Jump to content

Recommended Posts

Posted

Hello MxC Community.

 

In this guide i will show you how to create your own Aion Server.

 

Images included in order not to be complicated.

 

First of all , for this guide you need the following softwares :

 

SmartSVN

 

Eclipse

 

Java Developement Kit

 

Note: It doesnt matter where you install any of these.

 

Step One.

 

Install all of the softwares.

 

Just extract eclipse where ever you want.

But dont lose it incase you need to re-compile, or if a new rev is released.

 

Install SmartSVN.

Install JDK(Java Developement Kit).

 

Step Two.

 

Then you will probably think:

"Oh no, now its going to very complicated. And im going to get many errors."

 

I can guarantee that its not going to be complicated.

 

Open SmartSVN.

 

When you open SmartSVN you should be promted with this window:

 

6zv7n5.jpg

 

Press OK.

 

The window should now look like this:

 

fkuteh.jpg

 

And as the image says.

 

Put http://my-svn.assembla.com/svn/aion-emu/ where it says URL

and your Destinated Folder where it says Local Directory.

 

And the press Next.

 

The window should now look like this.

 

175lc1.jpg

 

Just Press Finish.

 

And now it should begin "downloading" the core from the site.

 

When its done it should look something like this.

 

16icgm.png

 

Note: That now you're able to see directories now, aswell as files.

 

Step Three.

 

You should now have some new files on your harddrive. The once that you downloaded.

 

For me the files are in C:\Program Files\Aion SVN.

 

So go there.

 

It should look like this in the folder.

 

34ffk09.jpg

 

Don't get a panic attack if you cant see the .svn folder. You've done nothing wrong.

 

If you cant see the folder then you havent enabled "Show hidden folders".

I will not explain how to do this, since its not necessary.

 

Navigate to. Trunk> AE LoginServer

 

Make sure that theres a file in there called build.xml

 

Navigate to. Trunk> AE GameServer

 

Make sure that theres a file in there called build.xml

 

Navigate to. Trunk> AE_Commons

 

Make sure that theres a file in there called build.xml

 

When you've done this then your ready to start compiling.

 

Step Four.

 

Open Eclipse.

 

rk4ea0.png

 

You should be prompted with this window.

 

e9ivm9.jpg

 

It doesnt really matter where the workspace is.

But if your not really in to this then you should just go with the default one.

 

Press OK.

 

Navigate to File> Open File.

 

Go to your SVN folder. In my case: C:\Program Files\Aion SVN

 

Navigate to Trunk> AE LoginServer.

 

Click at build.xml.

 

If nothing appears when you do this then double click beside the Welcome Tab.

 

1gt1xz.png

 

A new tab should appear. It should be called build.xml.

 

Step Five.

 

Navigate to Window> Preferences

 

Navigate to Ant> Runtime

 

Press Global Entries

 

And then Press Add External JARs.

 

Go to the folder where your Java is installed. In my case C:\Program Files\Java

 

In that folder there may be several folders or just one.

 

Press the one that says jreX

 

X being a number.

 

Example: jre4 (thats where i found my file)

 

Navigate to lib

 

And in there find tools.jar.

 

If you cant find it then pick another folder.

 

Press OK.

 

Navigate to Run>Run

 

fnzn0o.jpg

 

You should get prompted with a window.

 

Press Ant Build.

 

2nau1k1.png

 

This will start compiling the file.

 

When the compiling the "Console" window should look like this:

 

5f14wh.png

 

When your done compiling LoginServer then just repeat step iv-step v.

 

The only thing your going to do different is to choose another file.

 

Instead of choosing the build.xml file in the AE LoginServer, you will now compile the build.xml file in the AE_GameServer folder and AE_Commons folder.

 

Step Six.

 

When you've reached this step you should have your Core Compiled.

 

Hope it helps the people who want to create their own Aion Server.

 

Credits : Aion Emu , Commodus .

Posted
  On 10/21/2009 at 1:42 PM, Blane said:

Nice guide.Topic stickied.

 

-Blane

 

you made it sticky and didnt give karma?

 

i think he deserves +1 Nice job commodus keep it up +1 from me.

Posted
  On 11/8/2009 at 5:53 PM, blair183 said:

i went thru all 6 steps, but, how do i load it now?

 

Create the database via navicat and create a launcher with your ip.

Posted
  On 11/8/2009 at 7:52 PM, blair183 said:

 

but how do i get the game to recogonize my server?

 

After doing all steps you must change this one :

 

public class Version
{
/**
* What version should server support
* [true = chs, false = EU/US]
*/
public final static boolean Chiness = false; <------ this
}

 

in version.java before compiling

 

And then you must unzip this file : Launch.rar to the path of your Aion Folder.

 

for example : C:/Program Files/NcSoft/Aion

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
    • qual e o valor pra atualizar o java ?
    • estou tentndo colocar em meu servidor mais nao estou onseguindo me parece esta faltndo algumas configurcoes 
  • Topics

×
×
  • Create New...