Jump to content

Question

Posted (edited)

Good morning to everyone.

-Well at first i find a party teleport code ,but unfortunately this code that i found gived me error to "worldregion" as effect auto-flag into rb zones by default wasnt work.

-So i decide to create one by modify multi of them and now it work properly.

-Now i have a party teleport(4+) fixed BUT my problem is that when you are in zone and leave pt you arent teleport back.

-I also created a new zone but i dont know the code for if party less than 4 teleport to location.

 

-L2jFrozen 1132.

 

 

WHAT I REALLY WANT is when players isInsideZone if party no exist or party is smaller than 4ppl teleport back to nearest city or giran 

 

Edited by scraw

14 answers to this question

Recommended Posts

  • 0
Posted (edited)
50 minutes ago, scraw said:

and whats the code for that ?;/ 

 

 

 

that gives me many error ( i have java 7 ) and almost everything dont exist in my sources like : getMembers 

 

 

@melron how i do that ? im noob af

 

 

			if(getPartyMembers().size()<4){
				for (final L2PcInstance member : getPartyMembers())
					if (member.isInsideZone(L2Character.ZONE_UNUSED))
					member.teleToLocation(81035,148614,-3464);
			}

 

Edited by wongerlt
  • Thanks 1
  • 0
Posted
1 hour ago, scraw said:

Good morning to everyone.

-Well at first i find a party teleport code ,but unfortunately this code that i found gived me error to "worldregion" as effect auto-flag into rb zones by default wasnt work.

-So i decide to create one by modify multi of them and now it work properly.

-Now i have a party teleport(4+) fixed BUT my problem is that when you are in zone and leave pt you arent teleport back.

-I also created a new zone but i dont know the code for if party less than 4 teleport to location.

 

-L2jFrozen 1132

Check  this maybe help  you  

 

  • Like 1
  • 0
Posted
22 minutes ago, MairHost said:

Check  this maybe help  you  

 

i already did . it was the first code i saw but it doesnt work .1st: cause its script ,2nd: cause is not for frozen.

  • 0
Posted
@Override
	protected void onEnter(final L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) character;
			
			if (player.isInParty())
			{
              if(player.getParty().getPartyMembers().size()<4){
              player.teleToLocation(81450,148610,-3493); // pt members < 4 then to giran or aden
                return;
              }
			}else{
            player.teleToLocation(81450,148610,-3493); // to giran or aden?
              return;
            }
			
			player.setInsideZone(.............urzone....);
		}
	}

and l2party.java in public synchronized void removePartyMember(final L2PcInstance player, final boolean sendMessage) add check is in zone then teleport to ur place.

  • 0
Posted (edited)
1 hour ago, wongerlt said:

@Override
	protected void onEnter(final L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) character;
			
			if (player.isInParty())
			{
              if(player.getParty().getPartyMembers().size()<4){
              player.teleToLocation(81450,148610,-3493); // pt members < 4 then to giran or aden
                return;
              }
			}else{
            player.teleToLocation(81450,148610,-3493); // to giran or aden?
              return;
            }
			
			player.setInsideZone(.............urzone....);
		}
	}

and l2party.java in public synchronized void removePartyMember(final L2PcInstance player, final boolean sendMessage) add check is in zone then teleport to ur place.

i did those without an error but still doesnt work :/ i also did it to an exist zone(like zone 32 which is unused)

but nothing.ty for reply , is any other way ?

 

.**EDIT: it worked i forgot to use "L2" before zone into zoneData..BUT still is only for teleport .i mean if u are inside zone and leave pt u arent teleport back

Edited by scraw
  • 0
Posted
1 hour ago, scraw said:

i did those without an error but still doesnt work :/ i also did it to an exist zone(like zone 32 which is unused)

but nothing.ty for reply , is any other way ?

 

.**EDIT: it worked i forgot to use "L2" before zone into zoneData..BUT still is only for teleport .i mean if u are inside zone and leave pt u arent teleport back

You need add checks in L2Party.java

 removePartyMember

if(playerinsidezone(blablabla)) teleportFromZone;

  • 0
Posted (edited)
19 minutes ago, wongerlt said:

You need add checks in L2Party.java

 removePartyMember

if(playerinsidezone(blablabla)) teleportFromZone;

+            if (player.isInsideZone(L2Character.ZONE_UNUSED))

+       player.teleToLocation(81035,148614,-3464);
           // Close the CCInfoWindow


     just like this? it doesnt need a check if isInParty?

