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[GUIDE] How To Setup Geodata On L2J Packs


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Well Well Well.. Couple of guys , are asking for help with geodata . im bored , so i will make a guide to help all those.

 

First Step.

 

We Already Have Our ServerPack , And We Want To Find Geodata.So. Let's Guess That We Have Interlude , And We Want To Find Geodata & Pathnodes.

Here , I Found This : http://rapidshare.com/files/218575690/GeoData_Pathnodes_IL.7z

We Download It.

 

Second Step.

 

When The Download is Over, You Will Open the File ( Now it's a 7zip File. )

And You Will See 2 Folders. Geodata and Pathnodes.

We Open The Folder Named Geodata.

we will see lots of files , ending with .l2j

its normal. what we do?

we take those .l2j files , and we paste them into our pack. ( gameserver/data/geodata )

 

Third Step.

 

Now. Something Tiring. But it's definitely needed.

go into your geodata directory ( gameserver/data/geodata )

and create a file named geo_index.txt

open it.

now the hard part.

u must start , writing inside it all the names of the .l2j files , u got on ur geodata directory.

Here is mine ( for the geodata & pathnodes i share above. :) )

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save it and close it.

 

Fourth Step.

 

Now , Since Geodata is okay , let's use our pathnodes.

in the downloaded file u downloaded before, u had two folders. ( geodata and pathnodes )

so. open the Pathnodes folder now.

u can obviously see that there are lots of files , with an extension of .pn

cool. okay now take all the contain of this folder , and paste it into your pathnode directory. ( gameserver/data/pathnode)

 

Fifth Step.

 

Once You Did it , create a file named pn_index.txt

and do the same u did with geodata!

here is mine :

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save it and close it.

 

Sixth Step.

Configs. Go Into Your Configs Directory ( Gameserver/config )

and find options.properties

find these :

# GeoData options: 
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and 
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
#     (requires also /data/pathnode files) and all character moves go
#     through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2

#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = true

do them as i have them. ( note , on new packs such as gracia / hellbound , it might not be on the options.properties file. just search :) )

 

okay. configs setted.

 

restart your server , and login + have fun!

 

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Nice guide. I want to ask you smt about geodata. How much they make the server heavier? I Mean if you have a pc at datacenter where it can hold easily above 200ppl(100mbit connection / 4GB Ram). With this geodata(i'm reffering to interlude) how much ppl can hold ?

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@seph , i dont really know . i mean it depends..but i guess u wont have a prob with 4 gb ram but 6/8 would be better.

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Nice guide. I want to ask you smt about geodata. How much they make the server heavier? I Mean if you have a pc at datacenter where it can hold easily above 200ppl(100mbit connection / 4GB Ram). With this geodata(i'm reffering to interlude) how much ppl can hold ?

 

All server and Geodata maybe 1,3 to 1,5 GB ram.

 

If run realtime are 2GB ram.

 

Maybe hold 200 to 300 player.

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OMG...A-W-E-S-O-M-E guide br0...Keep sharing such usefull things ;)

So to the haters that u deserved the promote u got.!!

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