte

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About memory, a nice rework for a project would be to clean all those useless int values and replace them with byte and short variables where possible, but infact who cares for memory nowadays :D

 

Ps: For example change getEnchant to byte. If you check getEnchantEffect you will see that client side enchant effect is byte

 

that would mean an impossible to notice improvement :DDD

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that would mean an impossible to notice improvement :DDD

 

Yes and no, again I will use Enchant value for example, 4000 server community stores about 30 - 40k int values of enchant or more maybe, which results into 32bit x 40.000

Those values could be byte 8bit x 40000

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Yes and no, again I will use Enchant value for example, 4000 server community stores about 30 - 40k int values, which results int values or 32bit x 40.000

 

Those values could be byte

 

Common strength reduction could be applied also but compared to the issues as far as performance goes in the pack atm, these are nothing

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Any prevision on when fórum will be normalized?

"Normalized ?"

 

Editing int to whatever more little is a loss of time, and can lead to serious issues. I didn't check further, but I think packets use almost int only, no ? You can make the test for fun, editing 30% of a pack or so, and tell us if it really works ;p.

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