Jump to content

Recommended Posts

Posted

127.0.0.1 l2authd.lineage2.com

 

thats for you to log in

that i use and i log in at my server at home

man i am totally new in these things my host is this, can you please tell where exactly i put my ip?

 

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

# 127.0.0.1      localhost

# ::1            localhost

 

Posted

Your host must looks like this if you open your server from your pc..

 

 

 

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

#  127.0.0.1      localhost

#  ::1            localhost

 

127.0.0.1    l2authd.lineage2.com

Posted

[glow=red,2,300]dont change you hosts at all.. login server configs  [/glow]: # Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

_____________________________________________________

 

 

[glow=red,2,300]and game server  ::[/glow] # Networking

# ---------------------------------------------------------------------------

#

# Note: External/Internal address definitions was moved to the ipconfig.xml

#

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# Default: * (0.0.0.0)

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

 

[glow=red,2,300]then go at  ipconfig.xml   lokks like this[/glow] :<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="[glow=red,2,300]l2server.servegame.com[/glow]"> [glow=red,2,300]<======EXAMPLE[/glow] [glow=red,2,300]put your server ip here[/glow]

<!-- Localhost here -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- Internalhosts here (LANs IPs) -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

____________________________________________________________

 

[glow=red,2,300]the system that you have for you must have at l2.ini server adr= 127.0.0.1

 

and the system for others to log in you server must have server adr = your server ip exmp..l2server.servegame.com thats an no-ip domain example[/glow]

 

8)

Posted

even for local you dont need to edit your host.etc for local put on ipconfig.xml external ip=127.0.0.1  and in you client system put serveradr=127.0.0.1  thats all.  ;)

forgot!  put on login server config internal ip no * but 127.0.0.1 to be sure
Posted

matim ok this pack is free and so what tell me how many problems it have?If it doesn't have so many problems i will compile a freya pack i don't care if it is a free pack.

 

Listen .. L2JServer is the best project around, it have the less problems from all other projects and they work daily to fix everythink .. Thats all..

Posted

Update with Revision 7764

Fixed in this Rev:     

- Exploit fix for attributing some armor parts.

- XML: statBonus.xml moved to /stats/ folder, also added other stat bonuses in XML for future usage.

- XML: Some fixes for skills... Deadly Blow, Backstab, Lethal Blow, Polearm Mastery, Steal Mana, Silent Move, Fury Fists, Vicious Stance, Checkmate, Enuma Elish

- Fix for stucking crystal golems.

Posted

*EDIT*

 

NEVERMIND !

 

I FOUND WHAT WAS WRONG.

 

(Dear MODs I had question about IP-blocking in a LAN NETWORK ) but I found what was wrong.

 

 

 

...there was a file missing in a system folder -.-"

 

 

-PLEASE DELETE POST

 

 

Cheers.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...