Akar0 Posted March 6, 2020 Posted March 6, 2020 (edited) L2Fandc, latest source with facebook share, twitch, phantom. DOWNLOAD Enjoy it guys!! P.D.: If is something missing, just drop you question here, I might have it because when I got this pack, it was missing a lot stuff and I have been fixing it a lot. also this pack is not ready to go for a live server. Use this pack to take the Addons and Codes for you personal pack. P.D.2: I have never understand why FandC (Claw) customers never complain and report him in this forum. Seriously this pack its a really piece of Sh.....t. Some html missing: Location: \html-en\mods\Vote\ Index.htm Reveal hidden contents <html> <body> <title>Welcome</title> <center> <img src="L2UI.SquareWhite" width=300 height=1> 1. Open https://irsdev.com<br> 2. Click Banner Hopzone Vote us !<br> 3. Click Banner Topzone Vote us !<br> 4. Click Banner L2Network Vote us !<br> 5. Claim The reward in Game on npc VoteSystem<br> <img src="L2UI.SquareWhite" width=300 height=1> <table width=300 height=10 bgcolor=000000> <tr> <td fixwidth=230 height=15 align=center> Vote Manager </td> <td fixwidth=3></td> </tr> </table> <img src="L2UI.SquareWhite" width="300" height="1"> <br> <br> <img src="L2UI.SquareWhite" width="220" height="1"> <br> <table width=300 height=10 bgcolor=000000> <tr> <td width=270 align="center"> <button value="Topzone" action="bypass -h npc_%objectId%_Topzone vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> </tr> <tr> <td width=270 align="center"> <button value="Hopzone" action="bypass -h npc_%objectId%_Hopzone vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> </tr> <tr> <td width=270 align="center"> <button value="Network" action="bypass -h npc_%objectId%_Network vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> </tr> </table> <br><br> <br1> <img src="L2UI.SquareWhite" width=300 height=1> <table width=300 height=10 bgcolor=000000> <tr> <td fixwidth=230 height=15 align=center> <font color="0978f2">Website: http://irsdev.com/</font><br> For use Mouse Coin please Alt+B -> Vote & Fa Store </td> <td fixwidth=3></td> </tr> </table> <img src="L2UI.SquareWhite" width="300" height="1"> </center> </body> </html> Reward.htm Reveal hidden contents <html> <body> <title>Welcome</title> <center> <img src="L2UI.SquareWhite" width=300 height=1> <img src="bgimage.bgimage" height=110 width=300></td> <img src="L2UI.SquareWhite" width=300 height=1> <table width=300 height=10 bgcolor=000000> <tr> <td fixwidth=230 height=15 align=center> Vote Manager </font> </td> <td fixwidth=3></td> </tr> </table> <img src="L2UI.SquareWhite" width="300" height="1"> <br> <br> <img src="L2UI.SquareWhite" width="220" height="1"> <br> <table width=300 height=10 bgcolor=000000> <tr> <td width=270 align="center"> <button value="Receive Reward" action="bypass -h npc_%objectId%_%site% reward" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> </tr> </table> <br><br> <br1> <img src="L2UI.SquareWhite" width=300 height=1> <table width=300 height=10 bgcolor=000000> <tr> <td fixwidth=230 height=15 align=center> <font color="0978f2">Website: http://irsdev.com/</font> </font> </td> <td fixwidth=3></td> </tr> </table> <img src="L2UI.SquareWhite" width="300" height="1"> </center> </body> </html> Edited March 8, 2020 by Akar0 Updated html missing 4 4 1 Quote
roukounas123 Posted March 9, 2020 Posted March 9, 2020 (edited) hi...nice share...when i go to open this pack give this error: Exception in thread "main" java.lang.Error: Failed to Load ./config/masterio/RankPvpSystemConfig.properties File. at masteriopack.rankpvpsystem.RPSConfig.load(RPSConfig.java:684) at l2f.gameserver.GameServer.<init>(GameServer.java:325) at l2f.gameserver.GameServer.main(GameServer.java:617) can u help with this? when run GameServer.bat Edited March 9, 2020 by roukounas123 Quote
Akar0 Posted March 9, 2020 Author Posted March 9, 2020 On 3/9/2020 at 7:17 PM, roukounas123 said: hi...nice share...when i go to open this pack give this error: Exception in thread "main" java.lang.Error: Failed to Load ./config/masterio/RankPvpSystemConfig.properties File. at masteriopack.rankpvpsystem.RPSConfig.load(RPSConfig.java:684) at l2f.gameserver.GameServer.