Jump to content

aCis - another CRAPPY interlude server


Tryskell

Recommended Posts

I just looked at the config, everything is organized in the childish way. The file extensions are .ini, nobody knows why because there is no difference.

 

What can I say, an attraction for children under 16 y/o. I feel a fear related to the timeline, don't make us to take a look inside.

 

Also, Pauler is everywhere, he likes to add cutoms, is a good reason to have it around, no effence, but stop to participate in such projects, they make you look horrible.

Well yeah to rename the files to .ini isn't so time consuming though they are editable from windows as default,"don't make us to take a look inside." go ahead i don't really care as far for pauler  didn't get that part of the message, and last but not least this is not an l2jhellas topic disscusion if you ant to ask something either pm me nor write it on the topic of my project...

 

Boorinio out.

Link to comment
Share on other sites

this is not an l2jhellas topic disscusion if you ant to ask something either pm me nor write it on the topic of my project...

 

Boorinio out.

That, that. And thank you for your maturity.

 

Still working on Antharas, test time now. I have to wait Minideed to have L2OFF animation.

Link to comment
Share on other sites

That, that. And thank you for your maturity.

 

Still working on Antharas, test time now. I have to wait Minideed to have L2OFF animation.

 

Server is online for testing, check your MSN for details. :D

Link to comment
Share on other sites

Changeset 289

 

Antharas, GBs / RBs, misc

 

Antharas

- Addition of the script, fully reworked. Fast comparison with L2J version :

- highly cutted script (450~ lines of code instead of 950+)

- use of 2 SocialAction during cinematic.

- far less tasks used.

- use of a dummy id (29019) in order to register it in grandboss table (avoid 3 states).

- players are initially teleported far from where Antharas spawns.

- minions are handled by regular AI system.

- Edition of the GrandBossTeleporters for the npcid 13001.

- npcs.xml is edited to reflect behavior (had to edit type, add aggro on behemoths, etc).

 

GBs / RBs

- cleanup of RaidBossSpawnManager.

- initial HPs/MPs of GBs and RBs at first server launch are fixed (0 = getMax).

- Following bosses are spawned, as templates are ok (manually fixed) now :

- Boss Akata

- Nellis' Vengeful Spirit

- Rayito The Looter

- Dark Shaman Varangka

- GBs don't take summons nor invisible GMs in target anymore.

- Valakas skill choose is improved (less spam of imba skills, clever use of FRONT or BEHIND skills).

 

Misc

- getQuest() isn't case sensitive anymore.

- fix RequestBypassToServer (that treatorous index is -1).

- getRandomPlayer() : returns a random player (must be alive and not a invisible GM).

- getPlayersCountInPositions() : returns an array composed of numbers of players in front of, behind and on sides of a npc.

- addition of FrenzyOnAttack script (5 orcs types).

- few messages added in SummonMinions script (Timak Orc Overlord case).

 

Ty Minideed for test lab, I verified few things. ;p

Link to comment
Share on other sites

Changeset 290

 

Summons, misc

 

Summons

- fix stats (they finally had to use funcs).

- fix base critical on summons (40 for all).

 

Misc

- fix an issue involving null objects on pet pickup action.

- minions follow distance is made using collision radius of both minion and leader (avoid weird 500 distance on rb minion follow).

- drop few methods on instances which are only knownlist stuff.

- fix skills 118 and 163 (nerf mages nudists ;p).

- fix order of tradelists' content.

- isSeedable() implementation.

 

As revision 290 is out, rev 280 sources will be available on forums.

Link to comment
Share on other sites

Changeset 291

 

AIs, misc

 

AIs

- addition of the cursed ToIVortex script.

- addition of FirstClassChange script (mix of 4-6 scripts), ty to Fernandopm :). Compared to his version :

- addition of ids 32097 and 32098 (+56 missing HTMs).

- cleanup the advEvent (a single array is kept instead of making *8 map checks).

- Pa'agrio and others typos.

- edit ShadowWeapon ids ; it takes directly ids from scripts FirstClassChange && SecondClassChange (as second script isn't made yet, the array is still local).

- fix Barakiel minions AI.

 

Misc

- fix subclass crap (Maximilion/Jurek and others Mystic/Priest).

- fix dozen of typos on village_master HTMs, and harmonize links position (L2J team was dyslexic back in 2007...).

- all first masters got a link for shadow weapon coupons exchange.

- all second masters got a link for subclass. First masters who had one is dropped.

- addition of //show_scripts npcId : allow to see events affecting the given template.

- fix L2EffectZone concurrent exception. As L2EffectZone are always supposed to have a skillid, initialize the map directly in order to avoid null checks.

- after a check on L2OFF, bring the speed modifier when you run in water from 0.5 to 0.41.

- revert canceling target fix but keep the cleanup (no whining anymore).

- fix an issue on summon window stats about runspeed (it was only visual). In same time, getMoveSpeed() becomes an int.

