Jump to content

Recommended Posts

Posted

Edit: Got it mate, seems that eclipse link wasn't kosher. Moving forward now. Now for creating the database, do I create a login database and a gameserver database? Or execute both sql's into the same database? How many sql's are there total?

Either one, or two it doesnot really matter as soon as you specify it in your server properties:

Gameserver:

# JDBC database URL

database.url = jdbc:mysql://localhost:3306/-your database name here-

Loginserver:

# JDBC database URL

database.url = jdbc:mysql://localhost:3306/-your database name here-

 

Posted

go into your Gameserver/Config folder and edit the ipconfig.xml file

example :<ipconfig default="192.168.1.65"> <------ Enter your LAN or WAN ip there without removing the "" or the <>. delete my instructions, save the file and you're done. :P

</ipconfig>

if its not working give us more infos.

 

Well i almost have the same issue. i use <ipconfig default="127.0.0.1"> and set launcher to ip=127.0.0.1 and i can play fine, i use <ipconfig default="no-ip here because i am bored to change it everytime my friendswant to log in"> and try the launcher as 127.0.0.1/192.168.x.x/no-ip and i can't log into the game it says "cannot connect to server.".

Posted

Ho'kay. Not a bad guide btw, got some holes but w/e it worked. Core is compiled, database is setup, login and server batch looks good, ports are fowarded etc. Before I go any further I need to find out more information on client/server versions please. I found a patch that restores the client to version 2.7. Is that the latest stable/playable version? And if so, what do I need to change (files etc) to make my client and server negotiate (I don't see the version.java under tools anywhere)? I have attempted a login with the current client (3.0) just for shits and giggles, installed the noip.dll to bin32 and after login it froze up of course but it did make an account for me however, in the query. Lol.

 

Now these may be silly questions but, what server file version did I download with the SVN? How do you even know what client version to install? And where do you find the appropriate client files?

 

I also noticed a couple of "update" folders in the gameserver and login server folders with 4 more SQL's named inventory, index, and player.sql and accountdata.sql (login). Should I execute these into the appropriate databases?

 

Edit: I moved this post to its own topic on the main Aion page as it seems it has outgrown its correlation to this thread. Any advice would still be greatly appreciated.

Posted

After doing all steps you must change this one :

 

public class Version
{
/**
* What version should server support
* [true = chs, false = EU/US]
*/
public final static boolean Chiness = false; <------ this
}

 

in version.java before compiling

 

And then you must unzip this file : Launch.rar to the path of your Aion Folder.

 

for example : C:/Program Files/NcSoft/Aion

 

Yea this is where I am stuck I believe. I cannot find this file. I have checked in tools and almost every other folder with java files. I am getting past the login name/password and when I select server I freeze up. Any advice?

  • 3 weeks later...
  • 2 months later...
  • 1 month later...
  • 2 weeks later...
Posted

well, i gave it a try..

When I open SmartSVN there's no way I'll be prompted with that window because that repository doesn't exist ath the begining as the Aion Emu directory doesn't exist in Program files.

  • 5 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • PERFECT PERSPECTIVE IS ALMOST ALWAYS A DEATH SENTENCE ▪ Think if the document lies perfectly flat and everything is “level” it’ll be fine? Most of the time, that’s exactly what gives away the fake. Real smartphones, especially wide-angle cameras, always add natural distortions: - Slight warping at the edges of the document - Perspective distortions in the corners - Light curvature of the plane due to distance and shooting angle When everything is perfectly flat and geometrically flawless — algorithms and verifiers immediately recognize a “staged scene.” ▪ A genuine shot is never mathematically perfect. It’s these small lens distortions that make the frame look alive and believable.  Want perspective that won’t raise questions even from the most demanding verifiers? Write to us — we’ll create geometry that looks like it was shot with a real phone in real conditions. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #perspective #editing #geometry
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..