<init>(GameServer.java:325) at l2f.gameserver.GameServer.main(GameServer.java:617) can u help with this? when run GameServer.bat Expand Because you are missing the config file. Put this file inside of "/config/masterio/" folder: Reveal hidden contents #------------------------------------------------------------------------------------------# #---------------------------< Config v3.8.9 for l2jserver Hi5 >----------------------------# #------------------------------------------------------------------------------------------# # Rank Points and PvP Exp use the same rules for rising. # PvP Exp can decrease (if enabled). # Ranks base on PvP Exp. #------------------------------------------------------------------------------------------# # Rank PvP System # #------------------------------------------------------------------------------------------# # Enable Rank PvP System, or disable it totaly if False (no database updates, no commands, no community tables, etc.). RankPvpSystemEnabled = True # Enable PvP counter in Alt+T window in game. It's mean all PvP kills will be counted by RPS rules. PvpCounterForAltTEnabled = True # If True only Legal Kills will be counted. If False all PvP Kills will be counted. PvpCounterForAltTLegalKillsOnly = True # Minimum player level for count legal kills. LegalKillMinLvl = 80 # If enabled, kill PK player (player with red nick) will rise the Legal Kills for the Killer. Default True. LegalKillForPkKillerEnabled = True # If enabled, kill not flagged player will rise the Legal Kills for the Killer (karma is ignored). Default False. LegalKillForInnocentKillEnabled = False # Set time interval between kills the same victim (in minutes)(0 - Disabled). # Option is used for Legal Kills & RPC & Rank Points. # Default: 60 ProtectionTimeReset = 60 # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled). # If LegalKillProtection = 3, then it not rise Legal Kills for kill 4 times the same player. # INFO: Option used for RPC and Rank Points. LegalKillProtection = 0 # If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled). # X is reset every day. # IMPORTANT: LegalKillProtection MUST BE = 0. # INFO: Option used for RPC and Rank Points. DailyLegalKillProtection = 0 # If True, then GM characters will be ignored by RPS. # Option is used when colored nick and titles too. # Info: If GM characters are saved in RPS, you should remove them manually from rank_pvp_system tables. # SQL example: # DELETE FROM rank_pvp_system WHERE killer_id IN(SELECT charId FROM characters WHERE accesslevel <> USER_ACCESSLEVEL); # *USER_ACCESSLEVEL is a access level for users. # Default: True GMIgnoreEnabled = False #------------------------------------------------------------------------------------------# # Reward options # #------------------------------------------------------------------------------------------# # It gives reward(RPC) for any legal PvP. # INFO: ProtectionTimeReset is used if enabled. # Enable PvP Reward System (RPC Reward & Reward) # REQUIRE: RankPvpSystemEnabled = True # RPC Reward allows earn and exchange RPC points for selected rewards, this RPC reward are awarded for each PvP. RpcRewardEnabled = True # INFO: RPC - is a special currency, player can exchange it for items. # RPC Reward amount, awarded for each PvP. RpcRewardAmmount = 1 # Minimum player level to obtain reward. RpcRewardMinLvl = 80 # PvP Reward awarded for each PvP. PvpRewardEnabled = False # Reward item id. PvpRewardId = 6673 # PvP Reward amount, awarded for each PvP. PvpRewardAmount = 1 # Minimum player level to obtain reward. PvpRewardMinLvl = 80 # If enabled, gives reward for kill PK player (player with red nick). # This option is used for all 4 reward types (PvP Reward, Rank PvP Reward, RPC, RP). RewardForPkKillerEnabled = True # If enabled, kill unflaged player will be rewarded (otherwise PK mode). # This option is used for all 4 reward types (PvP Reward, Rank PvP Reward, RPC, RP). # Default: False. RewardForInnocentKillEnabled = False # If enabled, gives rewards for kill player by rank. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_pvp = true. # REQUIRE: RanksEnabled = True RankPvpRewardEnabled = True # Minimum player level to obtain reward. RankPvpRewardMinLvl = 1 # If enabled, gives rewards for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_level = true. # REQUIRE: RanksEnabled = True RankLevelRewardEnabled = True # If enabled, add skills for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_skill. # REQUIRE: RanksEnabled = True # Minimum rank_id must be > 1, because each player have rank with id = 1 as dafault. RankSkillRewardEnabled = True # If enabled, RP, RPC, PvP Reward and Rank PvP Reward will check Legal Kill conditions. RewardLegalKillEnabled = True #------------------------------------------------------------------------------------------# # Ranks # #------------------------------------------------------------------------------------------# # INFO: RankNames, # RankMinPoints, # RankPointsForKill, # RankRewardIds, # RankRewardAmounts # must have same size and cannot be empty. # REQUIRE: RankPvpSystemEnabled = True RanksEnabled = True # Minimum player level for obtain Rank Points / PvP Exp. RankPointsMinLvl = 1 # Rank names (first element is the higher rank): # Format: name1,name2,name3 # Example: RankNames = Five Star General,General [Grade 3],General [Grade 2],General, ... ,Apprentice,Recruit RankNames = Five Star General,General [Grade 3],General [Grade 2],General,Brigadier General,Brigadier [Grade 3],Brigadier [Grade2],Brigadier,Force Colonel,Colonel [Grade 3],Colonel [Grade 2],Colonel,Strike Commander,Commander [Grade 