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Stats "mul" decrease


0flee

Question

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

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4 hours ago, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

 

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46 minutes ago, 0flee said:

Yes, i put as i say in post 1.25, but i have status decreased. I don't have 25% i think i have -25%

i want to add on Item 25%, not on skill

<add order="0x40" stat="pAtk" val="25" />  check this and tell me 

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[09:43:21] WARN: Cannot create item 9311
java.lang.NumberFormatException: For input string: "0x40"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
        at java.lang.Integer.parseInt(Integer.java:580)
        at java.lang.Integer.parseInt(Integer.java:615)
        at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250)
        at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237)
        at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132)
        at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83)
        at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156)
        at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126)
        at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128)
        at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382)
        at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183)
        at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87)
        at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
        at java.lang.Thread.run(Thread.java:748)

 

I can put any "order" on item status.

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0x30 is for mul - 1.1 = 10%, 0.9 = -10%

0x40 is for diff

0x10 is for base stats

 

If you want to add extra stats for an item, create a passive skill as SA, don't do it straight on the item.

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9 hours ago, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

@MairHost is right .. he send you the full stats in first comment .. you have to give the order 

like :     <mul val='1.10' order='0x10' stat='mAtk'/> (for 1% m atk) or   <mul order="0x30" stat="mAtkSpd" val="1.15"/>(for 15% casting speed with different order)

Edited by scraw
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You are right. But if i put 0x30, i get error in gameserver. I post error

[11:53:38] WARN: Cannot create item 4724
java.lang.NumberFormatException: For input string: "0x10"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
        at java.lang.Integer.parseInt(Integer.java:580)
        at java.lang.Integer.parseInt(Integer.java:615)
        at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250)
        at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237)
        at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132)
        at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83)
        at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156)
        at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126)
        at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128)
        at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382)
        at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183)
        at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87)
        at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
        at java.lang.Thread.run(Thread.java:748)

with

<mul val="1.10" order="0x10" stat="mAtk" />

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2 minutes ago, 0flee said:

You are right. But if i put 0x30, i get error in gameserver. I post error

i see error for 0x40 which is unused .its only for diff as @Trance said..

 

paste that ..

 

      <mul order="0x30" stat="pAtk" val="1.15"/>

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any 0x give errors. I can leave just numbers.  L2j-Sunrise high five pack i use

[11:55:51] WARN: Cannot create item 4724
java.lang.NumberFormatException: For input string: "0x30"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
        at java.lang.Integer.parseInt(Integer.java:580)
        at java.lang.Integer.parseInt(Integer.java:615)
        at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250)
        at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237)
        at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132)
        at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83)
        at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156)
        at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126)
        at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128)
        at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382)
        at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183)
        at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87)
        at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
        at java.lang.Thread.run(Thread.java:748)

with

 

<mul order="0x30" stat="mAtkSpd" val="1.15"/>

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2 minutes ago, 0flee said:

any 0x give errors. I can leave just numbers.  L2j-Sunrise high five pack i use


[11:55:51] WARN: Cannot create item 4724
java.lang.NumberFormatException: For input string: "0x30"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
        at java.lang.Integer.parseInt(Integer.java:580)
        at java.lang.Integer.parseInt(Integer.java:615)
        at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250)
        at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237)
        at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132)
        at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83)
        at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156)
        at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126)
        at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128)
        at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382)
        at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183)
        at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87)
        at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
        at java.lang.Thread.run(Thread.java:748)

with

 

<mul order="0x30" stat="mAtkSpd" val="1.15"/>

open your skills.xml and find one order with <mul ....(blablabla) and see how it is wroted ..

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I want to add this on Item direct item. Not on skills. Tell me then. Why direct item edit add

<mul stat="pvePhysDmg" val="1.05" /> as 5% and for p atk don't? This is correct syntax. But i think for p atk doesn;t work. 

I want to add for Weapons B/A/S more p atk than normal. But that mul don't add 1.05 as 5%

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4 minutes ago, 0flee said:

I want to add this on Item direct item. Not on skills. Tell me then. Why direct item edit add

<mul stat="pvePhysDmg" val="1.05" /> as 5% and for p atk don't? This is correct syntax. But i think for p atk doesn;t work. 

ofc it work..find how is it typed the pAtk ..maybe its wroted P.atk or idk ..search the stat name of patk 

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If i add <mul stat="pAtk" val="1.05" /> P atk is decreased. And it's decreased drastically.

StatFunction.java

ADD("Add", 30),
	DIV("Div", 20),
	ENCHANT("Enchant", 0),
	ENCHANTHP("EnchantHp", 40),
	MUL("Mul", 20),
	SET("Set", 0),
	SHARE("Share", 30),
	SUB("Sub", 30),
	BASEMUL("BaseMul", 20),;

 

OK, the problem isn't that syntax. the problem it is weapons for specific class. Where i can see that? How i can edit weapons for a specific class?

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Don't do the mistake to add bonus stats to the item lol. Your players will have bugged stats and will require character restart to fix it. You got passives for a reason. Stop doing that people!

Edited by Trance
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