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Hi Guys I decided to make a guide for Teemo the Swift Scout "League Of Legends" Lets Start

 

vqguu9.png Teemo, The Swift Scout

 

As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.

 

''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''

 

1. Introducion

 

Hi

This is the way i have been playing Teemo for a long time,

allways getting out with a okay nice score

 

 

2. Abilities

 

4ior3d.jpg Camouflage

f Teemo stands still for 3 seconds without taking damage, he becomes stealthed. (damage will break this effect). Moving or taking actions will break Teemo out of stealth. When Teemo breaks stealth, he gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.

 

14o8uut.gifBlinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.

 

148kadf.gif Move Quick

Teemo scampers around, increasing his movement speed until he is struck by an enemy.

 

2s1nq8m.gif Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage each second for 5 seconds.

 

eg46yo.gif Noxius Trap

Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.

 

 

3. Skilling Order

#1 14o8uut.jpg Blinding Dart

 

#2 2s1nq8m.gif Toxic Shot

 

#3 148kadf.jpg Move Quick

 

#4 2s1nq8m.gif Toxic Shot

 

#5 14o8uut.jpg Bliding Dart

 

#6 eg46yo.gif Noxius Trap

 

#7 2s1nq8m.gif Toxic Shot

 

#8 14o8uut.jpg Bliding Dart

 

#9 2s1nq8m.gif Toxic Shot

 

#10 14o8uut.jpg Bliding Dart

 

#11 eg46yo.gif Noxius Trap

 

#12 2s1nq8m.gif Toxic Shot

 

#13 14o8uut.jpg Bliding Dart

 

#14 148kadf.jpg Move Quick

 

#15 148kadf.jpg Move Quick

 

#16 eg46yo.gif Noxius Trap

 

#17 148kadf.jpg Move Quick

 

#18 148kadf.jpg Move Quick

 

4.Items

 

#1 1zn4c2o.gif Berseker's Greaves +25% Attack Speed UNIQUE Passive: Enhanced Movement 2

 

#2 2lo4z8z.gif Malady +15% Lifesteal +50% Attack Speed UNIQUE Passive: Your physical attacks infect your target, causing them to take 5 bonus damage (stacks up to 6 times) each time they are attacked by any champion.

 

#3 3515sat.gif The BloodThirster +60 Attack Damage +15% Lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.

 

#4 240xaw8.gif Infinity Edge +80 Attack Damage +20% Critical Strike UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.

 

#5 acvmrs.gif Phantom Dancer +45% Attack Speed +30% Critical Strike +20% Dodge Chance +15% Movement Speed

 

#6 rtq4jc.gif Frozen Mallet +700 Health +20 Attack Damage UNIQUE Passive: Physical attacks reduce your target's Movement Speed for 2.5 seconds.

 

5. Summoner Abilities

 

sov5gy.jpg Exhaust Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.

 

2rctt8z.jpg Ignite Ignite is a damage over time spell that targets a single champion, dealing 50 damage plus 25 damage per level over 5 seconds and reduces the target's healing and regeneration by 50%. This damage is not lowered by armor or magic resistance.

 

6. Tips & Tricks

 

 

Blinding Dart

 

Strategy: Blinding Dart & Exhaust

This skill and summoner spell make an excellent pair. Combo'ing them has two primary uses:

 

-In teamfights, you can lock down the primary carry first with one then the other to disable their damage output for a sizable chunk of the fight. Alternatively, if they have two high damage champions, you may cast Exhaust on one and Blinding Dart on the other simultaneously (or wherever is appropriate in the course of the fight, for example to save a dying teammate), and lock down two enemies at once.

 

-In 1v1 fights, I like using Blinding Dart right away (so it's on cooldown and will be up while the fight is hopefully still going), and then letting the enemy hit me for a few seconds before I use Exhaust. The reasoning is pretty simple: letting them hit me a little lulls them into a false sense of security, and makes them greedier for the rest of the fight because I appear to be weaker. Slamming Exhaust on them when they think they're winning usually catches them quite off-guard, and sometimes makes them run just because you cast it. Try to use it when they're low enough you're pretty sure you can kill them by chasing them down, or when you're pretty sure that you're not going to win.

 

Ganking Tip: Blinding Dart does NOT apply your passive poison when it hits. If there's a case where you think your Blinding Dart will kill someone, try to auto-attack them once first to apply your poison and then Blinding Dart them. This usually means that your poison will finish them off even if your Dart couldn't.