3],Commander [Grade 2],Commander,Field Major,Major [Grade 3],Major [Grade 2],Major,Staff Captain,Captain [Grade 3],Captain [Grade 2],Captain,First Lieutenant,Lieutenant [Grade 3],Lieutenant [Grade 2],Lieutenant,Master Sergeant,Gunnery Sergeant [Grade 3],Gunnery Sergeant [Grade 2],Gunnery Sergeant,Sergeant [Grade 3],Sergeant [Grade 2],Sergeant,Corporal [Grade 2],Corporal,Private [Grade 2],Private,Apprentice [Grade 2],Apprentice,Recruit # INFO: Be careful with points. MySql database allow BIGINT(18) total rank points. # Rank require points (first element is points count for obtain 1st rank title, in example: Five Star General): # Format: count1,count2,count3 # count1 > count2 > count3 > ... >= 0, minimum points for first (lowest) rank must be 0! # Foramt: RankMinPoints = 10000,1000,400,0 # IMPORTANT: property elements count must be same like in RankNames. # Example: if player have current points BETWEEN 2,000,000 AND 1,000,000 it gives rank: General [Grade 3]. RankMinPoints = 2000000,1000000,750000,600000,400000,250000,190000,150000,120000,100000,82000,65000,50000,38000,28000,20000,14000,10000,7000,5000,3000,2000,1500,1000,880,760,680,580,500,450,400,360,320,280,240,190,150,120,70,30,10,0 # Example: For Five Star General kills reward is 50 points. # Format: count1,count2,count3 # All values MUST be greater than 0. # IMPORTANT: properties count must be same like in RankNames. RankPointsForKill = 50,48,46,44,42,40,38,36,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1 # Cut off points, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RP on high level victims) # Example: Killer RP reward is 20, victim RP reward is 50, if killer kill the victim he will obtain 20 points, not 50 points. RankPointsCutEnabled = True # If enabled RPC points will be awarded for kill Victim with specified rank. RankRpcEnabled = True # INFO: RPC - is a special currency, player can exchange it for items. # RPC amounts for kill player with defined ranks. # IMPORTANT: properties count must be same like in RankNames. RankRpcAmount = 42,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1 # Cut off RPC, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RPC on high level victims) # Example: Killer RPC reward is 20, victim RPC reward is 50, if killer kill the victim he will obtain 20 points, not 50 points. RankRpcCutEnabled = True # Enable alternative points counting for players. # If enabled then RankPointsForKill is ignored. # Example: RankPointsDownAmounts = 100,50,10,1,0 # For first kill awards 100, 2nd kill give 50, ... , 0. # It can be manipuleted by LegalKillProtection and DailyLegalKillProtection. # IMPORTANT: Protection X value cannot be less than size of RankPointsDownAmounts. Example: min value for example data is 5. RankPointsDownCountEnabled = False RankPointsDownAmounts = 100,50,10,1,0 # Shout current Points info for killer & victim. RankShoutInfoOnKillEnabled = True # Shout Bonus Points informations for killer. # Require: RankShoutInfoOnKillEnabled = True RankShoutBonusInfoOnKillEnabled = True # If enabled shows informations about Total Kills on Victim, otherwise show informations about Legal Kills on Victim. TotalKillsInShoutEnabled = True # Nick and Title colors for each rank. # INFO: Do not put RED, PURPLE, or LIGHT RED Nick Colors. This colors are used in game! # Colors must have HTML format (6 letters (hex)). # Format: ABCDEF,0103FF, ... ,ABCDEF # Minimum: 000000, Maximum: FFFFFF. # IMPORTANT: properties count must be same like in RankNames. # First color on left is for the highest rank, [5 Star General]. NickColorEnabled = False NickColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00 TitleColorEnabled = False TitleColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00 # PvP experience lose options. # If enabled the Victim will lose PvP Exp. PvpExpDecreaseEnabled = False # Methods: # 1 - FULL <- if killer earn 100 RankPoints(PvpExp) + 20 bonus points, the Victim will lose: 120. # 2 - BASIC <- if killer earn 100 RankPoints(PvpExp) [bonus points ignored], the Victim will lose: 100. # 3 - CONSTANT <- the constant value defined in PvpExpDecreaseConstant option. # 4 - FRACTION <- if killer earn 100 RankPoints(PvpExp) + 20 bonus points, the Victim will lose: PvpExpDecreaseFraction * 120. Value is defined in PvpExpDecreaseFraction option. # # * the bonus points players earn for: area, war, combo. PvpExpDecreaseMethod = 1 # Option is used only for CONSTANT method. Integer number [1, 2, 3, ...]