Jump to content

Recommended Posts

Posted (edited)

Antibot system (acis 401)

 

Inorder to make the antibot system work u have to add the zone id in xml you can add as many as you want. 

 

pastebin pass: maxcheaters

 

VIDEO

Video

 

CODE

Captcha.java

CaptchaBox.java

AntibotProtection.java

CaptchaZones.java

 

Creature.java

calculateRewards(killer);	
+AntibotProtection.getInstance().updateMonsterCounter(killer, this);

 

Gameserver.java
  
StringUtil.printSection("Quests & Scripts");
ScriptData.getInstance();
+AntibotProtection.getInstance();

 

XML

antibot.xml

 

 

 

Edited by LordPanic
  • Like 4
  • Upvote 1
Posted (edited)

This seems like it would be effective against actual bots, but you only show how anti-bot works in town.

How would this work if a real player has a train of mobs or killing Raid Bosses with minions?

Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them?

There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful.

Edited by L2Review
Posted

Nice feature @LordPanic. You can create a lot of similar things to prevent bots with this packet. Just use your fantasy 😉

 

1 hour ago, L2Review said:

This seems like it would be effective against actual bots, but you only show how anti-bot works in town.

How would this work if a real player has a train of mobs or killing Raid Bosses with minions?

Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them?

There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful.

Well, since the coordinates are sent from the source to client, you can always check if the player can move to that point (by using geodata) and then send them to client. Its all about how you will structure it. The specific packet, it may be the best choice for antibot system (i'm not sure if any bot program can handle this packets and send the movement, but still is the best choice)

Posted
1 hour ago, L2Review said:

This seems like it would be effective against actual bots, but you only show how anti-bot works in town.

How would this work if a real player has a train of mobs or killing Raid Bosses with minions?

Stop everything and run to 3 different markers? Will a real player be able to see or run to markers if mobs are over them?

There has to be a balance between effective anti-bot protection and how much it interferes with the game play of real players to be considered successful.

 

I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like.

 

About the how players will manage to see and react while they have trains etc.  I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions.

 

As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d.

Posted
1 hour ago, wongerlt said:

If server doesn't have any other anti bot then its easy to bypass. Just capture `ExServerPrimitive` packets and then send back move packets

Then i will send 3 extra dummy exserverprimitive packets

Posted
1 hour ago, LordPanic said:

Then i will send 3 extra dummy exserverprimitive packets

But still you can calc. which is fake and which is real by char. cords..

  • 2 months later...
  • 2 weeks later...
Posted (edited)
On 1/2/2023 at 9:40 AM, LordPanic said:

 

I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like.

 

About the how players will manage to see and react while they have trains etc.  I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions.

 

As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d.

If captcha is based on monsters killed count.. how does a healer/buffer in party get a captcha?

Edited by xZEUSx
  • 6 months later...
Posted
On 04/04/2023 at 19:17, xZEUSx said:

Se o captcha é baseado na contagem de monstros mortos.. como um curandeiro/buffer no grupo consegue um captcha?

Simple, just remove the dead monsters option and add time. Example every 10 minutes the captcha appears!

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • What could be the price for source?
    • Yea actually you can tell this to whole mc shares about, there is no point on this. If you have some skills you can easy solve problems.
    • sql procedure missed and wrong...fixed it...ZOUMHS 
    • Hello Dexters! https://lineage2dex.com    This is pre-announcing of NEW season server, so we want to share some key points of it. Full details with road map, patch notes we will announce a bit latter Opening September 27 at 19:00 (UTC +3) Open Beta Test from September 23 What’s New This Season?, This is just a short preview of the most exciting changes and updates. A patch note with balance change will be posted later in this thread – one topic with all patchnotes history from 2022 year EXP/SP x25 - Over the past few seasons, our servers were drifting closer to a mid-rate style. And hard to call it now pure PVP server. That’s why we’ve reduced EXP/SP rates from x50 to x25 – making progression smoother, more balanced, and more in line with the mid-rate identity., Improved Olympiad matchmaking – opponents will be matched by strength, making feeding much harder., K/D stats for CC – track your real impact!, New In-Game Shop Interface - no more running to NPCs for supplies – buy everything directly from the interface. NPC Astarte will now only handle services like WH, sales, LS insertion, etc., Balance Adjustments - small but important tweaks for a smoother PvP experience (details in patch notes)., Replica Instance System Reworked - upgrading replicas now requires not only fragments but also real jewellery from B to S grades. You can choose from 3 instance types: PvP Instance – biggest rewards (everyone spawns together for mass PvP)., CC Instance – private instance for your CC., Party Instance – private instance for your party., , Dino Island Returns - back by popular demand: Dark Zone (PvP) and Light Zone (PvE)., Newbie Pass Questline - available at character creation – helps you get familiar with the server and make start progression faster., Clan members taxation system, Full announce - read on forum, https://forum.lineage2dex.com/threads/16723/ (edited)   We’re excited to show you how the Newbie Path will look on the Seasonal Server and share a few details about it. The Newbie Path is designed to help new players on Dex adapt more easily on project. While it won’t reveal the full content of the game, it will greatly assist during the early stages of your journey. But it’s not just for newcomers! Even veteran players will find it useful — completing Newbie Path steps will grant you small progression boosts and extra rewards(exp boosts, some gear, potions etc). Definitely worth using! You’ll be able to test the full Newbie Path system yourself during the Open Beta, launching on September 23rd!
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock