Jump to content

DONATE FOR HELP Exileddvp get his 10 e BACK!


Recommended Posts

Posted (edited)

His topic

This is a donation topic for support exiledvp user!

 

gGQsjuw.jpg

 

The guy can't affort aCis svn as he need a quick fix. 

1e Donation = 1 Hope !

 

Help us to give this guy love and hope and succeed into his server. The fix must be bough till 3/20/2019!

We are all here to make this happe!

 

If you want to support post a troll face at the comment! 

Thanks a lot.

 

TOTAL MONEY RECEIVED: 1 EURO

Edited by Kara`
Posted

Ok friend, you like to make a lot of fun and drama, ok :)

So help me fix this issue in interlude

 

In giran by default heading is: all players look to the giran temple

 

Player 1 - heading to the left 

Player 2 - heading to the right

Player 3 - heading to the opposite side of Giran Temple

Player 4 - this is me, i walk arround town and i see this players heading (how i described up)

Problems i have:

- if i teleport in giran i will see all players heading ( looking at giran temple )

- if i go far away enough for npcs and players to dissapear and i come back, i will see again all players with same heading ( looking at giran temple )

- if i relog, after i login back, i will see all players heading in same direction: looking at giran temple.

 

How i fix this issue?

I want all players to keep heading all the time whatever they do

Posted (edited)

You got multiple issues :

* First one is about knownlist (players being far enough and refresh them, or relog event - both those 2 actions is supposed to fire addKnownObject from knownlist sytem)

* Second one is about teleport (if and only if the region is the same).

 

For the first problem (and another similar problem can be tested if a player A casts a skill while a player B teleports near him, in 99% of L2J projects you won't have any refresh and skill won't be visually shown for player B) is about AbstractAI#describeStateToPlayer(Player player) which misses packet calls. The only refresh which actually exists is about if player A is moving, but if he doesn't move then informations aren't sent.

 

The second problem, which has been solved on aCis, is about TeleportToLocation packet which is supposed to get heading information.

 

Here's my troll face for the support :

 

:troll:

Edited by Tryskell
Posted (edited)
2 hours ago, Exiledvp said:

I want when relog/respawn/go far away and come back/teleport to see all players with real heading value ( not reseted )

 

You have to edit AbstractAI#describeStateToPlayer(Player player). Probably a ValidateLocation could solve the issue.

 

But if you begin to edit that, than you should solve more important similar issues. Social actions, casting skills, attack stance,... Basically any action, except movement, isn't sent.

Edited by Tryskell
Posted
3 hours ago, Exiledvp said:

I want when relog/respawn/go far away and come back/teleport to see all players with real heading value ( not reseted )

 

 

I already posted the reason for fix heading issue. You need only add some change. This work take from you around 30-40 minutes.

Posted
On 3/15/2019 at 1:03 AM, Rootware said:

 

 

I already posted the reason for fix heading issue. You need only add some change. This work take from you around 30-40 minutes.

where?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello everyone, I am selling the complete AdvExt64 FULL Extender for L2OFF PTS Interlude servers, including the complete source code.   Note: This is NOT the Vanganth extender. This is the complete, fully featured Interlude advext64 extender its full source code. Here is a breakdown of the key features included in this extender:   💻 Source Code Included   Full Extender Source: Modify, compile, and add your own custom features with zero limitations   ⚔️[NEW] Boss Spawns & Global Announcements   Boss Management (BossSpawn.txt): Full control over the exact spawn coordinates and respawn times for any Raid or Epic Boss. Auto-Announce: The server will automatically send a global announcement whenever a normal Raid Boss or Epic Boss spawns (supports custom chat colors). 🏪 Exclusive Systems (OtherSettings) [SearchStore] Costume system; Skins Clan Crest on NPCs:   🌟 Core Systems & Quality of Life AIO (All-In-One) System Premium & VIP System Offline Trade & Market Custom NPC Buffer Extended Teleports Buff Store System: Buff Item Fast Load L2Npc Multi-language System   ⚔️ [NEW] Event Engine (Fully Automated) Good vs Evil (GVE) & All vs All (AVA): Team vs Team (TvT) Capture the Flag (CTF): Last Hero (DeathMatch) Party Death "Server First" Promos: Custom Drop Events Vip System Newbie Rates: ⚙️ Custom Gameplay Mechanics Daily/Weekly/Monthly Missions: Advanced Enchant System: Attribute System Special Map Areas: Olympiad Extras: PvP/PK Systems: In-Game Mail Clan Search Seach Store Bot Report   🛡️ Security & Administration Anti-Bot Integrations:  Patch & HWID Protection: Builder System Jail & Chat Filter System   Price: 500 USD Contact Telegram: @TrakinasXP      
    • [SIZE=4][B]🇨🇦 NEWCANADA40 — 40% OFF VPS in Canada (Toronto)[/B][/SIZE] We are excited to announce the launch of our new location — Toronto, Canada. [B]Promo code:[/B] NEWCANADA40 [B]Discount:[/B] 40% on VPS orders [B]Valid until:[/B] June 7 ✔ New Canadian location ✔ Excellent North American connectivity ✔ Fast server deployment ✔ Suitable for any project [B]How to activate:[/B] — Visit our website — Select Canada (Toronto) as your location — Enter the promo code during checkout 👉 [url=https://bit.hosting]https://bit.hosting[/url] [I]The offer is valid for new Toronto VPS orders until June 7, 2026.</I>
    • Thanks for the collection and the free advertising! These files have been in the public domain for a long time — you just saved people the trouble of searching. A true fan. 😄 Just to clarify for everyone reading: these files have nothing to do with this topic. They are 10+ year old builds, and since various third-party modifications exist in the wild, we cannot guarantee what may have been added or changed in those versions. Use them at your own risk. We have absolutely no judgment toward those who are on a tight budget and can't afford our current builds — these old shared files might genuinely help you get started. Just use them carefully and at your own risk. And please don't judge developers for the mistakes they made early in their careers — every developer goes through stages of growth, and what you see in those old builds is simply a snapshot of where we were back then. We've come a long way since. If you're interested in our older builds, we have a dedicated thread for that with significantly reduced prices — very accessible for any budget. We have also recently resumed full technical support for legacy builds, handled by a separate team that doesn't interfere with our private development direction for larger projects. You can find our legacy builds here: Our OLd L2-scripts Packs Actual revisions Our current private sources are a completely different story — which is exactly what this thread is about. Too bad all your time goes into collecting other people's old code instead of developing your own project. Though judging by "L2MID is currently offline, we will come back soon in 2026" — you clearly have plenty of time on your hands. 😉
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..