Jump to content
  • 0

Question

Posted

-Hello i have a problem with my eclipse.

-I accidentally delete my eclipse and the only left is l2frozen-core.jar into my libs .

-How i can import that(if i can) and rebuild my eclipse folders/path ? 

-I try to insert that as existing project but cannot be read.

 

 

Btw i rebuild my SVN files but they are null (i mean they are without my fixes/codes that i add).

HELP!!!

 

 

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

You can decompile your jar and get back your files but i cant say you will get a complete folder.

 

Btw, why you dont add a retail one and then add your customs again?

Edited by melron
  • 0
Posted (edited)
8 minutes ago, melron said:

You can decompile your jar and get back your files but i cant say you will get a complete folder.

 

Btw, why you dont add a retail one and then add your customs again?

Because im working in that ecplise files over a year (cause im amateur) and i dont even remember what codes i have insert and where i can find them again .

Edited by scraw
  • 0
Posted

time to learn from mistakes and move on, decompile is the only way but if you dont remember or dont want to search, i recommend to be careful next time and use other project for god sake. :)

 

PS: happens to all of us.

PS: keep regular backups and use local git or private github repositories.

  • 0
Posted (edited)

That's the regular way to learn why you should use a Git/SVN.

 

You can rename your .jar to .zip and be able to decompile from it, but you won't make a project out of it.

 

I don't even count whatever DP side you edited.

Edited by Tryskell
  • 0
Posted
8 hours ago, Nightw0lf said:

time to learn from mistakes and move on, decompile is the only way but if you dont remember or dont want to search, i recommend to be careful next time and use other project for god sake. :)

 

PS: happens to all of us.

PS: keep regular backups and use local git or private github repositories.

thanks for advice :P i copy them all (working over 12h ,coronavirus give us free time :P ) .

Something else can i save them as SVN or Source ? in case i missed something to just run them

  • 0
Posted (edited)
2 hours ago, Tryskell said:

That's the regular way to learn why you should use a Git/SVN.

 

You can rename your .jar to .zip and be able to decompile from it, but you won't make a project out of it.

 

I don't even count whatever DP side you edited.

i edit them all over the begin . 

How can i save them as SVN ? to run those as project

Edited by scraw
  • 0
Posted
2 hours ago, scraw said:

i edit them all over the begin . 

How can i save them as SVN ? to run those as project

 

It's too late now, SVN/Git was the only legit way to store your progress.

 

Learn about your error, and use it now.

 

Back in 2009, I destroyed potions system and hadn't knowledge to know what to do to revert it, with such a system it wouldn't happen.

  • 0
Posted
1 hour ago, Tryskell said:

 

It's too late now, SVN/Git was the only legit way to store your progress.

 

Learn about your error, and use it now.

 

Back in 2009, I destroyed potions system and hadn't knowledge to know what to do to revert it, with such a system it wouldn't happen.

wow thats bad indeed .. i save my existing project as archive so i can import that if this need again

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..