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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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127.0.0.1 l2authd.lineage2.com

 

thats for you to log in

that i use and i log in at my server at home

man i am totally new in these things my host is this, can you please tell where exactly i put my ip?

 

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

# 127.0.0.1      localhost

# ::1            localhost

 

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Your host must looks like this if you open your server from your pc..

 

 

 

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

#  127.0.0.1      localhost

#  ::1            localhost

 

127.0.0.1    l2authd.lineage2.com

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[glow=red,2,300]dont change you hosts at all.. login server configs  [/glow]: # Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

_____________________________________________________

 

 

[glow=red,2,300]and game server  ::[/glow] # Networking

# ---------------------------------------------------------------------------

#

# Note: External/Internal address definitions was moved to the ipconfig.xml

#

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# Default: * (0.0.0.0)

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

 

[glow=red,2,300]then go at  ipconfig.xml   lokks like this[/glow] :<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="[glow=red,2,300]l2server.servegame.com[/glow]"> [glow=red,2,300]<======EXAMPLE[/glow] [glow=red,2,300]put your server ip here[/glow]

<!-- Localhost here -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- Internalhosts here (LANs IPs) -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

____________________________________________________________

 

[glow=red,2,300]the system that you have for you must have at l2.ini server adr= 127.0.0.1

 

and the system for others to log in you server must have server adr = your server ip exmp..l2server.servegame.com thats an no-ip domain example[/glow]

 

8)

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even for local you dont need to edit your host.etc for local put on ipconfig.xml external ip=127.0.0.1  and in you client system put serveradr=127.0.0.1  thats all.  ;)

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even for local you dont need to edit your host.etc for local put on ipconfig.xml external ip=127.0.0.1  and in you client system put serveradr=127.0.0.1  thats all.  ;)

forgot!  put on login server config internal ip no * but 127.0.0.1 to be sure
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matim ok this pack is free and so what tell me how many problems it have?If it doesn't have so many problems i will compile a freya pack i don't care if it is a free pack.

 

Listen .. L2JServer is the best project around, it have the less problems from all other projects and they work daily to fix everythink .. Thats all..

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Update with Revision 7764

Fixed in this Rev:     

- Exploit fix for attributing some armor parts.

- XML: statBonus.xml moved to /stats/ folder, also added other stat bonuses in XML for future usage.

- XML: Some fixes for skills... Deadly Blow, Backstab, Lethal Blow, Polearm Mastery, Steal Mana, Silent Move, Fury Fists, Vicious Stance, Checkmate, Enuma Elish

- Fix for stucking crystal golems.

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*EDIT*

 

NEVERMIND !

 

I FOUND WHAT WAS WRONG.

 

(Dear MODs I had question about IP-blocking in a LAN NETWORK ) but I found what was wrong.

 

 

 

...there was a file missing in a system folder -.-"

 

 

-PLEASE DELETE POST

 

 

Cheers.

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