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Would you play on a C4 low rate server?  

334 members have voted

  1. 1. Would you play on a C4 low rate server?

    • Yes!
      174
    • maybe, depends (what?)
      59
    • No! (why?)
      101


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Posted

Well , c4 is just a legend there there is no much servers left that are c4 .

 

+1 Some servers are made update to last client Epilogue.... Or others got from c6 until Final/Epilogue.... One example of low rate server is this www.l2godz.com

 

Also they Got Aion server! this server is epilogue ATM.....

Posted

Would you play on a C4 low rate server?

 

And to be more specific, lets say server would be 100% secure,without Item Donations, Retail Like, all bugs fixed, 100% c4.

Rates 5x.

 

 

Just vote. im wondering.

 

y because c4 is the best client ever and with no more bugs

Posted

omfg c4 sure yes but 5x is too low for me i dont have time to exp now :D

i voted yes but 35x++++ :P

and btw who realy is l2 old school not just l2 fan this l2 played know that c4 is the best cronicle out there!

Posted

why you are asking ?

I voted for YES couse I whanna play low rate from long time ago :P

 

But I think better play on C5/Interlude

Posted

yes, definitely i will play, but not sure if x4... to low, not so many time to play... but yes

 

one thing, no class quest! im done with that years ago, if there is one reason to not play a server, is class quest

Posted

Ofc I`d play it.With pleasure,I don`t care if it`s low rate or mid.But not High rate(would fail).

Maxtor if you`ll open a C4 server,Oh My God you would have tons of players there.I promise you that`s the truth.But you`ll need a dev,someone that had his own C4 server,an experienced dev,he`d help you...Would be just a great thing.

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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