Rootware Posted September 20, 2019 Posted September 20, 2019 Anyone can tips me the formula for calculate death Exp loss for players? Or decompiled functions, or place where it calculates in L2OFF (L2Server.exe, CacheD.exe)? Thanks in advance.
1 MasterToma Posted September 22, 2019 Posted September 22, 2019 (edited) double __cdecl GetExpDiePenalty(int level) { double levelFactor; // st7@1 levelFactor = 10.0 - (double)(level - 1) * 0.125; if ( levelFactor <= 4.0 ) { levelFactor = 4.0; } return -((double)(g_expPenalty[level + 1] - g_expPenalty[level]) * (levelFactor * 0.01)); } int g_expPenalty = { 0, // 0 0, // 1 68, // 2 363, // 3 1168, // 4 2884, // 5 6038, // 6 11287, // 7 19423, // 8 31378, // 9 48229, // 10 71202, // 11 101677, // 12 141193, // 13 191454, // 14 254330, // 15 331867, // 16 426288, // 17 540000, // 18 675596, // 19 835862, // 20 1023784, // 21 1242546, // 22 1495543, // 23 1786379, // 24 2118876, // 25 2497077, // 26 2925250, // 27 3407897, // 28 3949754, // 29 4555796, // 30 5231246, // 31 5981576, // 32 6812513, // 33 7730044, // 34 8740422, // 35 9850166, // 36 11066072, // 37 12395215, // 38 13844951, // 39 15422929, // 40 17137087, // 41 18995665, // 42 21007203, // 43 23180550, // 44 25524868, // 45 28049635, // 46 30764654, // 47 33680052, // 48 36806289, // 49 40154162, // 50 45525133, // 51 51262490, // 52 57383988, // 53 63907911, // 54 70853089, // 55 80700831, // 56 91162654, // 57 102265881, // 58 114038596, // 59 126509653, // 60 146308200, // 61 167244337, // 62 189364894, // 63 212717908, // 64 237352644, // 65 271975263, // 66 308443198, // 67 346827154, // 68 387199547, // 69 429634523, // 70 474207979, // 71 532694979, // 72 606322775, // 73 696381369, // 74 804225364, // 75 931275828, // 76 1108571463, // 77 1309482881, // 78 1535687304, // 79 1788937098, // 80 2071061777, // 81 0, // 82 }; C1 code right from IDA, for PvE. For PvP/PK/Sieges it's 1/4 of calculated value Edited September 22, 2019 by MasterToma
0 Nevermind25 Posted September 20, 2019 Posted September 20, 2019 Hello, i try to help you You can put it on a player action or creature action like "on die" and play with mathematics for the value of nExpDec int User::ExpDown(int nExpDec) { typedef int (*f)(User*, int); return f(0x8040F0L)(this, nExpDec); } void User::SetExpDown(int nExpDec) { try { expDrop = nExpDec; } catch(...) { return; } } Dont let L2 OFF/PTS die!
0 Rootware Posted September 20, 2019 Author Posted September 20, 2019 @Nevermind25 me need an formula, like baseLevelLossExp +levelLossModifier - skillLuckyExpPenaltyModifier .... Bla_Bla_BLa.
0 pada Posted September 20, 2019 Posted September 20, 2019 i think Function User::GetDefaultExpDownValue Is what you are looking for
0 Nevermind25 Posted September 21, 2019 Posted September 21, 2019 6 hours ago, Rootware said: @Nevermind25 me need an formula, like baseLevelLossExp +levelLossModifier - skillLuckyExpPenaltyModifier .... Bla_Bla_BLa. hmm if you think, the loss of experience is about a 4%. Then the calc must be down = 0.96 * Exp_of_the_current_level ? in the extenders, lin2panel and in other places you can find the exp table for each level.
0 Rootware Posted September 21, 2019 Author Posted September 21, 2019 7 hours ago, pada said: i think Function User::GetDefaultExpDownValue Is what you are looking for Where locates this function? L2Server.exe, CacheD.exe? 3 hours ago, Nevermind25 said: hmm if you think, the loss of experience is about a 4%. Then the calc must be down = 0.96 * Exp_of_the_current_level ? in the extenders, lin2panel and in other places you can find the exp table for each level. At this moment, after L2OFF tests, i know what loss experience not static value and calculates from many conditions. I asked about formula for calculate this. I know what for exp loss also affected from clan wars, sieges, level loss %, clan skills, etc.
