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Hello, I recently noticed this thing with casting animation of spells when the spell doesn't have a cooldown.

I recorded this video, on a c4 server to make it more clear.

When there is a cooldown on the skill, it is being casted normally. But if I give myself renewal and pony, therefore removing the cooldown, it looks like the caster

is casting the skill slower than before, when the skill had cooldown.

This only happens if i don't move, and the animation becomes slower after the first cast. If i move and hit, animation looks normal.

Why is this happening?

 

Edited by Advertiser
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skill_hit_time = 4    skill_cool_time = 0    skill_hit_cancel_time = 0.5    reuse_delay = 6

you said it  the skill does not have a cool down 

pony and renewal decreases your  re-use delay

so it is more than obvious that you will get a strange behavior 
same happens when you go over up  the attack speed for warrior skills

you can try with gladia/tyrant skill and no animation will show at all

cause it is going over the max supported speed and then you got a cut off

Edited by etherian
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Did you watch the video?

The skill already has the same parameters you posted.

As you can see in the video, skill has a cooldown before I give myself pony and renewal.

So before pony and renewal, the casting animation is faster. After that it is slower - if i stand in the same spot.

 

What you said is not an appropriate example because the animation works with the max supported attack speed, yes, but the casting is not slower.

This is not a skill problem because it applies to all mages, including the bishop.

Edited by Advertiser
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It is normal, the pony and the renewal reduce the DELAY (recovery time).
Does not increase the speed of using the spell (skill_hit_time).

 

18 minutes ago, Advertiser said:

Did you watch the video?

The skill already has the same parameters you posted.

As you can see in the video, skill has a cooldown before I give myself pony and renewal.

So before pony and renewal, the casting animation is faster. After that it is slower - if i stand in the same spot.

 

What you said is not an appropriate example because the animation works with the max supported attack speed, yes, but the casting is not slower.

This is not a skill problem because it applies to all mages, including the bishop.

because you're forcing the spell to be cast (skill_hit_time).

for that you need more "casting"

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SGER@fjs  explained better

pony -  p_reuse_delay;1;-35;per
renewal - p_reuse_delay;0;-30;per  p_reuse_delay;1;-30;per

 

65% reduce on re use delay


Following what MasterToma said also
One comment

skill_hit_time and reuse_delay depends on is_magic in the following way (e.g. reuse_delay):

  if ( is_magic == 1 )
  {
	reuseDelay = user->m_reuseDelay / user->sharedData->baseMagAtkSpd * skllInfo->m_reuseDelay;
  }
  else if ( is_magic) // e.g. 2, 3, wahtever apart from 0 and 1
  {
	reuseDelay = skllInfo->m_reuseDelay;
  }
  else                     
  {
	reuseDelay = user->m_reuseDelay / user->sharedData->basePhysAtkSpd * skllInfo->m_reuseDelay;
  }

Taken just from C1 IDA. That it, skill reuse delays with is_magic=2 are not dependent on mattack speed

 

 

 

also dont forget at C4 there are few visual bugs never solved because they weren't affecting gameplay

btw   i do not recommend you trying that on builder character

 

play normal char  give them buffs as the way it should be

even go get malaria in hot spring


but dont set skill blabla on 1 char then ask yourself why my casting is weirdo
using builder account character is not the same as a common player account
remember builder is allowed to do anything even abnormal things

 

you made me remember when orc used dagger for zealot and frenzy 
i asked why, he reply
-cause "it has better cool down"

may add this 
on physical self buff  
the dagger has more attack speed compared to 2 handed sword
 

lol  

Edited by etherian
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10 hours ago, SGER@fjs said:

It is normal, the pony and the renewal reduce the DELAY (recovery time).
Does not increase the speed of using the spell (skill_hit_time).

 

because you're forcing the spell to be cast (skill_hit_time).

for that you need more "casting"

 

How can it be normal that, with pony and renewal, the casting of the first attack is faster than others that follow?

And if I move after each attack, all attacks will look the same?

P.S. I am not using a builder char, I gave myself these skills with a gm, but even if i buff myself with separate chars, it is the same.

I am starting to think this is the visual bug of c4, which doesn't exist on higher chronicles.

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On 5/10/2020 at 10:33 PM, Advertiser said:

Why is this happening?

since its l2off c4 try using spiritshots manually to see if there is a diff. it looks like skill doesnt allow the spiritshot effect at first when u spam the skill. might be hardware but pretty sure its up to auto spiritshot usage cuz your hittime also changes, not just the animation.

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16 hours ago, aLzhite said:

since its l2off c4 try using spiritshots manually to see if there is a diff. it looks like skill doesnt allow the spiritshot effect at first when u spam the skill. might be hardware but pretty sure its up to auto spiritshot usage cuz your hittime also changes, not just the animation.

 

It seems spiritshots are the problem, yes.

I google it and found out it exist(ed) even on official servers? So the problem is that the user is casting the spell to fast, and reuse delay being too low, the server doesn't manage to load the spiritshot after the first spell.

https://eu.4gameforum.com/threads/1336/

 

but is this fixable? because I tested it on some interlude servers and this "problem" doesn't exist

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