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Posted (edited)

Good morning to everyone.

-Well at first i find a party teleport code ,but unfortunately this code that i found gived me error to "worldregion" as effect auto-flag into rb zones by default wasnt work.

-So i decide to create one by modify multi of them and now it work properly.

-Now i have a party teleport(4+) fixed BUT my problem is that when you are in zone and leave pt you arent teleport back.

-I also created a new zone but i dont know the code for if party less than 4 teleport to location.

 

-L2jFrozen 1132.

 

 

WHAT I REALLY WANT is when players isInsideZone if party no exist or party is smaller than 4ppl teleport back to nearest city or giran 

 

Edited by scraw

14 answers to this question

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  • 0
Posted (edited)
50 minutes ago, scraw said:

and whats the code for that ?;/ 

 

 

 

that gives me many error ( i have java 7 ) and almost everything dont exist in my sources like : getMembers 

 

 

@melron how i do that ? im noob af

 

 

			if(getPartyMembers().size()<4){
				for (final L2PcInstance member : getPartyMembers())
					if (member.isInsideZone(L2Character.ZONE_UNUSED))
					member.teleToLocation(81035,148614,-3464);
			}

 

Edited by wongerlt
  • 0
Posted
1 hour ago, scraw said:

Good morning to everyone.

-Well at first i find a party teleport code ,but unfortunately this code that i found gived me error to "worldregion" as effect auto-flag into rb zones by default wasnt work.

-So i decide to create one by modify multi of them and now it work properly.

-Now i have a party teleport(4+) fixed BUT my problem is that when you are in zone and leave pt you arent teleport back.

-I also created a new zone but i dont know the code for if party less than 4 teleport to location.

 

-L2jFrozen 1132

Check  this maybe help  you  

 

  • 0
Posted
22 minutes ago, MairHost said:

Check  this maybe help  you  

 

i already did . it was the first code i saw but it doesnt work .1st: cause its script ,2nd: cause is not for frozen.

  • 0
Posted
@Override
	protected void onEnter(final L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) character;
			
			if (player.isInParty())
			{
              if(player.getParty().getPartyMembers().size()<4){
              player.teleToLocation(81450,148610,-3493); // pt members < 4 then to giran or aden
                return;
              }
			}else{
            player.teleToLocation(81450,148610,-3493); // to giran or aden?
              return;
            }
			
			player.setInsideZone(.............urzone....);
		}
	}

and l2party.java in public synchronized void removePartyMember(final L2PcInstance player, final boolean sendMessage) add check is in zone then teleport to ur place.

  • 0
Posted (edited)
1 hour ago, wongerlt said:

@Override
	protected void onEnter(final L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) character;
			
			if (player.isInParty())
			{
              if(player.getParty().getPartyMembers().size()<4){
              player.teleToLocation(81450,148610,-3493); // pt members < 4 then to giran or aden
                return;
              }
			}else{
            player.teleToLocation(81450,148610,-3493); // to giran or aden?
              return;
            }
			
			player.setInsideZone(.............urzone....);
		}
	}

and l2party.java in public synchronized void removePartyMember(final L2PcInstance player, final boolean sendMessage) add check is in zone then teleport to ur place.

i did those without an error but still doesnt work :/ i also did it to an exist zone(like zone 32 which is unused)

but nothing.ty for reply , is any other way ?

 

.**EDIT: it worked i forgot to use "L2" before zone into zoneData..BUT still is only for teleport .i mean if u are inside zone and leave pt u arent teleport back

Edited by scraw
  • 0
Posted
1 hour ago, scraw said:

i did those without an error but still doesnt work :/ i also did it to an exist zone(like zone 32 which is unused)

but nothing.ty for reply , is any other way ?

 

.**EDIT: it worked i forgot to use "L2" before zone into zoneData..BUT still is only for teleport .i mean if u are inside zone and leave pt u arent teleport back

You need add checks in L2Party.java

 removePartyMember

if(playerinsidezone(blablabla)) teleportFromZone;

  • 0
Posted (edited)
19 minutes ago, wongerlt said:

You need add checks in L2Party.java

 removePartyMember

if(playerinsidezone(blablabla)) teleportFromZone;

+            if (player.isInsideZone(L2Character.ZONE_UNUSED))

+       player.teleToLocation(81035,148614,-3464);
           // Close the CCInfoWindow


     just like this? it doesnt need a check if isInParty?

 

Edited by scraw
  • 0
Posted
14 hours ago, scraw said:

+            if (player.isInsideZone(L2Character.ZONE_UNUSED))

+       player.teleToLocation(81035,148614,-3464);
           // Close the CCInfoWindow


     just like this? it doesnt need a check if isInParty?

 

y

  • 0
Posted (edited)
19 minutes ago, wongerlt said:

y

ok i will check now.and i will edit this messase when i compile..

 

EDIT: It work but not perfectly..

Now , when i am in zone and leave party "with player no1" teleport to nearest town only the player(no1) who left party..the other player(no2) is still in zone.

Edited by scraw
  • 0
Posted
22 minutes ago, scraw said:

ok i will check now.and i will edit this messase when i compile..

 

EDIT: It work but not perfectly..

Now , when i am in zone and leave party "with player no1" teleport to nearest town only the player(no1) who left party..the other player(no2) is still in zone.

Its not working because you are teleporting the player who left the party. look at your code dude

if (player.isInsideZone(L2Character.ZONE_UNUSED))
    player.teleToLocation(81035,148614,-3464);

You need to add a check (again) about the party size (< 4) and then teleport them all back.

 

 

  • 0
Posted
if (MIN_MEMBER.isValidValue(getMemberCount()))
{
	getMembers().stream().filter(k -> k.isInsideZone(ZoneId.PVP)).forEach(k -> k.teleToLocation(TeleportWhereType.TOWN));
}

in L2Party.java in method removePartyMember bellow getMembers().remove()

and also add as static

 

private static final ValueRange MIN_MEMBER = ValueRange.of(1, 4)

 

  • 0
Posted (edited)
1 hour ago, melron said:

Its not working because you are teleporting the player who left the party. look at your code dude


if (player.isInsideZone(L2Character.ZONE_UNUSED))
    player.teleToLocation(81035,148614,-3464);

You need to add a check (again) about the party size (< 4) and then teleport them all back.

 

 

and whats the code for that ?;/ 

 

 

 

51 minutes ago, EdithFinch said:

if (MIN_MEMBER.isValidValue(getMemberCount()))
{
	getMembers().stream().filter(k -> k.isInsideZone(ZoneId.PVP)).forEach(k -> k.teleToLocation(TeleportWhereType.TOWN));
}

in L2Party.java in method removePartyMember bellow getMembers().remove()

and also add as static

 


private static final ValueRange MIN_MEMBER = ValueRange.of(1, 4)

 

that gives me many error ( i have java 7 ) and almost everything dont exist in my sources like : getMembers 

 

 

@melron how i do that ? im noob af

 

 

Edited by scraw
  • 0
Posted
7 minutes ago, wongerlt said:

			if(getPartyMembers().size()<4){
				for (final L2PcInstance member : getPartyMembers())
					if (member.isInsideZone(L2Character.ZONE_UNUSED))
					member.teleToLocation(81035,148614,-3464);
			}

 

FIXED thank you so much mate.:thumpsup

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