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Posted

 

Hi guys, I'm working on an interlude server, but with classic Saviors 2.0 client, my problem is, to solve the problem of the wrong icons to complete the armor set.

 

I spent a lot of time trying to figure out how to fix it, but I can't find the right file to edit.

 

armor.png

Posted (edited)

*Search your armor of apella's ID's in google or if u have it is even better

*seach the armor ID's that appears below(full plate armor)

*download ~> l2file edit .open it

*search in your system ~> etcitemgrp.dat.(open it)

*Find apella's with their ID's ,drag to right till you find the icon like this ~> icon.armor_t1006_ul_i00 <~ this is actually apella's doublet  icon

*Find the full plate armor and drag it to the right until you find the icon and copy/paste Apella's icon

*Do those last 2 steps for all Apella's part and save it as 413(interlude)

*CLose l2.exe (if it is open) 

*Move that to your client system and open L2.exe again and check!

 

***Careful after you do that ,Full plate armor will be seen Like Apella

 

(Or you can  Edit your interface or html for your classic view style

it seems that is has the wrong ID's on apella)

 

 

 

Edited by scraw
Posted (edited)

Classic client structure is different from interlude

 

item_begin	tag=1	object_id=7861	drop_type=0	drop_anim_type=3	drop_radius=10	drop_height=7	drop_texture={{[dropitems.drop_MFighter_m008_t1004_u_m00];{[mfighter.MFighter_m008_t1004_u]}}}	icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]}	durability=-1	weight=9780	material_type=19	crystallizable=0	related_quest_id={}	color=1	is_attribution=0	property_params=0	icon_panel=[None]	complete_item_dropsound_type=[dropsound_complete_armor]	inventory_type=1	body_part=8	m_HumnFigh={{[Fighter.MFighter_m008_u];[Fighter.MFighter_m008_l]};{[mfighter.MFighter_m008_t1004_u];[MFighter.MFighter_m008_t1004_l]}}	m_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_HumnFigh={{[Fighter.FFighter_m012_u];[Fighter.FFighter_m012_l]};{[FFighter.FFighter_m012_t1004_u];[FFighter.FFighter_m012_t1004_l]}}	f_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_DarkElf={{[DarkElf.MDarkElf_m003_u];[DarkElf.MDarkElf_m007_l]};{[MDarkElf.MDarkElf_m003_t1004_u];[MDarkElf.MDarkElf_m007_t1004_l]}}	m_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_DarkElf={{[DarkElf.FDarkElf_m004_u];[DarkElf.FDarkElf_m010_l]};{[FDarkElf.FDarkElf_m004_t1004_u];[FDarkElf.FDarkElf_m010_t1004_l]}}	f_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Dorf={{[Dwarf.MDwarf_m008_u];[Dwarf.MDwarf_m008_l]};{[MDwarf.MDwarf_m008_t1004_u];[MDwarf.MDwarf_m008_t1004_l]}}	m_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_Dorf={{[Dwarf.FDwarf_m008_u];[Dwarf.FDwarf_m008_l]};{[FDwarf.FDwarf_m008_t1004_u];[FDwarf.FDwarf_m008_t1004_l]}}	f_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Elf={{[Elf.MElf_m011_u];[Elf.MElf_m011_l]};{[MElf.MElf_m011_t1004_u];[MElf.MElf_m011_t1004_l]}}	m_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_Elf={{[Elf.FElf_m011_u];[Elf.FElf_m011_l]};{[FElf.FElf_m011_t1004_u];[FElf.FElf_m011_t1004_l]}}	f_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_HumnMyst={{[Magic.MMagic_m013_u];[Magic.MMagic_m013_l]};{[MMagic.MMagic_m013_t1004_u];[MMagic.MMagic_m013_t1004_l]}}	m_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_HumnMyst={{[Magic.FMagic_m012_u];[Magic.FMagic_m012_l]};{[FMagic.FMagic_m012_t1004_u];[FMagic.FMagic_m012_t1004_l]}}	f_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_OrcFigh={{[Orc.MOrc_m007_u];[Orc.MOrc_m007_l]};{[MOrc.MOrc_m007_t1004_u];[MOrc.MOrc_m007_t1004_l]}}	m_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_OrcFigh={{[Orc.FOrc_m007_u];[Orc.FOrc_m007_l]};{[FOrc.FOrc_m007_t1004_u];[FOrc.FOrc_m007_t1004_l]}}	f_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_OrcMage={{[Shaman.MShaman_m008_u];[Shaman.MShaman_m008_l]};{[MShaman.MShaman_m008_t1004_u];[MShaman.MShaman_m008_t1004_l]}}	m_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_OrcMage={{[Shaman.FShaman_m008_u];[Shaman.FShaman_m008_l]};{[FShaman.FShaman_m008_t1004_u];[FShaman.FShaman_m008_t1004_l]}}	f_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Kamael={{[Kamael.mkamael_m008_u];[Kamael.mkamael_m008_l]};{[mkamael.mkamael_m008_t1005_u];[mkamael.mkamael_m008_t1005_l];[mkamael.mkamael_m008_t1005_ut]}}	m_Kamael_add={{{[Kamael.MKamael_m000_w_ad00];[Kamael.Mkamael_m008_l_ad00]};{{119;95};{108;95}}};{[MKamael.MKamael_m000_t00_w];[mkamael.mkamael_m008_t1005_ut]};[None]}	f_Kamael={{[Kamael.fkamael_m008_u];[Kamael.fkamael_m008_l]};{[fkamael.fkamael_m008_t1005_u];[fkamael.fkamael_m008_t1005_l];[fkamael.fkamael_m008_t1005_ut]}}	f_Kamael_add={{{[Kamael.Fkamael_m000_w_ad00];[Kamael.Fkamael_m008_l_ad00]};{{119;95};{108;95}}};{[Fkamael.Fkamael_m000_t00_w];[fkamael.fkamael_m008_t1005_ut]};[None]}	mertheia={{[None]};{[None]}}	mertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]}	fertheia={{[Ertheia.Fertheia_m002_u];[Ertheia.Fertheia_m002_l]};{[Fertheia.Fertheia_m002_t81_u];[Fertheia.Fertheia_m002_t81_l]}}	fertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]}	NPC={{[None]};{[None]}}	NPC_add={{{};{}};{};[None]}	attack_effect=[LineageEffect.p_u002_a]	item_sound={[ItemSound.armor_metal_alt_4];[ItemSound.public_armor_02];[ItemSound.shield_steel_1];[ItemSound.armor_metal_alt_5]}	drop_sound=[ItemSound.itemdrop_armor_heavymetal]	equip_sound=[ItemSound.itemequip_armor_heavymetal]	UNK_7=1537	UNK_6=0	armor_type=2	crystal_type=4	mp_bonus=0	hide_mask=0	underwear_body_part1=0	underwear_body_part2=0	full_armor_enchant_effect_type=-1	item_end