. PvpExpDecreaseConstant = 5 # Option is used only for FRACTION method. Float number [0.1, ... , 1.0]. PvpExpDecreaseFraction = 0.5 # If True decrease Pvp Exp on legal kill ONLY, if False Pvp Exp will decrease on every kill. PvpExpDecreaseOnLegalKillEnabled = True #------------------------------------------------------------------------------------------# # War Kills # #------------------------------------------------------------------------------------------# # Enable war kills counter WarKillsEnabled = True # Ratio for Rank Points when killed a player from War Clan. # Add to standard rank points for kill difference between ((points * ratio) - points). # 2.0 mean 2 times more points for kill a player from war. # Ratio must be > 1.0, if <= 1.0 points will be not multiplied. WarRankPointsRatio = 1.2 #------------------------------------------------------------------------------------------# # Combo Kills # #------------------------------------------------------------------------------------------# # Combo system allow get combo for killing the victims. # Combo will be reseted if character will die, relog, join to event or olympiad. # Combo system disabled on events and olympiad (option inherited from Rank PvP System). # Enable combo kill system. ComboKillEnabled = True # Shout messages for players, if killer kill more victims. # Format: combo_kills,message; ... ;combo_kills,message # List must be ORDERED from lowest to highest by combo_kills. <-- IMPORTANT!!! # # Message can contain special tags: # %killer% - it will be replaced with killer name. # %victim% - it will be replaced with victim name. # %combo_level% - it will be replaced with combo level. # # Local - shout message to visible players by killer. # Global - shout message to all players online. # Info: one of these lists can be empty, and combo_kills can be random numbers, but ordered (example: 1,msg;2,msg;3,msg;6,msg;7,msg;8,msg;10,msg;55,msg;100,msg). # It can start from 3,msg;6,msg;7, ... then killers with combo level 1 and 2 will be not shouted. # Checking priority: if combo_kills will be founded on local list, then global list is not checked. ComboKillLocalAreaMessages = 2,%killer% is a good killer!;3,%killer% is a perfect killer!;4,%killer% have no mercy!;5,%killer% is in killing spree!;6,%killer% assassinate every target!;7,%killer% is killing master!;8,%killer% is a Uber killer!;9,%killer% own the battlefield! ComboKillGlobalAreaMessages = 10,%killer% is Unstopable!!! # Alternate combo message method, is not require for each combo level defining the message. # Just one message for any combo level. # If enabled shows combo size, example: Player have 5 Combo kills! or Player have 99 Combo kills! # # Message can contain special tags: # %killer% - it will be replaced with killer name. # %victim% - it will be replaced with victim name. # %combo_level% - it will be replaced with combo level. # # If ComboKillAltGlobalMessageMinLvl = 10 then if player get combo level >= 10 it will be shout on global chat, otherwise on local chat. # If ComboKillAltGlobalMessageMinLvl = 0 it shouts all messages on local chat. ComboKillAltMessagesEnabled = True ComboKillAltMessage = %killer% have %combo_level% Combo kills! ComboKillAltGlobalMessageMinLvl = 10 # If enabled shout messeage about defeated combo killer, if victim combo is greater than selected level. ComboKillDefeatMessageEnabled = True # Minimum combo level for show the defeat message. It not mess chat window with player's low combo level. # Require: ComboKillDefeatMessageEnabled = True ComboKillDefeatMessageMinComboLvl = 3 # Message can contain special tags: # %killer% - it will be replaced with killer name. # %combo_level% - it will be replaced with combo level. # # ComboKillDefeatMessage = %killer% is defeated! or: ComboKillDefeatMessage = %killer% is defeated with %combo_level% combo lvl!!! # Enable protection with Legal Kills, combo will rise if it's legal kill. ComboKillProtectionWithLegalKillEnabled = True # Enable protection with No Repeat for kill, combo will rise if victim is not on current combo list. ComboKillProtectionNoRepeatEnabled = True # If kill time between previous victim and next victim will be greater than ComboKillReseter, combo will be reseted (time in seconds). # 0 - disabled. # Default: 300 ComboKillReseter = 300 # List contains combo kills and rank points ratio added to rank points for kill. # Format: combo_kills,ratio; ... ;combo_kills,ratio # List must be ordered from lowest to highest by combo_kills. # Ratio must be greater than 1.0, otherwise will be ignored. ComboKillRankPointsRatioEnabled = True ComboKillRankPointsRatio = 5,1.1;6,1.2;7,1.3;8,1.4;9,1.5;10,1.6 #------------------------------------------------------------------------------------------# # .pvpinfo command, PvP Status window, Death Status, RPC options # #------------------------------------------------------------------------------------------# # If enabled allow use .pvpinfo command on targeted player. PvpInfoCommandEnabled = True # If enabled change .pvpinfo for /pvpinfo command. (/pvpinfo is recommended) # IMPORTANT: Is require Client modification file: LineageII/system/commandname-e.dat # Information how to apply it in: ClientModInfo.txt PvpInfoUserCommandEnabled = False # ID of command, it is same id what is in commandname-e.dat. PvpInfoUserCommandId = 1004 # If