 

Edited by scraw
  • 0
Posted
14 hours ago, scraw said:

+            if (player.isInsideZone(L2Character.ZONE_UNUSED))

+       player.teleToLocation(81035,148614,-3464);
           // Close the CCInfoWindow


     just like this? it doesnt need a check if isInParty?

 

y

  • 0
Posted (edited)
19 minutes ago, wongerlt said:

y

ok i will check now.and i will edit this messase when i compile..

 

EDIT: It work but not perfectly..

Now , when i am in zone and leave party "with player no1" teleport to nearest town only the player(no1) who left party..the other player(no2) is still in zone.

Edited by scraw
  • 0
Posted
22 minutes ago, scraw said:

ok i will check now.and i will edit this messase when i compile..

 

EDIT: It work but not perfectly..

Now , when i am in zone and leave party "with player no1" teleport to nearest town only the player(no1) who left party..the other player(no2) is still in zone.

Its not working because you are teleporting the player who left the party. look at your code dude

if (player.isInsideZone(L2Character.ZONE_UNUSED))
    player.teleToLocation(81035,148614,-3464);

You need to add a check (again) about the party size (< 4) and then teleport them all back.

 

 

  • 0
Posted
if (MIN_MEMBER.isValidValue(getMemberCount()))
{
	getMembers().stream().filter(k -> k.isInsideZone(ZoneId.PVP)).forEach(k -> k.teleToLocation(TeleportWhereType.TOWN));
}

in L2Party.java in method removePartyMember bellow getMembers().remove()

and also add as static

 

private static final ValueRange MIN_MEMBER = ValueRange.of(1, 4)

 

  • 0
Posted (edited)
1 hour ago, melron said:

Its not working because you are teleporting the player who left the party. look at your code dude


if (player.isInsideZone(L2Character.ZONE_UNUSED))
    player.teleToLocation(81035,148614,-3464);

You need to add a check (again) about the party size (< 4) and then teleport them all back.

 

 

and whats the code for that ?;/ 

 

 

 

51 minutes ago, EdithFinch said:

if (MIN_MEMBER.isValidValue(getMemberCount()))
{
	getMembers().stream().filter(k -> k.isInsideZone(ZoneId.PVP)).forEach(k -> k.teleToLocation(TeleportWhereType.TOWN));
}

in L2Party.java in method removePartyMember bellow getMembers().remove()

and also add as static

 


private static final ValueRange MIN_MEMBER = ValueRange.of(1, 4)

 

that gives me many error ( i have java 7 ) and almost everything dont exist in my sources like : getMembers 

 

 

@melron how i do that ? im noob af

 

 

Edited by scraw
  • 0
Posted
7 minutes ago, wongerlt said:

			if(getPartyMembers().size()<4){
				for (final L2PcInstance member : getPartyMembers())
					if (member.isInsideZone(L2Character.ZONE_UNUSED))
					member.teleToLocation(81035,148614,-3464);
			}

 

FIXED thank you so much mate.:thumpsup

Guest
This topic is now closed to further replies.


  • Posts

    • ## [1.5.5] - 2026-02-02   ### ✨ New Features - **Discord Login**: You can now sign in with your Discord account. Admins enable and configure Discord login in **cpadmin → Users** (Discord auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum, Google, or legacy), signing in with Discord links to that account so you keep one profile. Discord login is available on Add Server, My Servers, Vote page, and Premium Ads booking. - **Setup Links**: In **cpadmin → Users**, both Google and Discord login settings now include direct links to their official developer portals (Google Cloud Console and Discord Developer Portal) for easier OAuth app setup.   ### 🔒 Security - **Email Required for Registration**: New user registration via OAuth (Forum, Google, Discord) now requires a valid email address. If the OAuth provider doesn't provide an email (e.g. unverified Discord email), registration is rejected with a clear message. This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..