Helmet ID 7860:   icon={[icon.armor_helmet_i00];[None];[None];[None];[None]}

Chest ID 7861:     icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]}

Gauntlet ID 7862: icon={[icon.armor_t1004_g_i00];[None];[None];[None];[None]}

Solleret ID 7863: icon={[icon.armor_t1004_b_i00];[None];[None];[None];[None]}

i have try to edit to:

 

Chest ID 7861:    

icon={[icon.armor_t1004_ul_i00];[icon.armor_helmet_i00];[icon.armor_t1004_g_i00];[icon.armor_t1004_b_i00];[None]}

 

but i have Client crash on start.

Edited by HacKab93
Posted
On 3/23/2020 at 3:28 PM, scraw said:

*Search your armor of apella's ID's in google or if u have it is even better

*seach the armor ID's that appears below(full plate armor)

*download ~> l2file edit .open it

*search in your system ~> etcitemgrp.dat.(open it)

*Find apella's with their ID's ,drag to right till you find the icon like this ~> icon.armor_t1006_ul_i00 <~ this is actually apella's doublet  icon

*Find the full plate armor and drag it to the right until you find the icon and copy/paste Apella's icon

*Do those last 2 steps for all Apella's part and save it as 413(interlude)

*CLose l2.exe (if it is open) 

*Move that to your client system and open L2.exe again and check!

 

***Careful after you do that ,Full plate armor will be seen Like Apella

 

(Or you can  Edit your interface or html for your classic view style

it seems that is has the wrong ID's on apella)

 

 

 

this is very wrong.