 

Harassing Tip #1: Blinding Dart has great range, and is useful for harassing enemy champions. Be careful not to overdo it, though, and always try to save at least 150~ mana in reserve in case you're unexpectedly ganked, or have a chance to grab a kill that only your Dart will secure.

 

Harassing Tip #2: One of the other useful features of Blinding Dart is that it's pretty good at screwing up someone who's trying to last hit. Try and time your shot so that it'll prevent them from getting a creep kill they expect to get, and throw them off momentarily. By doing this, you might convince them that you'll keep doing it in the future, and make them play more defensively than they otherwise would. Again, don't overdo it and waste away your mana, though. Practice will teach you when it's a good idea to harass and when not.

 

Move Quick

 

Obvious Tip #1: If you're hit while Move Quick is activated, you get knocked out of it, and Move Quick goes on a 6 second cooldown. Don't activate it when you're attacking an enemy champion and there are enemy ranged creeps nearby, because they'll usually just knock you back out of it right away. The only case I've found where it's useful to activate it anyway is when the other champion is nearly dead, and I just need a 1 second burst of speed to get a last hit on them.

 

Obvious Tip #2: There's no downside to keeping Move Quick on as much of the time when you're running around the jungle as possible. Always keep an eye on the ability, and make sure you're not losing efficiency by not using it when you could. Always activate it when you're fleeing from fights, leaving lanes, or were hit once and knocked out of it, but probably won't be hit again. The corollary to this is that you might want to not activate it right away when fleeing from multiple enemies if there's a chance one of them is going to use a long-range move that will hit you before you get too far away from them anyway. Save it for after it hits you, but be sure to use it then.

 

Toxic Shot

 

Warning: If you apply your poison on an enemy champion and get in range of their turret, it WILL aggro you first and foremost, because that counts as actively attacking the enemy champion. Avoid taking unnecessary hits because of this, and hold off harassing when you get near the enemy turret. Note, however, that you can use this to distract the tower while another ally is attacking the enemy champions if they're in greater danger than you are.

 

Other Warning: Toxic Shot has a nasty way of stealing neutral creeps from teammates who you're helping. Pull off earlier than you think you need to just to be on the safe side. Nothing more fun than explaining to a pissed off Ashe why you have her lizard buff as the first creep wave is spawning

 

Teamplay Tip: Mushrooms and Teleport

If you have mushrooms positioned to allow backdooring or an effective gank, alert your teammates to that fact at an appropriate time (when you have enough up and with teleport to actually initiate the gank; when backdooring would be a good tactical move, etc). One of your jobs is to keep your team updated on what strategic possibilities they have available through your mushrooms, so be sure to be aware in this role.

 

 

 

7. Masteries And Runes

 

Mastery Tree 4tlsvc.jpg

 

I will start with my basic rune page. Although there are 3 ways to play Teemo (Survivalist, Ability Power and Damage Per Second), the strongest and most versatile is DPS.

This may sound ridiculous, but the only runes I use are Critical Chance runes. My Item build does not focus 100% on crit chance, so the bonus critical is a must. This means, Critical Chance Marks, Seals, Glyphs and Quintessences.

 

 

 

8. Skins

 

Classic 2e1f9fq.jpg

Free

 

Recon Teemo ev7wn9.jpg

Costs:520 RP

 

 

Badger Teemo k9ic6.jpg

Costs:520 RP

 

 

9. Summary

Teemo do not have a lot of life, so take care,

but with this one you have a lot of lifesteal

 

Enjoy

Posted

It's a good try but it needs some updates example

 

put a photo of Teemo

you didn't put a photo of his ulti skill

put a photo of ignite

put a photo of berserker boots

put a photo of phantom dancer/frozen mallet

6/11/16 you didn't added the photo of his ulti

tell to the guide but teemo has to plant many mushrooms on the grasses which are powerful slow and poison

 

Posted

whats the point of doing guides here? Just  go to www.leaguecraft.com  or www.mobafire.com  there are many guides  for every hero ingame.

About guide : Its OK but after Malady i suggest to make Black Cleaver next steps are fine . Presonally i use armor penetration  and atk speed runes  so u dont have to put so many atk speed items .

Posted

i use bloodthirster for lifesteal after a battle on  mid u should kill some creeps to take hp so i use malady and thirster  of u can take cleaver and delete phantom dancer

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Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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