 

Note : I tested 6 IDs out of 20+, and obviously hasn't the will to test/fix eventual typos on the 800+ HTMs, if there is issues, you know where to complain.

Link to comment
Share on other sites

Weeeee.

 

Changeset 292

 

Misc

- [L2J 5772] Moving effect flags out of CharEffectList into L2EffectFlag enum.

- cancels enchant process while moving.

- equipped shadow weapons are now correctly handled at player login/logout (armors as weapons). Tasks can be canceled now (before it was running even unequipped).

- 40% of Inventory file has been splitted into listeners.

- fix //show_characters.

- fix PaganTeleporter. Statue don't react to faded mark, triol's mirror hasn't any checks and the zone with faded mark is implemented.

- added back handwritten ids for zone system. Dropped zone name (no use).

- reintroduction of ZONE_SCRIPT for... scripts. Use that XML for your custom scripts.

- drop merchant_areas_list SQL (unused).

- random cleanup.

 

Notes

- zones ids are still dynamically generated, but it will be replaced by a written id (if found). Scripts use ids 100000+.

Link to comment
Share on other sites

Guest Elfocrash

Lol guys. Don't even mention Esios here. It was just a project of good customs. You can't compare it here for that reason + it is no longer under dev. However it had 80 people online daily in forums but you get my point.

Link to comment
Share on other sites

Not sure if right place for this, but i'll ask :

the computer time is correct, it is in GMT +4(Baku,Tbilisi,Yerevan)

and when i start server in gameserver siege data is shown like it is in march 2009 AMT

 

i checked castle table and unix time is correct....

Link to comment
Share on other sites

Don't forget to add small implementation to display spawn animation for grand bosses and some monsters when sending NpcInfo packet for players.

(Antharas fly through the ground, halisha jump from above, baium removes his stone schacles and so on)

Link to comment
Share on other sites

can any help me with custom buffer?

Not on that topic, and not on my forums (until you're part of community).

 

Changeset 294

 

Scripts, Misc

 

Scripts

- Cleanup Core.

- addition of Q373.

- addition of StakatoNest AI. The whole behavior is postIL, but there are some evidences that AI was in preparation (perhaps fully working ? Who knows, it's the sort of definitively lost data) in IL time.

 

Misc

- Fix previous commit regarding skill bar at restart (nice catch Trance).

- Drop GlobalVariable system, as we got ServerVariables system.

- Cleanup Quest (avoid to return L2ZoneType and others misc).

- fix few max quests number checks (25 quests max according client ingame quest panel)

- drop a double QuestList packet send at quest aborting.

- cleanup of show_skilllist (use

a simple array of L2Skill instead of a Map, no iterator, StringBuffer > StringBuilder).

- drop null checks on NPC skills templates (never null).

- fix summons skill level at skill launch (was generated from summon level...). The data was ok, but the level was overriden for godamn known reason.

- the generic addfuncs are initialized before skills addfuncs (there were no problems, it's just more logical to load regular funcs then skills funcs).

