Jump to content
  • 0

RequestSellItem.java


Question

Posted

how do i get a player to sell anything in npc for 1 adena? 

 

7NPq0L3.jpg

 

 

 

Note: There is the option to go item by item and set the price to 1. but that would bring me a lot of work, in the code there is an easier way?

 

 

		
		long totalPrice = 0;
		// Proceed the sell
		for (UniqueItemHolder i : _items)
		{
			L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "sell");
			if ((item == null) || (!item.isSellable()))
			{
				continue;
			}
			
			long price = item.getReferencePrice() / 100;
			totalPrice += price * i.getCount();
			if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA))
			{
				Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
				return;
			}
			
			if (Config.ALLOW_REFUND)
			{
				item = player.getInventory().transferItem("Sell", i.getObjectId(), i.getCount(), player.getRefund(), player, merchant);
			}
			else
			{
				item = player.getInventory().destroyItem("Sell", i.getObjectId(), i.getCount(), player, merchant);
			}
		}
		player.addAdena("Sell", totalPrice, merchant, false);
		
		// Update current load as well
		StatusUpdate su = player.makeStatusUpdate(StatusUpdate.CUR_LOAD);
		player.sendPacket(su);
		player.sendPacket(new ExBuySellList(player, taxRate, true));
	}
	

 

Recommended Posts

  • 0
Posted (edited)

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

Edited by Nightw0lf
  • 0
Posted
5 hours ago, Nightw0lf said:

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

 

did not work :(

  • 0
Posted

Nightw0lf's answer is the correct one. You just need to edit the visual sell price too in order to work perfect.

 

SellList.java

-			writeD(item.getItem().getReferencePrice() / 2);
+			writeD(1);



RequestSellItem.java

-		player.addAdena("Sell", totalPrice, merchant, false);
+		player.addAdena("Sell", 1, merchant, false);

 

  • 0
Posted
8 hours ago, Nightw0lf said:

:thinking:

when you change total price to 1, it worse because all item stackable example (11 piece item) is still 1 adena in total, if we want to antisipation adena population we can change price per item to this 

 

totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck((item.getReferencePrice() / "your rate setting"), count) / 2); <= this code from my pack so maybe diff from another pack

or item.getReferencePrice(), count)/ "your rate setting"

 

*"your rate setting" = like item drop rate

so all item still have uniqe price not 1 adena,

 

to antisipation player to make trash in every town floor <= still can be anticipation to make all item drop by player destroy by xx sec like drop by monster

 

#Still newbee, correct me if im wrong

  • 0
Posted
15 hours ago, L2 TokTil said:

when you change total price to 1, it worse because all item stackable example (11 piece item) is still 1 adena in total, if we want to antisipation adena population we can change price per item to this 

 

totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck((item.getReferencePrice() / "your rate setting"), count) / 2); <= this code from my pack so maybe diff from another pack

or item.getReferencePrice(), count)/ "your rate setting"

 

*"your rate setting" = like item drop rate

so all item still have uniqe price not 1 adena,

 

to antisipation player to make trash in every town floor <= still can be anticipation to make all item drop by player destroy by xx sec like drop by monster

 

#Still newbee, correct me if im wrong

 

On 11/20/2019 at 8:46 AM, Nightw0lf said:

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

 

  • 0
Posted
On 11/20/2019 at 1:29 PM, melron said:

Nightw0lf's answer is the correct one. You just need to edit the visual sell price too in order to work perfect.

 


SellList.java

-			writeD(item.getItem().getReferencePrice() / 2);
+			writeD(1);



RequestSellItem.java

-		player.addAdena("Sell", totalPrice, merchant, false);
+		player.addAdena("Sell", 1, merchant, false);

 

 

Hello. first of all thank you so much for helping me. 
In my SellList.java there is no such line that you have replaced. take a look look at the print.

 

x9b3Tvv.png

  • 0
Posted (edited)

have this in SellList.java 

writeQ(item.getItem().getReferencePrice() / 2);

change it 

writeQ(1);

 

 

Edited by tazerman2
  • 0
Posted

all right. but can you show for the player that will be sold for 1 adena? why the modification works. but "player" will think it will sell for the price that is shown and is not.

 

see the video:

 

https://www.youtube.com/watch?v=kqQXrmU82ao

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2Elixir – Patch 4 Is Live!   We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.    ⚙️ General Enabled Class Change service (same class type only) ALT + B → Services → Character Development Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!    🎒 Items Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior) Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item) Added Dualsword Craft Stamp into Milestone Exchange list    🧙 Skills Fixed Banish Undead lethal chance Hot Springs Malaria and similar effects now level up faster while being attacked
    • thats new SEO level tricks you know nothing of noob - bottom line: exposed.
    • Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc. That's his mail address evgesha.nrnr@gmail.com , stay away!   @Atom @Celestine
    • Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc. That's his mail address evgesha.nrnr@gmail.com , stay away! @Celestine @Atom
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock