LordPanic Posted January 1, 2023 Posted January 1, 2023 (edited) Antibot system (acis 401) Inorder to make the antibot system work u have to add the zone id in xml you can add as many as you want. pastebin pass: maxcheaters VIDEO Video CODE Captcha.java CaptchaBox.java AntibotProtection.java CaptchaZones.java Creature.java calculateRewards(killer); +AntibotProtection.getInstance().updateMonsterCounter(killer, this); Gameserver.java StringUtil.printSection("Quests & Scripts"); ScriptData.getInstance(); +AntibotProtection.getInstance(); XML antibot.xml Edited January 1, 2023 by LordPanic 4 1 Quote
maverickbomber Posted January 1, 2023 Posted January 1, 2023 Hello, good afternoon, how can I see the .java files, because it says it is private Quote
LordPanic Posted January 1, 2023 Author Posted January 1, 2023 1 hour ago, maverickbomber said: Hello, good afternoon, how can I see the .java files, because it says it is private fixed, sorry 1 Quote
SkyLord Posted January 2, 2023 Posted January 2, 2023 1 hour ago, LordPanic said: fixed, sorry The best antibot i see in my life ::) gz Quote
911reg Posted January 2, 2023 Posted January 2, 2023 (edited) Great share, it looks very nice! Edited January 2, 2023 by 911reg Quote
L2Review Posted January 2, 2023 Posted January 2, 2023 (edited) This seems like it would be effective against actual bots, but you only show how anti-bot works in town. How would this work if a real player has a train of mobs or killing Raid Bosses with minions? Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them? There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful. Edited January 2, 2023 by L2Review Quote
melron Posted January 2, 2023 Posted January 2, 2023 Nice feature @LordPanic. You can create a lot of similar things to prevent bots with this packet. Just use your fantasy 1 hour ago, L2Review said: This seems like it would be effective against actual bots, but you only show how anti-bot works in town. How would this work if a real player has a train of mobs or killing Raid Bosses with minions? Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them? There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful. Well, since the coordinates are sent from the source to client, you can always check if the player can move to that point (by using geodata) and then send them to client. Its all about how you will structure it. The specific packet, it may be the best choice for antibot system (i'm not sure if any bot program can handle this packets and send the movement, but still is the best choice) Quote
LordPanic Posted January 2, 2023 Author Posted January 2, 2023 1 hour ago, L2Review said: This seems like it would be effective against actual bots, but you only show how anti-bot works in town. How would this work if a real player has a train of mobs or killing Raid Bosses with minions? Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them? There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful. I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like. About the how players will manage to see and react while they have trains etc. I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions. As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d. Quote
wongerlt Posted January 2, 2023 Posted January 2, 2023 If server doesn't have any other anti bot then its easy to bypass. Just capture `ExServerPrimitive` packets and then send back move packets. Quote
LordPanic Posted January 2, 2023 Author Posted January 2, 2023 1 hour ago, wongerlt said: If server doesn't have any other anti bot then its easy to bypass. Just capture `ExServerPrimitive` packets and then send back move packets Then i will send 3 extra dummy exserverprimitive packets Quote
wongerlt Posted January 2, 2023 Posted January 2, 2023 1 hour ago, LordPanic said: Then i will send 3 extra dummy exserverprimitive packets But still you can calc. which is fake and which is real by char. cords.. Quote
StarSCreams Posted March 26, 2023 Posted March 26, 2023 (edited) someone can adapt it to mobius h5? Edited March 26, 2023 by StarSCreams Quote
xZEUSx Posted April 4, 2023 Posted April 4, 2023 (edited) On 1/2/2023 at 9:40 AM, LordPanic said: I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like. About the how players will manage to see and react while they have trains etc. I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions. As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d. If captcha is based on monsters killed count.. how does a healer/buffer in party get a captcha? Edited April 4, 2023 by xZEUSx Quote
Saiki Posted October 10, 2023 Posted October 10, 2023 On 04/04/2023 at 19:17, xZEUSx said: Se o captcha é baseado na contagem de monstros mortos.. como um curandeiro/buffer no grupo consegue um captcha? Simple, just remove the dead monsters option and add time. Example every 10 minutes the captcha appears! Quote
MayhemARG Posted November 30, 2023 Posted November 30, 2023 (edited) sup, added the code, works fine, but how do i add the whole world ? because i cant realize how to do that Fixed Edited November 30, 2023 by MayhemARG fixed Quote
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