- gates level mod is reinitialized to L2Character one (potential problem about evasion), add 2 funcs for gates instead of overriden pdef/mdef (Ty masssttteeerrr :P).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • bro is any chance some one share compile pack and patch system for that one? is any chance here.... and client
    • Hello members of the forum! We offer hosting services for a different range of services: - ip spoofing; - scanning; - phishing; - botnets; - proxy; - gambling; - stealers; - legal adult; Prices: - VPS starting at $24; - Dedicated servers  starting at  $110; Contctats: layer0.ltd@gmail.com Telegram: @layer0_ltd Discord: layer0.ltd#6843 site: layer0.ltd
    • OUR OFFICIAL WEBSITE / FORUM - MILLENNIUM-HOOK.NET CHEAT DESCRIPTION: Our CS2 cheat is a premium cheat which provides a ton of features for legit gamplay. The cheat was created specifically for strong leagues and anti-cheats such as Faceit, 5EWin, Gamersclub, Esportal and many others. This cheat is perfect for players who want a safe undetected and reliable multi-hack while dominating their opponents and winning the game in their own style. To ensure maximum security of our cheat, we use more than 15+ methods of protection (for example, String Encryption, PE Header Erased, Code Mutation and much more that we cannot talk about for security reasons). Settings are directly configurable via a superb looking in-game menu or over our online «Cloud Panel». Our product is constantly receiving updates in collaboration with the our coders community and suggestions by you! SUPPORTED ANTI-CHEATS: (read more on official website) - VAC (Valve Anti-Cheat) - MM (Matchmaking) - FACEIT Server-Side - FACEIT Client - CEVO / Gfinity - EAC (Easy Anti-Cheat) - ESL Wire - 5EWin / 5EPlay - Perfect World - Gamersclub - Esportal - WePlay - ESEA Our CS2 cheat has a limited number of slots to ensure greater product security! (Available slots check on official website) FEATURES: AIMBOT: - Bone Aimbot (Legit aimbot that doesn't use any angle code that other competitors use. It aims in a legitimate fashion) - Bone and Multibone (Adjust which bone to aim at or select as many Bones as you want) - Smoothaim (Adjust how smooth the aimbot is in its human-like drag) - CloseAim (Toggle distance based aiming algorithm, for increased stickyness, or whoever is closest to the crosshair) - FoV (Adjust the Field of View of the aimbot or percentage of the screen that the aimbot will target enemies from) - Aimkey (Adjust which key the aimbot will use to aim) - AimDraw (Toggle the drawing of the aimspot on enemies (Visible/Always) - VisibleCheck (Visible checking on enemies with close enemy) - NoHop (Aim at One Target per press of the AimKey (Aimbot Doesn't Hop to Other Targets even after death) - RandomSpot (Randomizes the Spot around the target bones, making your aim look more humanized and legit) - Aimtime (Amount of time that the aimbot and Aimbot-RCS is active for, after you press the aimkey) - Ammo Management (Disable aimbot and TriggerBot when the gun clip is empty) - CloseFoV (Different FoV for players with in a certain distance (CloseFOV Distance) - AimOnShoot (Aim when shooting, aim when not shooting) - RecoilAfter (Start recoil after x bullets (Good for 1-2 Taps) - Recoil (Adjust the recoil counter while using the aimbot) - RecoilKey (Adjust which key the anti-recoil is set on (For all Aimbot Keys) - RecoilType (Control if recoil control is always on or only when using the Aimbot) - RecoilFOV (Adjust how long the Recoil will stay stuck to the target, very usable for when playing at a LAN) TRIGGERBOT: - TriggerBot (Automatically shoot at an enemy in a radius (usable with or without Aimbot) - TriggerKey (Control what key activates the TriggerBot (use with any key) - TriggerFov (Control the radius around the AimSpot which activates the TriggerBot) - TriggerDraw (Draw the bone spot that the TriggerBot is aiming at) - TriggerBone (Select the bone that the TriggerBot will target) - TriggerDelay (To add to the legitimacy of the TriggerBot, delays shooting for up to 0.5 seconds) - MonsterTrigger (Extremely Fast & Accurate TriggerBot with Fullbody Options Perfect TriggerBot) - VisCheck (Make sure you're only hitting enemies that you can see, or turn it off to get some sick wallbangs) - Random Delay (A random delay for your trigger bot to look even more legitimate) - Trigger Button (Use any button you like to control the triggerbot) ESP: - Name (Name of the player) - Health (Shows the current health of a player) - Armor (Shows the current amount of armor a player has) - ArmorType (Show if a player currently has a Kevlar vest, a helmet or both equipped) - Weapon (See what weapon a player is currently holding) - Weapon Ammo (See how much ammo you have left in the current clip) - Index (The internal index of the player based on the CSGO engine) - Distance (The distance of each player from you) - Box (A box around each players model, adjusting with distance (new rectangle box type) - Sequence (What action or stance the player is in (Running, Ducking, Jumping, Scoped etc) - Box Size & Box Multi (The size of the boxes around the players, adjustable to how you like) - Team ESP (Toggle ESP on your teammates) - Clean Draw ESP (Move ESP away from box) - Pixel ESP (Single Pixel ESP for legitimate play, shows one single pixel on the screen so it's not noticeable to any casual observers) - Visible ESP (Different color ESP for visible & non-visible players) - Entity ESP (See weapons, defusers, Bomb Location, and defusing players) - Entity Distance (Adjust how far away you will see different Entities for the ultimate in Player-Location assistance) - List ESP (The Ultimate Legit ESP, Listing Players that are not on your screen, or players anywhere in case you don't want to know where they are exactly) MISC: - Bunny Hop (Jumps automatically while the chosen key is being held) - Crosshair (When enabled it will draw a cross-hair on your screen, perfect for snipers, it also features an adjustable size) - Weapon Config System (Weapon configurations for each weapon group (pistols, deagle, snipers, SMG, Knife, rifles, etc) - Flash reduction (Make sure you can see enemies while you're supposed to be flashed) - Radar In Game (A radar is displayed where you see opponents) REQUIREMENTS: - Included HWID Spoofer: Yes - Stream Bypass: Yes - Supported game modes: Windowed, Borderless - Supported CPU: Intel & AMD - Supported OS: Windows 10 (1903,1909,2004,20H2,21H1, 22H2), Windows 11 (All version). Supported OS change and are added periodically. More check on official website.   IN-GAME SCREENSHOTS:   - Check on the official website.
    • A very skilled guy, did the job and delivered super fast, you can go without fear   100% malaka boy
    • L2 EVO - COMMUNITY BOARD & FRAME SWAP     L2 EVO - SPLASH SCREEN
  • Topics

×
×
  • Create New...