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WTS L2JPack


Sniffer*

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So i want to sell a l2j pack interlude with source and compiled

 

Cause i need money for personal reasons i will have it low price

 

4-5 E in paypal

 

and 10E with paysafe

 

Some Files:

#----------------------------------------
# L2JBattle modifications configurable, 
# Only non-retail features.                                    
#----------------------------------------

#------------------------------------#
#         Eclipse Commands           #
#------------------------------------#
# .online
OnlinePlayers = False
# .info
AllowInfoCommand = False

#------------------------------------#
#          Donator System            #
#------------------------------------#
# Donator Color Name & Title Config
# Donator Name Color Enabled?.
DonatorNameColorEnabled = False
# Donator Color Name Selection
DonatorColorName = 00FFFF
# Donator Title Color Enabled?
DonatorTitleColorEnabled = False
# Donator Color Name Selection
DonatorTitleColor = 00FFFF

#------------------------------------#
#          Server Related            #
#------------------------------------#
# Server's Name, will be displayed on 
# restarts and others server-related
# Features.
ServerName = Lineage 2

# Enable LoadC System, with this mod admins
# can log-in any character they want by typing
# its name: //loadc [name] without " [ - ] "
# To un-log the characters you've logged in
# simply type: //unload [name] without " [ - ] "
EnableLoadC = False

# If players 2+ have the same IP/Hostname then they won't be
# awarded with PvP points.
AllowSameIPDontGivePvPPoint = False

#Custom Start lvl for 85 lvl and 100% put 86
CustomStartLvl = 1

# Stucksub Mode.
EnableStuckSubsMode = False

# Allow title for new Characters.
AllowNewCharTitle = False
SetNewCharTitle = L2JBattle

# Disable Grade Penalty
DisableGradePenalty = False

# Disable Weight Penalty
DisableWeightPenalty = False

# Max subclasses allowed.
MaxSubClass = 3

# Soul Crystal Chances
SoulCrystalLevelChance = 32
SoulCrystalBreakChance = 10

# Announce castle lords on enter game. 
# default = false 
AnnounceCastleLords = False

# Hero weapons are used only be heroes.
# Default: True
StrictHeroWeapons = True

# Enchant Hero Weapons
# Default: False
EnchantHeroWeapons = False

# ---------------------------------------------- #
# Hero Status (until restart) for kills System 
# ---------------------------------------------- #
# Enabled Hero status for kills? (Default: False)
HeroStatusForKills = False
# Kills (PvP+PK) for Hero Status (Default: 20)
HeroStatusForKillsCount = 20

# Allow PvP&PK reward system
AllowPvpRewardSystem = False
# Pvp reward itemId
PvpRewardItem = 57
# Pvp reward amount
PvpRewardAmount = 1
# Pk reward system
AllowPkRewardSystem = False
# Pk reward itemId
PkRewardItem = 57
# Pk reward amount
PkRewardAmount = 1

#------------------------------------#
#         Stat Configuration         #
#------------------------------------#

# Blow Chances             
FrontBlowChance = 50
SideBlowChance = 60
BehindBlowChance = 70

#------------------------------------#
#         Eclipse Protection         #
#------------------------------------#
# Packet Handler debug, do not change it to true
# if you don't know what are you doing !
PacketHandlerDebug = False

# Walker Protection  
L2WalkerProtection = True

#------------------------------------#
#          Banking System            #
#------------------------------------#
# Enable alternative way to purchace, trade Gold Bar(s) using .bank command
# with a HTML file ( located: data/html/bank/main.htm )
EnableBankCommand = False
# To Enable Banking System set This Value to True, Default is False.
BankingEnabled = False
# This is the amount of Goldbars someone will get when they do the .deposit command,
# and also the same amount they will lose when they do .withdraw  
BankingGoldbarCount = 1
# This is the amount of Adena someone will get when they do the .withdraw command, 
# and also the same amount they will lose when they do .deposit 
BankingAdenaCount = 500000000
# This is the id of the Gold Bar Item
BankingGoldBarId = 3470

