Hello guys , i m wonder if some1 can know why the facking shitty skill dont land always while my target dont have any dodge , its not moving or something else ..
i m using l2jmobius , i m not java dev , i know few ..
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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Contessina*
Hello guys , i m wonder if some1 can know why the facking shitty skill dont land always while my target dont have any dodge , its not moving or something else ..
i m using l2jmobius , i m not java dev , i know few ..
You use Tribunal
Damage message bla bla
You use tribunal
You use tribunal
Damage message bla bla
any idea ?
Edited by Contessina*25 answers to this question
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