enabled shows .pvpinfo window about killer for victim. PvpInfoCommandShowOnDeathEnabled = True # Show additional button in PvPStatus window after death. # Button allow see more details about killer. HP/MP/CP, equipment (enchant) if enabled. # It shows killer status only for KILL MOMENT. # Option requires PvpInfoCommandShowOnDeathEnabled and PvpInfoCommandEnabled set on True. DeathManagerDetailsEnabled = True # Show killer equipment and items enchant level. DeathManagerShowItemsEnabled = True # Enable RPC Exchange for items. # Items list defined in database table: rank_pvp_system_rpc_reward. # If enabled, button "RPC Exchange" appear in PvP Status Window. RpcExchangeEnabled = True # Additional protection for RPC Get button. RpcExchangeConfirmBoxEnabled = True # If enabled shows player's level in PvP Status window (.pvpinfo) ShowPlayerLevelInPvpInfoEnabled = True # If enabled shows information about Total Kills and Total Kills Legal in PvP Status window (.pvpinfo) # If disabled shows only Total Legal Kills. TotalKillsInPvpInfoEnabled = True # If enabled shows information about Total Kills and Total Kills Legal On Me in PvP Status window (.pvpinfo) # If disabled shows only Total Legal Kills On Me. TotalKillsOnMeInPvpInfoEnabled = True #------------------------------------------------------------------------------------------# # PvP / Rank / Reward / DM zone option's # #------------------------------------------------------------------------------------------# # Zone id's (for H5 server): # ZONE_PVP = 0; # ZONE_PEACE = 1; # ZONE_SIEGE = 2; # ZONE_MOTHERTREE = 3; # ZONE_CLANHALL = 4; # ZONE_LANDING = 5; # ZONE_NOLANDING = 6; # ZONE_WATER = 7; # ZONE_JAIL = 8; # ZONE_MONSTERTRACK = 9; # ZONE_CASTLE = 10; # ZONE_SWAMP = 11; # ZONE_NOSUMMONFRIEND = 12; # ZONE_FORT = 13; # ZONE_NOSTORE = 14; # ZONE_TOWN = 15; # ZONE_SCRIPT = 16; # ZONE_HQ = 17; # ZONE_DANGERAREA = 18; # ZONE_ALTERED = 19; # ZONE_NOBOOKMARK = 20; # ZONE_NOITEMDROP = 21; # ZONE_NORESTART = 22; # # *CUSTOM PVP ZONE should be with id = 0 (ZONE_PVP). # Rank PvP System Anti-Farm options (zones id): # Allowed zones id's. # Format: zoneId,zoneId, ... ,zoneId,zoneId # Info: If empty, the system works in all zones, otherwise system works in Allowed Zones only (defining restricted zones not required then). # Example: AllowedZonesIds = 1,7,12 , then system works ONLY in zone with ID = 1 and 7 and 12. AllowedZonesIds = # Restricted zones id's (used if AllowedZonesIds = (empty)). # Format: zoneId,zoneId, ... ,zoneId,zoneId # Info: System NOT working in Restricted Zones. # Default: RestrictedZonesIds = 1,8,9 # Example: RestrictedZonesIds = 1,8,9 , then system NOT works in zones with ID'S = 1,8,9. RestrictedZonesIds = 1,8,9 # INFO: AllowedZonesIds = 1,3,5,9 and RestrictedZonesIds = 1,8,9 # then system will works only in 1 and 3 and 5 and 9. # Remember, if you define AllowedZonesIds then system not checking RestrictedZonesIds. # Death Manager is disabled in this zones. DeathManagerRestrictedZonesIds = 1,8,9 # Rank Points Bonus Ratio zones id's. # Add to standard rank points for kill difference between ((points * ratio) - points). # Ratio must be > 1, if <= 1 points will be not multiplied. # Format: zoneId,ratio; ... ;zoneId,ratio # Example: 2,1.5;13,1.2 # It will multiply rank points for Killer by 1.5 in area 2 , if Killer is inside this area. RankPointsBonusZonesIds = #------------------------------------------------------------------------------------------# # Anti-Farm # #------------------------------------------------------------------------------------------# # INFO: Options to check farming players # (dualbox farming, party farming, clan farming). # If True protection is activated. AntiFarmClanAllyEnabled = True AntiFarmPartyEnabled = True AntiFarmIpEnabled = True #------------------------------------------------------------------------------------------# # Community Board # #------------------------------------------------------------------------------------------# # Enable statistics system for community TOP LIST, data like top killers, top RP gatherers will be showed. # Default: True TopListEnabled = True # Set a Time Limit (in days) for system counter. Option is used for update Top Table. # If some player not killed anybody from X days, he will be ignored on Top List. # When ignored player kills somebody again he will returns to counting pool in next update of Top Table. # Disabled: 0 # Default: 7 TopListIgnoreTimeLimit = 7 #------------------------------------------------------------------------------------------# # Database # #------------------------------------------------------------------------------------------# #----------------- DO NOT CHANGE IT IF YOU DON'T KNOW WHAT ARE YOU DOING! -----------------# # Interval between PvpTable dump into database (in minutes). # Value must be greater than 1 or will be overrided for 1. # Default: 5 PvpTableUpdateInterval = 5 # If