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Bump
To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
scraw
-Hello..i know that noone will answer but i never stop hopping..so get to the point:
-I have an code for auto-reward every shcelude time "X" but it reward all players in L2World no matter if dualbox or whatever.
-That i want is: Players reward by Ip (only one player)
thats what i have (for L2JFROZEN REV 1132):
16 answers to this question
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