Jump to content
  • 0

This methods...


Question

Posted

Hello cheaters. I want to know where i find methods to make functions available from photo available?
https://ibb.co/svkj2vp
If i should create them, i want to know how i can do this. I don;t have any ideea how i can create those methods.

Thank you !

Recommended Posts

  • 0
Posted

I do something, but with this method, i still can get party.


	private boolean _partyRefuse = false; // party refusal

public boolean getPartyRefuse()
	{
		return _partyRefuse;
	}
	
	public void setPartyRefuse(boolean value)
	{
		_partyRefuse = value;
	}


 

  • 0
Posted
37 minutes ago, 0flee said:

I do something, but with this method, i still can get party.



	private boolean _partyRefuse = false; // party refusal

public boolean getPartyRefuse()
	{
		return _partyRefuse;
	}
	
	public void setPartyRefuse(boolean value)
	{
		_partyRefuse = value;
	}


 

 

This is like trying to get a female pregnant but from distance. It won't work until you come in touch. Basic biology and code extends real life so you have to do the same.

 

You can't just create 2 methods (setter, getter) and expect any result. You need to link those to the file that handle the party request which is RequestJoinParty.java

  • 0
Posted

No no, i try to find now on Mobius, class Continuous. Because i want to make buff protect and i do not know how to fix this.
This is Topic from where i take it
https://www.l2jbrasil.com/forums/topic/110508-code-menu-configure-settings/
I make all, but that i do not find and i don;t know where to put. On Player Instance it;s ok?

And it it's ok, how i can do on PlayerInstance.

  • 0
Posted

I understand that. But where i have to put this?
 

                    // Anti-Buff Protection prevents you from getting buffs by other players
                    if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()
                       && (skill.getSkillType() == L2SkillType.BUFF                        
                       || skill.getSkillType() == L2SkillType.HEAL_PERCENT
                       || skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT
                       || skill.getSkillType() == L2SkillType.COMBATPOINTHEAL
                       || skill.getSkillType() == L2SkillType.REFLECT))
                    continue;

                 

I take code from aCis i think

  • 0
Posted
1 minute ago, 0flee said:

I understand that. But where i have to put this?
 


                    // Anti-Buff Protection prevents you from getting buffs by other players
                    if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()
                       && (skill.getSkillType() == L2SkillType.BUFF                        
                       || skill.getSkillType() == L2SkillType.HEAL_PERCENT
                       || skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT
                       || skill.getSkillType() == L2SkillType.COMBATPOINTHEAL
                       || skill.getSkillType() == L2SkillType.REFLECT))
                    continue;

                 

I take code from aCis i think

 

If you can find Continuous.java you can add your check there. Pretty much you can add this check in multiple place even in L2Character but i would advice you to either search in Target handlers or in the file i mentioned. 

  • 0
Posted
7 minutes ago, 0flee said:

Well, i don't know how to fix..

 

I told you exactly what to do and you didn't even bother search.

 

kOeHMnL.gif

 

https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/handler/skillhandlers/Continuous.java

 

There you need do your own check.

Beside he already have something

 

if ((creature instanceof Playable) && (target != creature) && target.isBuffProtected() && !skill.isHeroSkill() && ((skill.getSkillType() == SkillType.BUFF) || (skill.getSkillType() == SkillType.HEAL_PERCENT) || (skill.getSkillType() == SkillType.FORCE_BUFF) || (skill.getSkillType() == SkillType.MANAHEAL_PERCENT) || (skill.getSkillType() == SkillType.COMBATPOINTHEAL) || (skill.getSkillType() == SkillType.REFLECT)))
{
	continue;
}

 

  • 0
Posted (edited)
23 minutes ago, iTopZ said:

new quest: find redudant null checks

 

The whole code is like you're 18 and having s*x at the school's bathroom with your crush while classes, knowing that bell rings in 1 minute, so before everyone get down to the the yard you do a very fast and sloppy job. 

 

In short, null checks for no reason while instanceof occurs (and i hope people know that instanceof does a null check), useless else if while continue, this ... thing "Formulas.getInstance()", duplicated checks and structures that can be written in 1 line

 

final Skill skill = SkillTable.getInstance().getSkill(skillEffectId, Math.max(1, skillLevel);

 

instead of 9 such as:

 

Skill skill;

if (skillLevel == 0)
{
	skill = SkillTable.getInstance().getSkill(skillEffectId, 1);
}
else
{
	skill = SkillTable.getInstance().getSkill(skillEffectId, skillLevel);
}

 

But the whole structure is a mess, so pointless to bother with such small tasks. 

Edited by Kara
  • 0
Posted

Well, i need it for hi5, not interlude...

And if i dont have this on hi5, in what method of Character.java i have to put this? 

if ((creature instanceof Playable) && (target != creature) && target.isBuffProtected() && !skill.isHeroSkill() && ((skill.getSkillType() == SkillType.BUFF) || (skill.getSkillType() == SkillType.HEAL_PERCENT) || (skill.getSkillType() == SkillType.FORCE_BUFF) || (skill.getSkillType() == SkillType.MANAHEAL_PERCENT) || (skill.getSkillType() == SkillType.COMBATPOINTHEAL) || (skill.getSkillType() == SkillType.REFLECT)))
{
	continue;
}
Guest
This topic is now closed to further replies.


  • Posts

    • ⚡ Fast order delivery is active 24/7! Upgrade your personal Gmail to Gemini Pro with full 2TB storage and premium Google One features today.
    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..