enabled, then if RPC System is disabled the players RPC Points will be updated anyway (executed with PvpTableUpdate). # Default: True RpcTableForceUpdate = True # Top Table update time. # Option is enabled if TopListEnabled = True. # IMPORTANT: for online 500+ can do lag for few seconds [0s - 3s] when updating. # Example: TopTableUpdateTimes = 0:00,3:00,6:00,9:00,12:00,15:00,18:00,21:00 # Default: TopTableUpdateTimes = 3:00 TopTableUpdateTimes = 3:00 # If enabled, system will remove permanenlty not active players from PvP Table on server startup. # Default: False DatabaseCleanerEnabled = False # If player not logged into game from X days, his data will be removed from PvP Table PERMANENTLY! # Option will be useful for big online servers. # Value must be greater than 0, otherwise DatabaseCleanerEnabled will be changed on False. # Default: 60 DatabaseCleanerRepeatTime = 60 #------------------------------------------------------------------------------------------# # Images & Styles # #------------------------------------------------------------------------------------------# # If True, then images will be sended from server to client (increase internet trafic), (require copy the 'images' folder into '../gameserver/data' folder). # If False, then client will load images from local directory (require copy the 'RPS_byMasterio.utx' into '../Lineage II/SysTextures' folder). ServerSideImagesEnabled = True # Additional image prefix, for reload all images on RPS by Client. # Used when ImagesFromServerEnabled = True. # If you want reload all RPS images just add 1 to previous value. # Example: If I have this value on 1, then when I run Client and load some images for RPS they will be buffered by Client. # If I edit images and I want reset this images by Client, I must rise the value by 1. # Max prefix value is 500 000. (It gives 500 000 possible reloads) ImagePrefix = 6 # Buttons style in PvP Status Window and Top List. (static button in Htm file require manual changes) # Leave empty ButtonFore, ButtonBack for default values of IL chronicle. ButtonFore = Button_DF_Calculator ButtonBack = Button_DF_Calculator_Down ButtonWidth = 65 ButtonHeight = 20 ButtonBigWidth = 100 ButtonBigHeight = 20 #==========================================================================================# And save it as : RankPvpSystemConfig.properties cheers 2 1 Quote
SOFKA Posted March 12, 2020 Posted March 12, 2020 (edited) because this is my source, and i'm adapt some feature to this patch -_-, where you get this files ? XD its old but still can be shared haha and if i'm not wrong , i forget fix on sql. if you using for live server 2-3 minutes your cpu working will blow up and there have Forum system and no SQL (I'm Forget for copy to source that sql) but this is Uncompleted Source. PS : HWID System i'm Disabled because i'm using Game Guard ,, if this pack using live server the negatif you can't use the HWID System Edited March 12, 2020 by VelroseGame Quote
SweeTs Posted March 12, 2020 Posted March 12, 2020 (edited) Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server Yet, their servers were using them. Edited March 12, 2020 by SweeTs 1 Quote
SOFKA Posted March 13, 2020 Posted March 13, 2020 On 3/12/2020 at 8:41 PM, SweeTs said: Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server Yet, their servers were using them. Expand its true, because i'm bought some files and implement to this file 1. Npc Lineage 2 Ultimate barrel ( i bought this from Strain D ) 2. New Agathion i bought this files from Asuki Tex 3. Vote System from Kara 4. Streaming Twitch from Kara 5. Fixing Tournament System using command .tournaments fixed by Me 6. Forum SQL (SMF with Modification) fixed by Me 7. ETC More feature i'm Implement it and the Fact is,,, Some of work i didnt save it on Source Files that why this files lot of missing Code/Html/XML etc.. that it but i have the Originality From Fandc (DUMA) <<< i can share it, and that why i have 1 Point Negatif from CLAWWWWW Quote
SOFKA Posted March 13, 2020 Posted March 13, 2020 That for Complete this source : 1. Mods Files + RPS : Here 2. Forum Files using SMF Community alt + b : Here 3. Pages Files Community Board for Complete the Action : Here 4. And more you can PM me for it if you want using this source for Live Server and this gameserverjar : Here Woalaaa no missing html / event / etc for this source .. 2 3 Quote
Trance Posted March 14, 2020 Posted March 14, 2020 On 3/12/2020 at 8:41 PM, SweeTs said: Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server Yet, their servers were using them. Expand And every single shared revision is bugged they say. Even if the files are only a few days old, the ninja reply still appears. Lul Quote
Nightw0lf Posted March 14, 2020 Posted March 14, 2020 masterio what a dude this system is old :D but i still like it Quote
