Today I come with an issue that a friend of mine pointed out while playing on my test server. while fighting and using skills sometimes there is a delay in usage of the skill, even with cooldown of 1 second on a skill if you use it multiple times eventually you press the skill (or f2 f3 etc) and it will not use the skill until 2-3 seconds after the button press. Any ideas on why this might happen? My server is pretty close to us (70 ping) and has good stats, 6 core processor @ 2.8 ghz with 16gb ram & 400mbps down/up. Any ideas or suggestions are welcome. Also I am using the l2jsunrise hi5 pack.
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Bump
To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
SirrSquirtlle
Hello Max Cheaters!
Today I come with an issue that a friend of mine pointed out while playing on my test server. while fighting and using skills sometimes there is a delay in usage of the skill, even with cooldown of 1 second on a skill if you use it multiple times eventually you press the skill (or f2 f3 etc) and it will not use the skill until 2-3 seconds after the button press. Any ideas on why this might happen? My server is pretty close to us (70 ping) and has good stats, 6 core processor @ 2.8 ghz with 16gb ram & 400mbps down/up. Any ideas or suggestions are welcome. Also I am using the l2jsunrise hi5 pack.
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