Advertiser Posted May 10, 2020 Posted May 10, 2020 (edited) Hello, I recently noticed this thing with casting animation of spells when the spell doesn't have a cooldown. I recorded this video, on a c4 server to make it more clear. When there is a cooldown on the skill, it is being casted normally. But if I give myself renewal and pony, therefore removing the cooldown, it looks like the caster is casting the skill slower than before, when the skill had cooldown. This only happens if i don't move, and the animation becomes slower after the first cast. If i move and hit, animation looks normal. Why is this happening? Edited May 10, 2020 by Advertiser Quote
etherian Posted May 10, 2020 Posted May 10, 2020 (edited) skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 you said it the skill does not have a cool down pony and renewal decreases your re-use delay so it is more than obvious that you will get a strange behavior same happens when you go over up the attack speed for warrior skills you can try with gladia/tyrant skill and no animation will show at all cause it is going over the max supported speed and then you got a cut off Edited May 11, 2020 by etherian 1 Quote
Advertiser Posted May 10, 2020 Author Posted May 10, 2020 (edited) Did you watch the video? The skill already has the same parameters you posted. As you can see in the video, skill has a cooldown before I give myself pony and renewal. So before pony and renewal, the casting animation is faster. After that it is slower - if i stand in the same spot. What you said is not an appropriate example because the animation works with the max supported attack speed, yes, but the casting is not slower. This is not a skill problem because it applies to all mages, including the bishop. Edited May 10, 2020 by Advertiser Quote
SGER@fjs Posted May 10, 2020 Posted May 10, 2020 It is normal, the pony and the renewal reduce the DELAY (recovery time). Does not increase the speed of using the spell (skill_hit_time). 18 minutes ago, Advertiser said: Did you watch the video? The skill already has the same parameters you posted. As you can see in the video, skill has a cooldown before I give myself pony and renewal. So before pony and renewal, the casting animation is faster. After that it is slower - if i stand in the same spot. What you said is not an appropriate example because the animation works with the max supported attack speed, yes, but the casting is not slower. This is not a skill problem because it applies to all mages, including the bishop. because you're forcing the spell to be cast (skill_hit_time). for that you need more "casting" Quote
etherian Posted May 11, 2020 Posted May 11, 2020 (edited) SGER@fjs explained better pony - p_reuse_delay;1;-35;per renewal - p_reuse_delay;0;-30;per p_reuse_delay;1;-30;per 65% reduce on re use delay Following what MasterToma said also One comment skill_hit_time and reuse_delay depends on is_magic in the following way (e.g. reuse_delay): if ( is_magic == 1 ) { reuseDelay = user->m_reuseDelay / user->sharedData->baseMagAtkSpd * skllInfo->m_reuseDelay; } else if ( is_magic) // e.g. 2, 3, wahtever apart from 0 and 1 { reuseDelay = skllInfo->m_reuseDelay; } else { reuseDelay = user->m_reuseDelay / user->sharedData->basePhysAtkSpd * skllInfo->m_reuseDelay; } Taken just from C1 IDA. That it, skill reuse delays with is_magic=2 are not dependent on mattack speed also dont forget at C4 there are few visual bugs never solved because they weren't affecting gameplay btw i do not recommend you trying that on builder character play normal char give them buffs as the way it should be even go get malaria in hot spring but dont set skill blabla on 1 char then ask yourself why my casting is weirdo using builder account character is not the same as a common player account remember builder is allowed to do anything even abnormal things you made me remember when orc used dagger for zealot and frenzy i asked why, he reply -cause "it has better cool down" may add this on physical self buff the dagger has more attack speed compared to 2 handed sword lol Edited May 11, 2020 by etherian Quote
Advertiser Posted May 11, 2020 Author Posted May 11, 2020 10 hours ago, SGER@fjs said: It is normal, the pony and the renewal reduce the DELAY (recovery time). Does not increase the speed of using the spell (skill_hit_time). because you're forcing the spell to be cast (skill_hit_time). for that you need more "casting" How can it be normal that, with pony and renewal, the casting of the first attack is faster than others that follow? And if I move after each attack, all attacks will look the same? P.S. I am not using a builder char, I gave myself these skills with a gm, but even if i buff myself with separate chars, it is the same. I am starting to think this is the visual bug of c4, which doesn't exist on higher chronicles. Quote
etherian Posted May 11, 2020 Posted May 11, 2020 there is alrdy forward walking visual bug that fixs with relog Quote
HowardStern Posted May 11, 2020 Posted May 11, 2020 recently i had the same issue sometimes is hardware related Quote
Advertiser Posted May 12, 2020 Author Posted May 12, 2020 13 hours ago, HowardStern said: recently i had the same issue sometimes is hardware related You mean the machine where the server is hosted? or what? Quote
aLzhite Posted May 12, 2020 Posted May 12, 2020 On 5/10/2020 at 10:33 PM, Advertiser said: Why is this happening? since its l2off c4 try using spiritshots manually to see if there is a diff. it looks like skill doesnt allow the spiritshot effect at first when u spam the skill. might be hardware but pretty sure its up to auto spiritshot usage cuz your hittime also changes, not just the animation. Quote
Advertiser Posted May 13, 2020 Author Posted May 13, 2020 16 hours ago, aLzhite said: since its l2off c4 try using spiritshots manually to see if there is a diff. it looks like skill doesnt allow the spiritshot effect at first when u spam the skill. might be hardware but pretty sure its up to auto spiritshot usage cuz your hittime also changes, not just the animation. It seems spiritshots are the problem, yes. I google it and found out it exist(ed) even on official servers? So the problem is that the user is casting the spell to fast, and reuse delay being too low, the server doesn't manage to load the spiritshot after the first spell. https://eu.4gameforum.com/threads/1336/ but is this fixable? because I tested it on some interlude servers and this "problem" doesn't exist Quote
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