Akar0 Posted March 20, 2020 Author Posted March 20, 2020 On 3/19/2020 at 8:08 PM, falcone2 said: patch files? Expand The last time this server "https://apocalyps.eu/" (Claww) was using this pack. Good luck to find it, maybe someone from this forum still have it. Quote
localbitcoin Posted March 23, 2020 Posted March 23, 2020 Hello, Anyone has a backup file with all tables included? Its missing some tables. Thanks in advance. Quote
roukounas123 Posted March 25, 2020 Posted March 25, 2020 (edited) hi all..i have this error..Any can help? thnx!! [20:07:04] WARN Port 7777 is allready binded. Please free it and restart server. Edited March 25, 2020 by roukounas123 Quote
SOFKA Posted March 27, 2020 Posted March 27, 2020 On 3/25/2020 at 6:05 PM, roukounas123 said: hi all..i have this error..Any can help? thnx!! [20:07:04] WARN Port 7777 is allready binded. Please free it and restart server. Expand https://www83.zippyshare.com/v/kqQ1MZBa/file.html use this for your trouble that will already fix your problem if you are using my gameserver.jar 1 Quote
Neox22 Posted March 28, 2020 Posted March 28, 2020 On 3/23/2020 at 8:24 AM, malahie said: Hello, Anyone has a backup file with all tables included? Its missing some tables. Thanks in advance. Expand here you have the rank pvp save it in sql file and insert it: SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for `rank_pvp_system_options` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_options`; CREATE TABLE `rank_pvp_system_options` ( `option_id` int(11) NOT NULL AUTO_INCREMENT, `option_name` varchar(30) DEFAULT NULL, `option_value_long` bigint(20) DEFAULT NULL, `option_value_string` varchar(100) DEFAULT NULL, `option_description` varchar(200) DEFAULT NULL, PRIMARY KEY (`option_id`) ) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_options -- ---------------------------- INSERT INTO `rank_pvp_system_options` VALUES ('1', 'top_update_time', '0', null, 'If option_value_long = 0 then on server start top list will be updated.'); -- ---------------------------- -- Table structure for `rank_pvp_system_pvp` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_pvp`; CREATE TABLE `rank_pvp_system_pvp` ( `killer_id` int(10) NOT NULL, `victim_id` int(10) NOT NULL, `kills` int(10) NOT NULL DEFAULT '0', `kills_today` int(10) NOT NULL DEFAULT '0', `kills_legal` int(10) NOT NULL DEFAULT '0', `kills_today_legal` int(10) NOT NULL DEFAULT '0', `rank_points` bigint(18) NOT NULL DEFAULT '0', `rank_points_today` bigint(18) NOT NULL DEFAULT '0', `kill_time` bigint(18) NOT NULL DEFAULT '0', `kill_day` bigint(18) NOT NULL DEFAULT '0' ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_pvp -- ---------------------------- -- ---------------------------- -- Table structure for `rank_pvp_system_pvp_summary` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_pvp_summary`; CREATE TABLE `rank_pvp_system_pvp_summary` ( `killer_id` int(10) NOT NULL, `pvp_exp` bigint(20) NOT NULL DEFAULT '0', `max_rank_id` int(10) NOT NULL DEFAULT '0', `total_war_kills` int(10) NOT NULL DEFAULT '0', `total_war_kills_legal` int(10) NOT NULL DEFAULT '0', PRIMARY KEY (`killer_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_pvp_summary -- ---------------------------- -- ---------------------------- -- Table structure for `rank_pvp_system_rank_reward` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_rank_reward`; CREATE TABLE `rank_pvp_system_rank_reward` ( `id` int(5) NOT NULL AUTO_INCREMENT, `item_id` int(10) NOT NULL, `item_amount` int(10) NOT NULL, `rank_id` int(4) NOT NULL, `is_pvp` varchar(5) NOT NULL DEFAULT 'false' COMMENT 'true or false', `is_level` varchar(5) NOT NULL DEFAULT 'true' COMMENT 'true or false', PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=43 DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_rank_reward -- ---------------------------- INSERT INTO `rank_pvp_system_rank_reward` VALUES ('1', '57', '1000', '1', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('2', '57', '2000', '2', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('3', '57', '3000', '3', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('4', '57', '4000', '4', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('5', '57', '5000', '5', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('6', '57', '6000', '6', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('7', '57', '7000', '7', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('8', '57', '8000', '8', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('9', '57', '9000', '9', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('10', '57', '10000', '10', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('11', '57', '11000', '11', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('12', '57', '12000', '12', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('13', '57', '13000', '13', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('14', '57', '14000', '14', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