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Posted
17 minutes ago, aLzhite said:

🙂 did i mention anything about skill hittimes here? also your video proves that im correct even without checking the server as a player to test. gj

 

My video proves that surrender works as retail interlude and not gracia final slow cast ? *imagine my shock*

 

Difference is I point out exactly why my files are retail. You just talk about imaginary stuff trying to seem smart while in fact you have absolutely 0 clue how anything works on this game. I'm not even sure if you ever decompiled any files to look into actual code 😄

 

The only thing changed was that we removed "ss lag" (when spamming magic skills, after the first skill cast, the rest get cast slower as if ure not using ss because automatic ss load slower). If that's what you mean then lol. This gets implemented and removed in a minute. 

 

Here is sps from retail (C5 - same as c4/interlude)

 

 

 

This conversation is done. You have 0 clue what you're talking about.

Posted

neither vang or adv, your skills are working like l2j, you cant even understand what im talking about why am i wasting my time here lol xd

  

9 minutes ago, YeahThePro said:

I'm not even sure if you ever decompiled any files to look into actual code 😄

:))))

Posted
12 minutes ago, aLzhite said:

neither vang or adv, your skills are working like l2j, you cant even understand what im talking about why am i wasting my time here lol xd

  

:))))

 

No, you're wasting everyone's time reading. You claim there is a malfunction in skills, but you don't say what it is. You understand that you're a clown right ?

 

If you're not willing to say what the issue is, then stop claiming there is one. Bye.

  • 1 month later...
Posted
On 9/14/2021 at 4:25 PM, YeahThePro said:

Grand Opening: 15/1/2022

 

Good Luck with your project i can tell that you put a lot of work in this project but my question is did the server language successfully ?

 

Posted
On 1/18/2022 at 12:22 AM, takecare said:

Good Luck with your project i can tell that you put a lot of work in this project but my question is did the server language successfully ?

 

 

Hello. We have postponed the opening. We will update this topic once we have decided our final date.

  • 1 month later...
Posted
On 1/16/2022 at 8:17 AM, Vision said:

Moved to Private Servers.

Good luck!

 

Hello, I only now realized that you've moved this topic. We haven't launched our project yet. You can move this back to previews. We postponed the opening since we weren't sure they time was right. The general idea is to launch anywhere around october/november 2022, or even January 2023. We do not have an official date set at the moment. There are also some ongoing changes regarding the Administration team, therefore we expect things to be more reliable with dates. 

 

Thank you.

Posted
On 3/20/2022 at 2:34 PM, YeahThePro said:

 

Hello, I only now realized that you've moved this topic. We haven't launched our project yet. You can move this back to previews. We postponed the opening since we weren't sure they time was right. The general idea is to launch anywhere around october/november 2022, or even January 2023. We do not have an official date set at the moment. There are also some ongoing changes regarding the Administration team, therefore we expect things to be more reliable with dates. 

 

Thank you.

 

Ok then, I moved it back.

  • 4 weeks later...
Posted

Hello boys and girls. It's been a while since you heard any news regarding project Helios, but we have not stopped working on it. As I've mentioned some time ago, I had to redistribute some roles and change our team's roster in order to be more responsible with the deadlines I'm giving them with their tasks so that we can deliver together a great project for all of you to play. Our values remain the same; We prioritize the highest quality gameplay possible with all the Interlude retail functions pvp wise (target mechanics, skills, movement, formulas etc) while at the same time we aim to deliver a very unique project with frequent content updates from higher chronicles that will offer new PVE experience when it comes to new raid bosses and items. That being said, we won't deviate from interlude balance even late game with the new items. 

In specific, we have now hired a professional developer to be the muscle and execute all my ideas as my own knowledge when it comes to coding is very limited. The ideas and features will still come from me. The investors have changed and now I will be 1 of them, meaning that there won't be delays and doubts when I choose the opening date.

 

A little spoiler for what's to come; 

 

We are aiming at a progressive server where you feel like you're not stuck and bored when you reach your final gear and then just log for the same epics, at the same spots. We will gradually add epics and RBs from higher chronicles (Epics like Fafurion & Lindvior. Yes, we are planning to have all 4 main L2 Dragons). We do not want to flood the server with new custom items that you have to farm, therefore we will sort of limit that to helios armors & weapons. The only new gear you will be able to get, will be updating those helios items with SA (class specific SA for armors) and an extremely low chance to drop antharas/valakas/lindvior/fafurion weapons from the epics only. A slightly higher tier than helios weapons and slightly lower than dragon weapons will be Krishna weapons that will drop only from our 10 main RBs at an extremely low chance as well.

 (L2Gold players can compare that to l2g weapons logic).

 

This is just a small sneak peak into the big new world we are preparing. Join our discord and stay in touch! Happy easter everyone!

  • 4 weeks later...
Posted (edited)

For the first time ever, all 6 dragons will appear! And you will have the chance to challenge all 6 of them on Interlude client! We are proud to announce that we have already prepared Lindvior & Fafurion on our server. We are now working on Aulakiria (Holy) and Bael-Zael (Dark/Unholy) which have not been released even by ncsoft yet. For some more information, read lineage's lore online.

 

Official release dates of all dragons by NCsoft:

 

Antharas: 2003

Valakas: 2004

Lindvior: 2012

Fafurion: 2019

Bael-Zael: Not yet

Aulakiria: Not yet

 

After Valakas, NCsoft has been releasing 1 dragon every 7 years which leads us to believe that the next one might be released approximately in 2026 and the last one in 2033. Our team is working to release them this winter. Stay tuned!

 

https://imgur.com/a/6yx73SK

Edited by YeahThePro
  • 1 month later...
Posted

A sneak peak with our new krishna weapons, dragon weapons and dragons with their maps (Lindvior & Fafurion).

 

Currently working on Helios epic boss and the last 2 dragons. 

 

Watch my latest twitch VOD below for a little taste of what's to come on L2 Helios;

 

https://www.twitch.tv/videos/1515975526

 

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