Jump to content
  • 0

Stats "mul" decrease


Question

Posted

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

Recommended Posts

  • 0
Posted
20 minutes ago, Trance said:

Don't do the mistake to add bonus stats to the item lol. Your players will have bugged stats and will require character restart to fix it. You got passives for a reason. Stop doing that people!

 

They do this not of their own free will. Players force them to do this.

  • 0
Posted
1 hour ago, Rootware said:

 

They do this not of their own free will. Players force them to do this.

 

What are you talking about? Why the player cares if the weapon has a passive or not, unless the developer is lazy to create the client side to make it look like a real SA.

  • 0
Posted
1 hour ago, Trance said:

 

What are you talking about? Why the player cares if the weapon has a passive or not, unless the developer is lazy to create the client side to make it look like a real SA.

 

It was sarcasm.

  • 0
Posted
Just now, Rootware said:

 

It was sarcasm.

 

RU sarcasm. You don't know if the killer is actually going to kill you or not. HAHAHAHA

  • 0
Posted

Guys, please :) i fix it in my kind. I do a skill passive. It going pty fast. And yes, as Rootware says, players want to see in alt+t much numbers, and actually, i play just high rates servers. Thanks for all replyes. 

  • 0
Posted
5 hours ago, 0flee said:

Guys, please :) i fix it in my kind. I do a skill passive. It going pty fast. And yes, as Rootware says, players want to see in alt+t much numbers, and actually, i play just high rates servers. Thanks for all replyes. 

 

What does the "high numbers" logic have to do with stats, items vs skills. Anyways.

  • 0
Posted

Hi People. I tried to create a new Item like an armor but the console is getting this error 
java.lang.IllegalStateException: Item created but set node found!

 

Do you know what is the problem?.

  • 0
Posted
On 5/18/2020 at 2:35 AM, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

Thats incorrect

 

Mul is by percentage

On 5/18/2020 at 2:35 AM, 0flee said:

I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? 

I replace line 
<set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" />

Why doesn;t work 1.25 as 25%?

1.25 is +25 % normaly

 

0.95 is -5% 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • the problem isnt the tech, its what you build on top of it. running a live server on a closed binary you didnt compile is risky by default. you cant audit it, you cant patch it, and when something breaks you dont have the source to know why.   the usual “but everyone uses the ncsoft client” is exactly the point. that binary isnt safe because its third party, its safe DESPITE being third party, for one reason only: 20 years of thousands of ppl tearing it apart byte by byte. whole protocol is documented, no surprises left. if it had anything weird in it we would have found it a decade ago.   this client is the opposite. its a fresh binary that a couple ppl looked at for a few days. and who made it matters. ncsoft is a dead corp that couldnt care less about your private server. this one is from a project thats alive, from someone who most likely doesnt want his client running someone elses server. im not saying it has anything in it. im saying you cant audit it and the author is not a neutral party. add that this same thread shows it gets reversed in days, so it gives you zero protection and full dependency.   for a weekend project who cares. for something with real players i wouldnt build my server on that.
    • Can I suggest some things. I'm not experienced with 3D graphics but I have the belief that they are easily implemented with high impact: Screen-Space Ambient Occlusion : Can this be added for mesh/objects (not npc/players cause it might be too tough on performance). Volumetric Fog / Gods Rays : Going through trees or local structures / meshes such as ruins, this will look amazing.   Depth of Field : I'm not sure if this is going to look good, but when you target a player, make the game focus on that layer of distance ? 
    • You want to buy a product to ensure high-quality development without any "quick-and-dirty hacks," only to get banned from a server you've been on for years—and why? Just because. Because someone thinks they're important enough to believe others want to "spy" on them. Anyway, I'll keep using Akumu's clients.   The client and other products might be great. Customer service? ZERO.   People who speak in the third person—that's something crazy people do.   Life goes on. XD
    • That is fine; they can remain with NCSOFT. That doesn't change anything about Fermata's legality. If NCSOFT wants to sue me, they can. I have lawyers. End of legal talk.
    • NCSOFT's terms also say that the intellectual-property rights in its software and content remain with NCSOFT/licensors and that users receive only the rights specifically granted by the terms. So no say that they can use on his own installation still iligal.... Make your own assets or you are cooked end
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..