 

the solution is in setItemGrp or whatever its called

Posted
21 hours ago, GLO said:

this is very wrong.

 

the solution is in setItemGrp or whatever its called

he have wrong icons.with correct armor .read his post better..he want chance the ICONS only

Posted
On 3/23/2020 at 6:51 PM, HacKab93 said:

Classic client structure is different from interlude

 


item_begin	tag=1	object_id=7861	drop_type=0	drop_anim_type=3	drop_radius=10	drop_height=7	drop_texture={{[dropitems.drop_MFighter_m008_t1004_u_m00];{[mfighter.MFighter_m008_t1004_u]}}}	icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]}	durability=-1	weight=9780	material_type=19	crystallizable=0	related_quest_id={}	color=1	is_attribution=0	property_params=0	icon_panel=[None]	complete_item_dropsound_type=[dropsound_complete_armor]	inventory_type=1	body_part=8	m_HumnFigh={{[Fighter.MFighter_m008_u];[Fighter.MFighter_m008_l]};{[mfighter.MFighter_m008_t1004_u];[MFighter.MFighter_m008_t1004_l]}}	m_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_HumnFigh={{[Fighter.FFighter_m012_u];[Fighter.FFighter_m012_l]};{[FFighter.FFighter_m012_t1004_u];[FFighter.FFighter_m012_t1004_l]}}	f_HumnFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_DarkElf={{[DarkElf.MDarkElf_m003_u];[DarkElf.MDarkElf_m007_l]};{[MDarkElf.MDarkElf_m003_t1004_u];[MDarkElf.MDarkElf_m007_t1004_l]}}	m_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_DarkElf={{[DarkElf.FDarkElf_m004_u];[DarkElf.FDarkElf_m010_l]};{[FDarkElf.FDarkElf_m004_t1004_u];[FDarkElf.FDarkElf_m010_t1004_l]}}	f_DarkElf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Dorf={{[Dwarf.MDwarf_m008_u];[Dwarf.MDwarf_m008_l]};{[MDwarf.MDwarf_m008_t1004_u];[MDwarf.MDwarf_m008_t1004_l]}}	m_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_Dorf={{[Dwarf.FDwarf_m008_u];[Dwarf.FDwarf_m008_l]};{[FDwarf.FDwarf_m008_t1004_u];[FDwarf.FDwarf_m008_t1004_l]}}	f_Dorf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Elf={{[Elf.MElf_m011_u];[Elf.MElf_m011_l]};{[MElf.MElf_m011_t1004_u];[MElf.MElf_m011_t1004_l]}}	m_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_Elf={{[Elf.FElf_m011_u];[Elf.FElf_m011_l]};{[FElf.FElf_m011_t1004_u];[FElf.FElf_m011_t1004_l]}}	f_Elf_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_HumnMyst={{[Magic.MMagic_m013_u];[Magic.MMagic_m013_l]};{[MMagic.MMagic_m013_t1004_u];[MMagic.MMagic_m013_t1004_l]}}	m_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_HumnMyst={{[Magic.FMagic_m012_u];[Magic.FMagic_m012_l]};{[FMagic.FMagic_m012_t1004_u];[FMagic.FMagic_m012_t1004_l]}}	f_HumnMyst_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_OrcFigh={{[Orc.MOrc_m007_u];[Orc.MOrc_m007_l]};{[MOrc.MOrc_m007_t1004_u];[MOrc.MOrc_m007_t1004_l]}}	m_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_OrcFigh={{[Orc.FOrc_m007_u];[Orc.FOrc_m007_l]};{[FOrc.FOrc_m007_t1004_u];[FOrc.FOrc_m007_t1004_l]}}	f_OrcFigh_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_OrcMage={{[Shaman.MShaman_m008_u];[Shaman.MShaman_m008_l]};{[MShaman.MShaman_m008_t1004_u];[MShaman.MShaman_m008_t1004_l]}}	m_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	f_OrcMage={{[Shaman.FShaman_m008_u];[Shaman.FShaman_m008_l]};{[FShaman.FShaman_m008_t1004_u];[FShaman.FShaman_m008_t1004_l]}}	f_OrcMage_add={{{[None];[None]};{{0;-1};{0;-1}}};{[None];[None]};[None]}	m_Kamael={{[Kamael.mkamael_m008_u];[Kamael.mkamael_m008_l]};{[mkamael.mkamael_m008_t1005_u];[mkamael.mkamael_m008_t1005_l];[mkamael.mkamael_m008_t1005_ut]}}	m_Kamael_add={{{[Kamael.MKamael_m000_w_ad00];[Kamael.Mkamael_m008_l_ad00]};{{119;95};{108;95}}};{[MKamael.MKamael_m000_t00_w];[mkamael.mkamael_m008_t1005_ut]};[None]}	f_Kamael={{[Kamael.fkamael_m008_u];[Kamael.fkamael_m008_l]};{[fkamael.fkamael_m008_t1005_u];[fkamael.fkamael_m008_t1005_l];[fkamael.fkamael_m008_t1005_ut]}}	f_Kamael_add={{{[Kamael.Fkamael_m000_w_ad00];[Kamael.Fkamael_m008_l_ad00]};{{119;95};{108;95}}};{[Fkamael.Fkamael_m000_t00_w];[fkamael.fkamael_m008_t1005_ut]};[None]}	mertheia={{[None]};{[None]}}	mertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]}	fertheia={{[Ertheia.Fertheia_m002_u];[Ertheia.Fertheia_m002_l]};{[Fertheia.Fertheia_m002_t81_u];[Fertheia.Fertheia_m002_t81_l]}}	fertheia_mesh_add={{{[None]};{{0;-1}}};{[None]};[None]}	NPC={{[None]};{[None]}}	NPC_add={{{};{}};{};[None]}	attack_effect=[LineageEffect.p_u002_a]	item_sound={[ItemSound.armor_metal_alt_4];[ItemSound.public_armor_02];[ItemSound.shield_steel_1];[ItemSound.armor_metal_alt_5]}	drop_sound=[ItemSound.itemdrop_armor_heavymetal]	equip_sound=[ItemSound.itemequip_armor_heavymetal]	UNK_7=1537	UNK_6=0	armor_type=2	crystal_type=4	mp_bonus=0	hide_mask=0	underwear_body_part1=0	underwear_body_part2=0	full_armor_enchant_effect_type=-1	item_end

