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Stats "mul" decrease


Question

Posted

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

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Posted
20 minutes ago, Trance said:

Don't do the mistake to add bonus stats to the item lol. Your players will have bugged stats and will require character restart to fix it. You got passives for a reason. Stop doing that people!

 

They do this not of their own free will. Players force them to do this.

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Posted
1 hour ago, Rootware said:

 

They do this not of their own free will. Players force them to do this.

 

What are you talking about? Why the player cares if the weapon has a passive or not, unless the developer is lazy to create the client side to make it look like a real SA.

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Posted
1 hour ago, Trance said:

 

What are you talking about? Why the player cares if the weapon has a passive or not, unless the developer is lazy to create the client side to make it look like a real SA.

 

It was sarcasm.

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Posted
Just now, Rootware said:

 

It was sarcasm.

 

RU sarcasm. You don't know if the killer is actually going to kill you or not. HAHAHAHA

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Posted

Guys, please :) i fix it in my kind. I do a skill passive. It going pty fast. And yes, as Rootware says, players want to see in alt+t much numbers, and actually, i play just high rates servers. Thanks for all replyes. 

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Posted
5 hours ago, 0flee said:

Guys, please :) i fix it in my kind. I do a skill passive. It going pty fast. And yes, as Rootware says, players want to see in alt+t much numbers, and actually, i play just high rates servers. Thanks for all replyes. 

 

What does the "high numbers" logic have to do with stats, items vs skills. Anyways.

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Posted

Hi People. I tried to create a new Item like an armor but the console is getting this error 
java.lang.IllegalStateException: Item created but set node found!

 

Do you know what is the problem?.

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Posted
On 5/18/2020 at 2:35 AM, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

Thats incorrect

 

Mul is by percentage

On 5/18/2020 at 2:35 AM, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

1.25 is +25 % normaly

 

0.95 is -5% 

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