Jump to content

Inertia Auto Farm


xdem

Recommended Posts

Inertia is a state of art auto farm system made for L2AEPvP.

It is currently being used live on L2Trinity server.

 

Features:

  • Auto Targeting PvE/PvP
  • Auto Targeting Party Assist
  • Using Skills (Up to 9)
  • Range Presets
  • Range / Location Rendering
  • Custom Panels (More Options)
  1.  Drop Tracker
  2.      Target Filter
  3.      Extensions Panel (toggle on/off)
  4.      More Panels ...
  • Extensions (Custom extra behavior that can be turned on/off)
  1.      Pressing To Village, Teleporting back to farm zone
  2.      Custom enchanted PvP/PvE behaviors
  3.      More Extensions ...
  • Time based Credit System
  • Very Lightweight (Able to handle thousands of players without lag)
  • Run on its own ThreadPools (Configurable Core size and Ticks count)

 

 

dd2c417255c5aa06d099cfce630c38e1.png

 

Range Rendering:

 

176e87dca897bd76bd5fd391691cc60f.png

 

Inertia (older version) unofficial video tutorial made by the community. credits: TheSlayer @ L2Trinity

https://tinyurl.com/inertiax

 

Starting Price for a lifetime license and updates is 480€ 580€ 

Methods Paypal

Only CRYPTO

BTC, ETH, LTC

 

Customers will be able to ask for modifications that will be given for free, or request new features and extensions.

Inertia sales will be limited to a few copies only.

 

New feature:
Path Editor

 

Players can create up to 10 Paths

Each path can contain up to 12 lines

Runs through Geodata validation

 

 

 

 

 

2d485edd5d26205213a0b6f1d5fdb5b2.gif

 

f913bb3112bb5929f38c4e808410e33c.gif

 

Enabling paths allows Inertia Auto Farm to choose for the nearest path to get to another place 

 

PS: Price will increase every time features are added.

 

Only Trusted buyers / servers

My discord: Blizzard#7187

Edited by xdem
  • Like 3
  • Upvote 2
Link to comment
Share on other sites

  • 2 weeks later...

This is a state of art Auto Farm engine that makes a server have much more online and helps the players play easier and enjoy more.

 

Link to comment
Share on other sites

New feature:
Path Editor

 

Players can create up to 10 Paths

Each path can contain up to 12 lines

Runs through Geodata validation

 

2d485edd5d26205213a0b6f1d5fdb5b2.gif

 

f913bb3112bb5929f38c4e808410e33c.gif

 

Enabling paths allows Inertia Auto Farm to choose for the nearest path to get to another place 

 

PS: Price will increase every time features are added.

  • Thanks 1
Link to comment
Share on other sites

  • 2 months later...

You probably don't understand that separate threads will lead to nothing. Unless you divide the processes into a server and a farm

I will not argue globally, because I have not seen it in operation, but judging by the video, the system is slow. Many delays. And of course your priceit's not worth even half the cost. You exaggerated your work.

 
Link to comment
Share on other sites

43 minutes ago, LordWinter said:

You probably don't understand that separate threads will lead to nothing. Unless you divide the processes into a server and a farm

I will not argue globally, because I have not seen it in operation, but judging by the video, the system is slow. Many delays. And of course your priceit's not worth even half the cost. You exaggerated your work.

 

 

Why would seperate threads lead to nothing ? The more threads the better the load/latency distribution per cycle plus that a seperate threadpool won't exhaust server's main threadpools that are far more important.

 

The core latency of the threads is configurable, on the video its 1800+ ticks, thats what the admin chose for his autofarm and that is not my concern, but judging by the fact that my system can handle thousands of players with latency less than 10ms, this means that you could configure it to less than 100ms tickrate aka 20x times faster response than what is shown on the video

Edited by xdem
Link to comment
Share on other sites

26 minutes ago, xdem said:

 

Why would seperate threads lead to nothing ? The more threads the better the load/latency distribution per cycle plus that a seperate threadpool won't exhaust server's main threadpools that are far more important.

 

The core latency of the threads is configurable, on the video its 1800+ ticks, thats what the admin chose for his autofarm and that is not my concern, but judging by the fact that my system can handle thousands of players with latency less than 10ms, this means that you could configure it to less than 100ms tickrate aka 20x times faster response than what is shown on the video

 
Because over time, the list of threads will get clogged and the server will start lagging. How many time your system can wotk at life server without restart with a lot of players?
P.S unrealistic price, system is not worth it. 150 euro this is limit
Edited by LordWinter
  • Upvote 1
Link to comment
Share on other sites

"will get clogged and the server will start lagging"

 

hahahah

 

 

 

 

who is this new retard in town ?

 

PS: My "system" can run months without server restart, its extremely lightweight and barely uses any resources even with 1,000 players using it simutaniously.

 

gtfo with your crappy and false asumptions 

Edited by xdem
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • New locations pool! Try it and make your effency greater with Asocks.com!
    • Greetings, Adventurers! 🎉 Announcement: L2 Noxis OBT Server Launch! 🎉 Adventurers of Aden, the moment you’ve been waiting for is here! We are thrilled to announce the official launch of the L2 Noxis Open Beta Test (OBT) Server! Gear up and get ready to embark on an epic journey in the world of Lineage 2 with a plethora of new and exciting features: 🔥 Features of L2 Noxis: Path of Rogue server: Modern Auto-Hunting System: Enjoy a seamless and modern auto-hunting experience, just like in the Essence chronicle. Free To Play Structure: Earn Einhasad's Golden Coins and Tarot cards through various in-game activities, making your adventure rewarding and enjoyable. Long-Term Project: Join us in a long-term commitment to provide a stable, exciting, and evolving gaming environment. Robust Anti-Cheat System: Play with confidence knowing that we have implemented a top-notch anti-cheat system to ensure a fair and balanced gaming experience. Newest Chronicle - Lineage 2: Path of Rogue: Experience the latest chronicle with new content, challenges, and adventures. New Classes: Unleash the power of the Death Knight and the mystical abilities of the Shinemaker. Discover new skills, abilities, and strategies with these exciting classes. Enhanced Rates: Enjoy 2x experience points and 2x adena drop rate, making your progression faster and more rewarding. Join us on this incredible journey and be among the first to experience the wonders of the L2 Noxis server. Gather your friends, form alliances, and conquer the lands of Aden!   📅 Launch Date: [July 10, 2024]   Stay tuned for more updates and get ready to explore, battle, and thrive in the world of L2 Noxis! For more information and instructions how to join the OBT, visit our official website: L2Noxis.com See you in Aden, warriors! 🌟     L2 Noxis Team  
  • Topics

×
×
  • Create New...