Helmet ID 7860:   icon={[icon.armor_helmet_i00];[None];[None];[None];[None]}

Chest ID 7861:     icon={[icon.armor_t1004_ul_i00];[icon.armor_t1004_u_i00];[icon.armor_t1004_l_i00];[None];[None]}

Gauntlet ID 7862: icon={[icon.armor_t1004_g_i00];[None];[None];[None];[None]}

Solleret ID 7863: icon={[icon.armor_t1004_b_i00];[None];[None];[None];[None]}

i have try to edit to:

 

Chest ID 7861:    

icon={[icon.armor_t1004_ul_i00];[icon.armor_helmet_i00];[icon.armor_t1004_g_i00];[icon.armor_t1004_b_i00];[None]}

 

but i have Client crash on start.

you need to save it for interlude "413" even if the files are different u still use interlude

  • 2 weeks later...
Posted

Hello, first of all, what do you mean by:

On 3/23/2020 at 10:17 AM, HacKab93 said:

 

Hi guys, I'm working on an interlude server, but with classic Saviors 2.0 client

 

Are you using an l2classic interface for Interlude client? Give us more information.

Posted
On 3/29/2020 at 10:05 PM, scraw said:

he have wrong icons.with correct armor .read his post better..he want chance the ICONS only

the screen shows otherwise and there is a obvious error which is not icons but the setData

Posted (edited)

In file SetItemGrp find:  num=value

In file ItemName find:  name_class=value

values must match!

pgLJhoQ.jpg

 

Edited: and if you are using same helmet for all three kind of apella sets,leave  its value as it is: name_class=-2

