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Posted (edited)

Hey,  correct me if i am wrong, but what i have noticed that 99% interlude packs still have this bug. I saw this in Acis, Frozen, Mobius and actually in all older packs.

 

DIFF:

Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java
===================================================================
--- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java	(revision 5)
+++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java	(working copy)
@@ -34,7 +34,7 @@
 		writeD(_activeChar.getX());
 		writeD(_activeChar.getY());
 		writeD(_activeChar.getZ());
-		writeD(_activeChar.getHeading());
+		writeD(0);
 		writeD(_activeChar.getObjectId());
 		writeS(_activeChar.getName());
 		writeD(_activeChar.getRace().ordinal());
@@ -180,7 +180,7 @@
 		
 		writeD(_activeChar.getAppearance().getNameColor());
 		
-		writeD(0x00); // isRunning() as in UserInfo?
+		writeD(_activeChar.getHeading());
 		
 		writeD(_activeChar.getPledgeClass());
 		writeD(_activeChar.getPledgeType());

 

Edited by Vilmis
  • Like 4
  • Thanks 2
Posted (edited)
		writeC(0x03);
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		writeD(_activeChar.getHeading()); /* Removing this because it's Vehicle ID */

You are fixed character model heading only for known players, but for self in UserInfo forgot.

Edited by Rootware
Posted (edited)
43 minutes ago, Rootware said:

		writeC(0x03);
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		writeD(_activeChar.getHeading()); /* Removing this because it's Vehicle ID */

You are fixed character model heading only for known players, but for self in UserInfo forgot.

I know this and yep, it's vehicle id.
Btw, what's about userinfo i think this  is client bug (ncsoft bug) or am i wrong? UserInfo even can not send heading. That's why never tried to fix it. I saw this bug in new clients and etc.

Edited by Vilmis
  • Like 1
Posted (edited)
1 hour ago, Vilmis said:

I know this and yep, it's vehicle id.
Btw, what's about userinfo i think this  is client bug (ncsoft bug) or am i wrong? UserInfo even can not send heading. That's why never tried to fix it. I saw this bug in new clients and etc.

 

When you entering to the world you can see own/another character always with wrong heading. It's client bug, because model in client always spawns w/o server heading - always look to the east. While teleporting the heading saving and processing correct for all characters own or another.

Edited by Rootware
Posted
32 minutes ago, Rootware said:

 

When you entering to the world you can see own/another character always with wrong heading. It's client bug, because model in client always spawns w/o server heading - always look to the east. While teleporting the heading saving and processing correct for all characters own or another.

I know that as well, mate, but thanks for your info.
For example: UserInfo doesn't send heading at all, but for some reason many l2j packs still have this heading in UserInfo. Instead of heading should be vehicle id as well, but not heading.

Posted (edited)
1 hour ago, Vilmis said:

I know that as well, mate, but thanks for your info.
For example: UserInfo doesn't send heading at all, but for some reason many l2j packs still have this heading in UserInfo. Instead of heading should be vehicle id as well, but not heading.

 

Sure. You are right, my mistake. I meant TeleportToLacation packet. You can send him with special params (for disable black screen for teleport) after UserInfo packet while character entering onto the world and you will see correct character rotation.

Edited by Rootware
  • Like 1
Posted (edited)

the only heading mistake on mobius god clients* is on teleport etc  

 

i havent see something else wrong

 

 

edit* i just read u talk about c6

 

my bad

Edited by Pamela32
Posted (edited)

It has been fixed since Kamael on L2J, so postIL chronicles, and probably few downgrades, aren't impacted.

 

If you ask "why", I would answer "why not" ? If we use a base L2J IL, we inherit from all L2J issues. Whoever use L2J IL shares a common pool of issues than people can eventually see and fix.

 

I won't blame you if you don't have EventTrigger, ShortCutDelete (than L2J doesn't even have nowadays, btw), ExDuelEnemyRelation or ExMPCCPartyInfoUpdate packets. Or one of the 20+ PvP event.

 

It's all about seeing it, first. That's simply tell you than every project shares the same mommy DNA.

 

Ty for the find.

 

@sotid Everytime you addKnownObject a Player on your knownlist. Which is : teleport and enterworld. Few appreciations of that edit is on a market, people won't be on the same heading anymore, or if you want to backstab correctly a Player (which didn't yet move) upon teleport on pvp grounds.

Edited by Tryskell
  • Like 1
Posted
23 minutes ago, Tryskell said:

@sotid Everytime you addKnownObject a Player on your knownlist. Which is : teleport and enterworld. Few appreciations of that edit is on a market, people won't be on the same heading anymore, or if you want to backstab correctly a Player (which didn't yet move) upon teleport on pvp grounds.

Thank you!

Posted (edited)
4 minutes ago, sotid said:

Thank you!

 

For self teleport heading, you have to correctly address Player heading upon TeleportToLocation packet. CharInfo is only for others people who are appearing on a zone you are "seeing the first time".

 

Will be part of aCis rev 382, it is validated on L2OvC.

Edited by Tryskell
Posted
59 minutes ago, Tryskell said:

 

For self teleport heading, you have to correctly address Player heading upon TeleportToLocation packet. CharInfo is only for others people who are appearing on a zone you are "seeing the first time".

What you want do in TeleportToLocation packet? It doesn't have heading in interlude packet. Also, on teleport you don't need add correction or something like that for heading, because heading stays same after teleport and broadcasting correctly for others. 
Just only one main problem is to fix heading on first log in for yourself, because it's a visual bug of UserInfo which doesn't send heading at all.

Posted
2 minutes ago, Vilmis said:

What you want do in TeleportToLocation packet? It doesn't have heading in interlude packet. Also, on teleport you don't need add correction or something like that for heading, because heading stays same after teleport and broadcasting correctly for others. 
Just only one main problem is to fix heading on first log in for yourself, because it's a visual bug of UserInfo which doesn't send heading at all.

 

Try this up.

 

	@Override
	protected final void writeImpl()
	{
		writeC(0x22);
		
		writeD(_objectId);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_isFastTeleport ? 1 : 0); // 0 - with black screen, 1 - fast teleport (for correcting position)
		writeD(_heading);
	}

 

Posted (edited)
1 hour ago, Rootware said:

 

Try this up.

 


	@Override
	protected final void writeImpl()
	{
		writeC(0x22);
		
		writeD(_objectId);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_isFastTeleport ? 1 : 0); // 0 - with black screen, 1 - fast teleport (for correcting position)
		writeD(_heading);
	}

 

Did you try? This „FastTeleport“ works in interlude, but heading doesn't look like would be working as i mentioned before or maybe i'm wrong? You can add almost everything whatever you want to writeImpl() if they are in the bottom they won't break the packet.

btw, if  TeleportToLocation would send heading which means //goup should fix your heading when entered to world again and have heading from database, but it doesn't.

Edited by Vilmis

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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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