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Posted (edited)

IS THAT SO DIFFICULT TO F*ING ANSWER TO MY TOPICS? I HAVE A F*ING LS/BOG PROBLEM!

MY LS/BOGS ARE STACKABLE AND WHEN I USE 1 LS ALL OF THEM GONE, BYE BYE, DISSAPEARED .

LIFESTONES/BOGS ARE DISSAPEARING FROM INVETORY AFTER 1AUGMENT OR 1SKILL ENCHANT. 

 I HAVE THIS CODE BUT DOESN'T WORK 

OH L2JFrozen rev 1132.

Edited by scraw

10 answers to this question

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  • 1
Posted
10 hours ago, Mantosh said:

If you ask for help, be kind enough to share the fix with the rest, one day someone might need it. Thanks

you're right . solution was that code in l2jfrozen/gameserver/network/clientpackets/RequestRefine.java

	@code line 250	
// consume the life stone

            if (Config.LS_STACKABLE)
            {
                if(!player.destroyItem("RequestRefine", refinerItem.getObjectId(), 1, null, false))
			return false;
            }
            else if(!player.destroyItem("RequestRefine", refinerItem, null, false))
    			return false;
		
		// consume the gemstones

 

  • Thanks 1
  • 0
Posted

you just make mistake some where..

maybe 

Config.LS_STACKABLE

are not TRUE.

you can just check/log what happening in RequestRefine.java when u click refine..

  • 0
Posted
6 minutes ago, wongerlt said:

you just make mistake some where..

maybe 


Config.LS_STACKABLE

are not TRUE.

you can just check/log what happening in RequestRefine.java when u click refine..

what do u mean ? im my config its true..

  • 0
Posted (edited)
12 minutes ago, wongerlt said:

ls and bogs are stackable in database? i mean etcitems table.

yes all are fine with that.. etcitemgrp.dat +navicat

Edited by scraw
  • 0
Posted (edited)

then just something wrong in java or u not update server gameserver lib.

u can do simple log to check.. requestrefine.java

		if (Config.LS_STACKABLE)
		{
player.sendMessage("LS STACKABLE BLABLA");
	       if(!player.destroyItem("RequestRefine", refinerItem.getObjectId(), 1, null, false))
	         return false;
		}
		else if (!player.destroyItem("RequestRefine", refinerItem, null, false))
		return false;

 

Edited by wongerlt
  • 0
Posted
20 hours ago, scraw said:

FIXED . LOCK IT

If you ask for help, be kind enough to share the fix with the rest, one day someone might need it. Thanks

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