It's impossible to explain things to someone completely stupid like you.
You really are very dumb; I never imagined someone with such severe psychological issues could exist on a forum.
You should go to a doctor immediately, as this stupidity might be contagious to others.
You should feel ashamed. 🤣🤣🤣🤣🤣🤣🤣🤣
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2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
Question
dramaa93
<skill id="341" levels="1" name="Touch of Life">
<set name="hpConsume" val="1215"/>
<set name="power" val="50"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="HEAL_PERCENT"/>
<set name="magicLvl" val="78"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="reuseDelay" val="1200000"/>
<set name="hitTime" val="1800"/>
<set name="aggroPoints" val="810"/>
<for>
<effect count="120" name="HealOverTime" time="1" val="50" stackOrder="1" stackType="touch_of_life">
<mul order="0x30" stat="gainHp" val="1.3"/>
<mul order="0x30" stat="cancelVuln" val="0.7"/>
<mul order="0x30" stat="debuffVuln" val="0.7"/>
</effect>
</for>
</skill>
for example what i have to add to this skill script to make it available only in olympiad?
Edited by dramaa938 answers to this question
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