I have a multiskill server (L2JFrozen rev) and I've recently had some hacker enter my server and he was able to learn monster passive skills/active skills and some skills that aren't in any character skill tree, like valakas buff, super haste, etc.
Since it happened i activated the AllowedSkills function (plus also activating it on the Protected folder CheckSkillsOnEnter), and added on the list only the character skills on the list (1-500 and 1000-1500), however, the function doesn't seem to be working.
Is there a way a can put a verification on L2PcInstance or some other java instance to automatically ban player/delete skills between 3000-7000 or something like that? My source code already has something like this (i'll be posting below), but it doesn't seem to be working (i tested with another character and nothing happened to it).
/**
* check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills).
*/
public void checkAllowedSkills()
{
boolean foundskill = false;
if (!isGM())
{
Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
// loop through all skills of player
for (final L2Skill skill : getAllSkills())
{
final int skillid = skill.getId();
// int skilllevel = skill.getLevel();
foundskill = false;
// loop through all skills in players skilltree
for (final L2SkillLearn temp : skillTree)
{
// if the skill was found and the level is possible to obtain for his class everything is ok
if (temp.getId() == skillid)
{
foundskill = true;
}
}
// exclude noble skills
if (isNoble() && skillid >= 325 && skillid <= 397)
{
foundskill = true;
}
if (isNoble() && skillid >= 1323 && skillid <= 1327)
{
foundskill = true;
}
// exclude hero skills
if (isHero() && skillid >= 395 && skillid <= 396)
{
foundskill = true;
}
if (isHero() && skillid >= 1374 && skillid <= 1376)
{
foundskill = true;
}
// exclude cursed weapon skills
if (isCursedWeaponEquiped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
{
foundskill = true;
}
// exclude clan skills
if (getClan() != null && skillid >= 370 && skillid <= 391)
{
foundskill = true;
}
// exclude seal of ruler / build siege hq
if (getClan() != null && (skillid == 246 || skillid == 247))
if (getClan().getLeaderId() == getObjectId())
{
foundskill = true;
}
// exclude fishing skills and common skills + dwarfen craft
if (skillid >= 1312 && skillid <= 1322)
{
foundskill = true;
}
if (skillid >= 1368 && skillid <= 1373)
{
foundskill = true;
}
// exclude sa / enchant bonus / penality etc. skills
if (skillid >= 3000 && skillid < 7000)
{
foundskill = true;
}
// exclude Skills from AllowedSkills in options.properties
if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
{
foundskill = true;
}
// exclude Donator character
if (isDonator())
{
foundskill = true;
}
// exclude Aio character
if (isAio())
{
foundskill = true;
}
// remove skill and do a lil LOGGER message
if (!foundskill)
{
removeSkill(skill);
if (Config.DEBUG)
{
// sendMessage("Skill " + skill.getName() + " removed and gm informed!");
LOGGER.warn("Character " + getName() + " of Account " + getAccountName() + " got skill " + skill.getName() + ".. Removed!"/* + IllegalPlayerAction.PUNISH_KICK */);
}
}
}
// Update skill list
sendSkillList();
skillTree = null;
}
}
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
dextroy
Hello, i need some help if anyone know:
I have a multiskill server (L2JFrozen rev) and I've recently had some hacker enter my server and he was able to learn monster passive skills/active skills and some skills that aren't in any character skill tree, like valakas buff, super haste, etc.
Since it happened i activated the AllowedSkills function (plus also activating it on the Protected folder CheckSkillsOnEnter), and added on the list only the character skills on the list (1-500 and 1000-1500), however, the function doesn't seem to be working.
Is there a way a can put a verification on L2PcInstance or some other java instance to automatically ban player/delete skills between 3000-7000 or something like that? My source code already has something like this (i'll be posting below), but it doesn't seem to be working (i tested with another character and nothing happened to it).
50 answers to this question
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