Edited by djjapulis
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Kill the target → collect the bounty. → Top 10 Active Bounties visible LIVE on website + in-game board → Updated in real time — anyone can see who has a price on their head → Clans place bounties on enemy leaders before sieges → Creates real economic stakes behind every single kill → 100% organic drama — no admin needed to create conflict ─────────────────────────────────────── 🏆  2. SEASON RANKED LADDER + REAL PRIZE POOL ─────────────────────────────────────── Every 45 days a Season ends. PvP Score resets. Gear stays. Glory is earned. → Top 3 players receive a REAL money prize pool at season end → Top clan earns a unique exclusive in-game title displayed for the entire next season → Permanent Hall of Fame on website — name, class, kills, and season — forever → Season end = fresh ranking start for everyone New players have a real shot. Veterans must defend. → This single feature will make clans actively recruit  and communities form around the server organically ─────────────────────────────────────── 📱  3. LIVE SERVER DASHBOARD ─────────────────────────────────────── A fully live website — accessible from any phone or browser: → Real-time Kill Feed — who killed who, where, when → Live PvP Leaderboard — updated every minute → Live Bounty Board — active bounties and claimed kills → Grand Boss timers — next Baium, Antharas, Valakas spawn → Siege countdown with registered clans visible → Server population — online now, today's peak, all-time peak Why this matters: Players check their phone at work and see their clan is losing the siege. They log in. They recruit a friend. That friend stays. Friends who have never played see the stats and ask what server it is. This is automatic word-of-mouth that no advertisement can buy. ─────────────────────────────────────── ⚔️  4. NEMESIS SYSTEM ─────────────────────────────────────── The system tracks who kills you most. If the same player kills you 5 times in a row — he becomes your official NEMESIS. → A red skull icon appears above his head — visible only to you → Kill your Nemesis → DOUBLE PvP points    + server-wide announcement: "[PlayerX] has avenged his honor against [PlayerY]!" → If he kills you 10 times consecutively → you receive the title [Hunted] — visible to the entire server    Public humiliation. Maximum motivation. → Eliminate your Nemesis → your title is removed    He receives [Defeated] for 1 hour This transforms anonymous PvP into personal rivalries. Players will bring friends just to help eliminate their Nemesis. These stories are what people talk about for years. ─────────────────────────────────────── 👑  5. CLAN SIEGE CROWN — WEARABLE LEGACY TROPHY  ─────────────────────────────────────── This feature does not exist on any L2 server in the world. Every clan that wins a Castle Siege receives 10 custom hat/accessory items — physically wearable in-game. Each Crown is: → UNIQUE per castle — Aden Crown has a different visual from Giran Crown, Rune Crown, Goddard Crown, etc. → PERSONALIZED — the clan name AND clan crest are embedded visually on the hat itself, like a clan cloak but on your head    Every player who sees you knows exactly who you are and what castle your clan owns → NUMBERED — tooltip reads:    "Crown of Aden #4/10 — Season 2"    A collectible. A proof. A statement. → PERMANENT — you lose the castle at next siege, you keep the Crown → LEGACY — at season end it becomes a permanent trophy:    "Crown of Aden — Season 2  |  [YourClanName]"    Stored in your inventory as living history When a player wearing this Crown walks through Giran, everyone sees the clan crest displayed on the accessory. No leaderboard needed. Status is worn on your character.   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛠️  WHO WE ARE LOOKING FOR ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building the right team first. No launch date until everything is right. ✅ H5 Developer — L2J or L2OFF    Must have experience with high-rate PvP servers    Bonus: experience with custom feature development ✅ Web Developer — for the Live Dashboard + account panel    Must be comfortable with real-time data display    (websockets, live feeds, mobile-friendly) ✅ Designer / 3D Artist — for custom Crown visuals per castle    If you have L2 texture/model experience, we want to talk ✅ GMs / Community Managers    Active, fair, experienced, trusted by the community ✅ Beta Testers    Players who know H5 PvP inside out    Willing to stress-test and break things on purpose ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬  WE WANT YOUR HONEST FEEDBACK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building this WITH the community. Every reply here shapes the final product. → Which of these 5 features excites you most? → What do you think will NOT work and why? → What is missing that would make you stay for months? → Would you play this if it opened tomorrow? We are not looking for hype. We are looking for honest opinions from people who have seen servers rise and fall. Tell us what we are getting wrong. Reply below or send a PM directly. Serious people only. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ P.S. — The inspiration for this project came from a server many of us played years ago called L2Gang. That nostalgia is what started this conversation. What we are building is something entirely new. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    • Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.
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