('15', '57', '15000', '15', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('16', '57', '16000', '16', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('17', '57', '17000', '17', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('18', '57', '18000', '18', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('19', '57', '19000', '19', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('20', '57', '20000', '20', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('21', '57', '21000', '21', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('22', '57', '22000', '22', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('23', '57', '23000', '23', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('24', '57', '24000', '24', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('25', '57', '25000', '25', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('26', '57', '26000', '26', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('27', '57', '27000', '27', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('28', '57', '28000', '28', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('29', '57', '29000', '29', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('30', '57', '30000', '30', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('31', '57', '31000', '31', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('32', '57', '32000', '32', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('33', '57', '33000', '33', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('34', '57', '34000', '34', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('35', '57', '35000', '35', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('36', '57', '36000', '36', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('37', '57', '37000', '37', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('38', '57', '38000', '38', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('39', '57', '39000', '39', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('40', '57', '40000', '40', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('41', '57', '41000', '41', 'true', 'true'); INSERT INTO `rank_pvp_system_rank_reward` VALUES ('42', '57', '42000', '42', 'true', 'true'); -- ---------------------------- -- Table structure for `rank_pvp_system_rank_skill` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_rank_skill`; CREATE TABLE `rank_pvp_system_rank_skill` ( `id` int(5) NOT NULL AUTO_INCREMENT, `skill_id` int(10) NOT NULL, `skill_level` int(10) NOT NULL, `rank_id` int(4) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_rank_skill -- ---------------------------- INSERT INTO `rank_pvp_system_rank_skill` VALUES ('1', '1323', '1', '2'); -- ---------------------------- -- Table structure for `rank_pvp_system_rpc` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_rpc`; CREATE TABLE `rank_pvp_system_rpc` ( `player_id` int(10) NOT NULL, `rpc_total` bigint(20) NOT NULL DEFAULT '0', `rpc_current` bigint(20) NOT NULL DEFAULT '0', PRIMARY KEY (`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- ---------------------------- -- Table structure for `rank_pvp_system_rpc_reward` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_rpc_reward`; CREATE TABLE `rank_pvp_system_rpc_reward` ( `id` int(5) NOT NULL AUTO_INCREMENT, `item_id` int(10) NOT NULL, `item_amount` int(10) NOT NULL, `rpc` bigint(20) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_rpc_reward -- ---------------------------- INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('1', '57', '1000000', '10'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('2', '57', '10000000', '100'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('3', '57', '100000000', '1000'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('4', '6622', '1', '10'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('5', '5592', '100', '10'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('6', '1538', '100', '10'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('7', '6577', '1', '50'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('8', '6578', '1', '25'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('9', '6569', '1', '30'); INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('10', '6570', '1', '15'); -- ---------------------------- -- Table structure for `rank_pvp_system_top_table` -- ---------------------------- DROP TABLE IF EXISTS `rank_pvp_system_top_table`; CREATE TABLE `rank_pvp_system_top_table` ( `table_id` int(2) NOT NULL DEFAULT '0', `position` int(6) NOT NULL, `player_id` int(10) NOT NULL, `value` bigint(20) NOT NULL DEFAULT '0' ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- ---------------------------- -- Records of rank_pvp_system_top_table -- ---------------------------- anyone have the tournament.ini? goes inside config / mod thanks and sorry my english: D Quote
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