#------------------------------------#
#            Away System             #
#------------------------------------#
# Allow Players to change status Away
AllowAwayStatus = False
AwayOnlyInPeaceZone = True
#Allow other Player target Away Player's
AwayAllowInterference = False
# Player take mobs aggro if he is Away
AwayPlayerTakeAggro = False
# Away status title Color (red 0000FF)
AwayTitleColor = 0000FF
# how many sec till player goes in away mode
AwayTimer = 30
# how many sec till player goes back from away mode
BackTimer = 30

#------------------------------------#
#          Champion Mobs             #
#------------------------------------#
# Enable Champions L2JMod
ChampionEnable = false
# Chance for a mob to became champion (in percents) - 0 to disable
ChampionFrequency = 5
# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier
ChampionHp = 8
# Hp Regen Multiplier
ChampionRegenHp = 1.
# Rewards multiplier
ChampionRewards = 8
# Adenas & seal stones rewards multiplier
ChampionAdenasRewards = 1
# Atk bonus for champion (changes apply on patk & matk)
ChampionAtk = 1.
# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
ChampionSpdAtk = 1.
# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
ChampionRewardItem = 0
# Specified reward item ID
ChampionRewardItemID = 6393
# Specified reward item rnd qty
ChampionRewardItemQty = 1

#------------------------------------#
#          Wedding System            #
#------------------------------------#
#True Allows Wedding, False disables Wedding.
AllowWedding=False
#Cost of Wedding, set the price in Adena, remember not to exceed the max!
WeddingPrice=250000000
#Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
WeddingPunishInfidelity=True
#Have the players teleported for marriage? If so True, if not False
WeddingTeleport=True
#The Price for Teleport is configurable below in Adena
WeddingTeleportPrice=50000
#Time before character is teleported can be set below (in seconds)
WeddingTeleportDuration=60
#Homosexuality- Allowed = True, Not Allowed = False
WeddingAllowSameSex=False
#Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
WeddingFormalWear=True
#Cost of Divorce, % of Adena
WeddingDivorceCosts=20

#------------------------------------#
#             TvT Event              #
#------------------------------------#
# Allow players to use commands: .tvtjoin and .tvtleave
TvTAllowCommands=False

# enable TvTEvent
TvTEventEnabled = false

# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300

#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60

#  Event running time, in minutes
TvTEventRunningTime = 20

# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20

# Level rules 
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80

# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false

# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =

#------------------------------------#
#          DeathMatch Event          #
#------------------------------------#
# Enable Raid Engines
RaidEnginesEnabled = false

# Max number of raid events taking place at the same time 
# The number has to be equal or smaller than the number of spawns
# defined in the table: raid_event_spawnlist !?!
RaidMaxNumEvents = 2

# The minimun level of an event participant that is allowed.
RaidMinLvl = 76

# Maximum Fighting time in minutes.
RaidSystemFightTime = 60

# Give Buffs when Event Start !??
RaidGiveBuffs = true

# Resurrect Player upon death automatically !??
RaidResurrectPlayer = true

Fixes:

No Stuck Augments

Olympiad Safe mod (If disconnect lose battle)

All know phx bugs fixed

Floodprotectors

All attackers etc etc etc fixed

 

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I beg your pardon, but aren't all these shared? I've seen all of them in a few L2J-related forums, and even here with a quick view. Besides, a pack's stability and performance has nothing to do with the Exploit fixes, or with the number of Custom Modifications.

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Look some newbies cannot add most of them and i dont really care i just want some money to have with 4 E paypal i thing is good some others sell same as this for 10+

i just request 4

 

I am really in need

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i have this pack. its a clean l2jfree pack with 2-3 shared mods.

dont worth more than 0,0001 $

you got it o0 and how i am supposed to compile it with eclipse

also how it is supposed to have net.sf.l2j

ok you got it bro it worths 000,1 it is clean l2jfree

 

Bullshits go play packman with you l2pokeland

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i have this pack. its a clean l2jfree pack with 2-3 shared mods.

dont worth more than 0,0001 $

don't be rude, you low-skilled wannabe dev

 

Sniffer* : pacman*

 

p.s. to the people who treat his pack as a shared one, why do not you close your mouth? cuz whatever you sell/share isn't made by you/your hands dont make me treat your packs/articles/shares by the same way too

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  • 1 month later...
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