Steven7 Posted January 29, 2011 Share Posted January 29, 2011 127.0.0.1 l2authd.lineage2.com thats for you to log in that i use and i log in at my server at home Quote Link to comment Share on other sites More sharing options...
ansmc Posted January 29, 2011 Share Posted January 29, 2011 127.0.0.1 l2authd.lineage2.com thats for you to log in that i use and i log in at my server at home man i am totally new in these things my host is this, can you please tell where exactly i put my ip? # Copyright © 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost Quote Link to comment Share on other sites More sharing options...
DrachaVonDrachen Posted January 29, 2011 Share Posted January 29, 2011 Your host must looks like this if you open your server from your pc.. # Copyright © 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 l2authd.lineage2.com Quote Link to comment Share on other sites More sharing options...
HellArtist Posted January 30, 2011 Share Posted January 30, 2011 [glow=red,2,300]dont change you hosts at all.. login server configs [/glow]: # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 _____________________________________________________ [glow=red,2,300]and game server ::[/glow] # Networking # --------------------------------------------------------------------------- # # Note: External/Internal address definitions was moved to the ipconfig.xml # # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 [glow=red,2,300]then go at ipconfig.xml lokks like this[/glow] :<?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="[glow=red,2,300]l2server.servegame.com[/glow]"> [glow=red,2,300]<======EXAMPLE[/glow] [glow=red,2,300]put your server ip here[/glow] <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver> ____________________________________________________________ [glow=red,2,300]the system that you have for you must have at l2.ini server adr= 127.0.0.1 and the system for others to log in you server must have server adr = your server ip exmp..l2server.servegame.com thats an no-ip domain example[/glow] 8) Quote Link to comment Share on other sites More sharing options...
DrachaVonDrachen Posted January 30, 2011 Share Posted January 30, 2011 he wanna play local. he need the host read what he want Quote Link to comment Share on other sites More sharing options...
HellArtist Posted January 30, 2011 Share Posted January 30, 2011 even for local you dont need to edit your host.etc for local put on ipconfig.xml external ip=127.0.0.1 and in you client system put serveradr=127.0.0.1 thats all. ;) Quote Link to comment Share on other sites More sharing options...
HellArtist Posted January 30, 2011 Share Posted January 30, 2011 even for local you dont need to edit your host.etc for local put on ipconfig.xml external ip=127.0.0.1 and in you client system put serveradr=127.0.0.1 thats all. ;) forgot! put on login server config internal ip no * but 127.0.0.1 to be sure Quote Link to comment Share on other sites More sharing options...
paparas21 Posted January 30, 2011 Share Posted January 30, 2011 matim ok this pack is free and so what tell me how many problems it have?If it doesn't have so many problems i will compile a freya pack i don't care if it is a free pack. Quote Link to comment Share on other sites More sharing options...
DrachaVonDrachen Posted January 30, 2011 Share Posted January 30, 2011 matim ok this pack is free and so what tell me how many problems it have?If it doesn't have so many problems i will compile a freya pack i don't care if it is a free pack. Listen .. L2JServer is the best project around, it have the less problems from all other projects and they work daily to fix everythink .. Thats all.. Quote Link to comment Share on other sites More sharing options...
Al-Asad Posted January 31, 2011 Share Posted January 31, 2011 Hey, I'm using newest version of l2jserver and I've changed my ip in ipconfig.xml but friend can't join. Help Quote Link to comment Share on other sites More sharing options...
007florin Posted January 31, 2011 Author Share Posted January 31, 2011 Update with Revision 7764 Fixed in this Rev: - Exploit fix for attributing some armor parts. - XML: statBonus.xml moved to /stats/ folder, also added other stat bonuses in XML for future usage. - XML: Some fixes for skills... Deadly Blow, Backstab, Lethal Blow, Polearm Mastery, Steal Mana, Silent Move, Fury Fists, Vicious Stance, Checkmate, Enuma Elish - Fix for stucking crystal golems. Quote Link to comment Share on other sites More sharing options...
AlexHack Posted January 31, 2011 Share Posted January 31, 2011 man look plz Shift+Click ViewNpc Man If You Can to put and other selected color Νο more 3 red Green and Blue!! you Can Plzzz!! Quote Link to comment Share on other sites More sharing options...
jellino Posted February 1, 2011 Share Posted February 1, 2011 *EDIT* NEVERMIND ! I FOUND WHAT WAS WRONG. (Dear MODs I had question about IP-blocking in a LAN NETWORK ) but I found what was wrong. ...there was a file missing in a system folder -.-" -PLEASE DELETE POST Cheers. Quote Link to comment Share on other sites More sharing options...
filimon Posted February 1, 2011 Share Posted February 1, 2011 Do I have to put all the revisions to my pack or only the last one? Quote Link to comment Share on other sites More sharing options...
007florin Posted February 1, 2011 Author Share Posted February 1, 2011 No, only the last one. In last revision you find everything what has been fixed in the others revisions + something new. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.