0 Paradise Posted September 21, 2019 Posted September 21, 2019 I don’t think you can find the original formula unless you dig enough with IDA, or get an idea from C1 since @MasterToma has already his own c1 sources
0 Rootware Posted September 21, 2019 Author Posted September 21, 2019 @PARADISE as i know at this moment, C1 and C4 exp loss formulas are different. Maybe i'm wrong.
0 Anarchy Posted September 21, 2019 Posted September 21, 2019 L2Server.exe -> User::Die -> look for call to User::ExpDown and work your way back from there, you'd need to know asm pretty well and have a spare few days to figure it out, I don't have the time for academic endeavors such as that these days or I'd attempt it If you're friendly with the advext guys you can bet they've already rewrote the whole User::Die func in a few of their exts (never been a fan of that style of working, porting whole func to C++ just for a small fix but hey to each their own), if they feeling nice maybe they'll give some info to you
0 guytis Posted September 22, 2019 Posted September 22, 2019 In C4 exe.... 0x545280 double __fastcall GetExpDiePenalty(int level) { double levelFactor; // xmm2_8 levelFactor = 10.0 - (double)(level - 1) * 0.125; if ( levelFactor <= 4.0 ) levelFactor = 4.0; return 0.0 - (double)(g_expPenalty[level] - g_expPenalty[level - 1]) * (levelFactor / 100.0); }
0 MasterToma Posted September 23, 2019 Posted September 23, 2019 (edited) So, as expected - raw penalty formula in C4 is the same as in C1. Trick is, that calculated by GetExpDiePenalty() value is modified later on, taking into account other factors (it's only pve/pvp factors in C1, in C4 might be more) Edited September 23, 2019 by MasterToma
0 Rootware Posted September 23, 2019 Author Posted September 23, 2019 Thanks @MasterToma for info. Now me need to research why i got over 10% exp loss on the 10 level with level loss.
0 guytis Posted September 24, 2019 Posted September 24, 2019 I have this in case it helps you. pSD = this_->base.d.pSD; nRace = pSD->nRace; nSex = pSD->nSex; nClass = pSD->nClass; nLevel = pSD->nLevel; nExp = pSD->nExp; if ( LOBYTE(this_->base.d.f_height_damage) && !dword_C6B880 ) { if ( BYTE5(this_->base.d.shieldDefenceRate) && (v70 = v80, v71 = v81, v72 = v82, (v28 = sub_424B90(&unk_C476F0, &v70, 11)) != 0) ) { ExpP1 = GetExpDiePenalty(this_->base.d.pSD->nLevel) * *(v28 + 432); this_->base.d.unk_BA0 = ExpP1; nExp = User::ExpDown(this_, ExpP1); v66 = *(v28 + 440); } else if ( v14 ) { if ( v16 ) { this_->base.d.unk_BA0 = 0; } else { ExpP2 = GetExpDiePenalty(this_->base.d.pSD->nLevel) * 0.25; this_->base.d.unk_BA0 = ExpP2; nExp = User::ExpDown(this_, ExpP2); if ( pEnemy_ ) { pEnemyUser = (pEnemy_->vtable->base.base.MemoryObject__CastUser)(pEnemy_); if ( pEnemyUser ) { pledge = User::GetPledge(pEnemyUser); pledge2 = User::GetPledge(this_); if ( pledge || pledge2 ) CPledge::UpdateSiegeKillDeathPoint(pledge, pledge2); } } } } else { v34 = GetExpDiePenalty(this_->base.d.pSD->nLevel); this_->base.d.unk_BA0 = v34; nExp = User::ExpDown(this_, v34); } }
0 Rootware Posted September 24, 2019 Author Posted September 24, 2019 @guytis v14 - it's isPvP() and v16 it's isArenaZone()?
Question
Rootware
Anyone can tips me the formula for calculate death Exp loss for players? Or decompiled functions, or place where it calculates in L2OFF (L2Server.exe, CacheD.exe)?
Thanks in advance.
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