Jump to content
  • 0

Item restriction


Question

15 answers to this question

Recommended Posts

  • 0
Posted

Similar to oly restrictions.

 

2 things you should care about.

1st) check the type while entering at the event or teleporting? idk, and unequip it

2nd) when useItem will launch

  • 0
Posted
5 minutes ago, melron said:

Similar to oly restrictions.

 

2 things you should care about.

1st) check the type while entering at the event or teleporting? idk, and unequip it

2nd) when useItem will launch

the problem is that im forcing the player to equip a specific id but while the event is running he can change it 

  • 0
Posted
2 minutes ago, Sidereal Day said:

the problem is that im forcing the player to equip a specific id but while the event is running he can change it 

can you be more descriptive? give us examples or atleast give some code to help you

  • 0
Posted
2 minutes ago, melron said:

can you be more descriptive? give us examples or atleast give some code to help you


public boolean canUseItem(PlayerEventInfo player, ItemData item)
	{
		if(item.getItemId() == _bowItemId && item.isEquipped())
			return false;
  		return super.canUseItem(player, item);
	}

i want to make this part of code to

{
if(item.getItemId() != _bowItemId)
			player.sendMessage(LanguageEngine.getMsg("you cant use another weapon than the Bow"));
}

something like this 

  • 0
Posted
8 minutes ago, Sidereal Day said:


public boolean canUseItem(PlayerEventInfo player, ItemData item)
	{
		if(item.getItemId() == _bowItemId && item.isEquipped())
			return false;
  		return super.canUseItem(player, item);
	}

i want to make this part of code to


{
if(item.getItemId() != _bowItemId)
			player.sendMessage(LanguageEngine.getMsg("you cant use another weapon than the Bow"));
}

something like this 

you confused me. you have a method with name canUseItem.

You are checking if the item id is equal to ex. 7575 (db) and if yes & is equipped you returning false ? it means you cant use that? so you cant even unequip it?

 

you have to edit your method and check only the item id. so..

 

 

public boolean canUseItem(PlayerEventInfo player, ItemData item)
	{
		if(!item.isEquipped())
			return item.getItemId() == _bowItemId;
  		return super.canUseItem(player, item);
	}

 

 

  • 0
Posted
18 minutes ago, melron said:

you confused me. you have a method with name canUseItem.

You are checking if the item id is equal to ex. 7575 (db) and if yes & is equipped you returning false ? it means you cant use that? so you cant even unequip it?

 

you have to edit your method and check only the item id. so..

 

 


public boolean canUseItem(PlayerEventInfo player, ItemData item)
	{
		if(!item.isEquipped())
			return item.getItemId() == _bowItemId;
  		return super.canUseItem(player, item);
	}

 

 

will this code force the player to use only 1 specific id ? because thats what im trying to do 

  • 0
Posted

If your code is working fine, but it's missing check onEquip. Why not simply go to (Request)UseItem, from memory, and add a check like 

 

if (player.isInEvent() && item.getId() != 7575)

{

   player.sendMessage("you can only equip 7575 Id".);

   return;

  • 0
Posted (edited)
11 minutes ago, SweeTs said:

If your code is working fine, but it's missing check onEquip. Why not simply go to (Request)UseItem, from memory, and add a check like 

 

if (player.isInEvent() && item.getId() != 7575)

{

   player.sendMessage("you can only equip 7575 Id".);

   return;



Use Code tag next time. Last time i warn you.

 

@Sidereal Day you can simply go in UseItem.java (or idk on which project you're working on) and add a simple check as SweeTs said such as:

 

if (item.getItemType() == L2WeaponType.BOW)
{
	return;
}

To block BOW from any specific event you want.

Edited by Kara`
  • 0
Posted

He want to block all, allow one kind of a wep, so yeah. Item Id check, as I suggested, is better, easier, faster.

 

@Kara`

Ps: next time share code which uses enum :3

  • 0
Posted (edited)

If i only could turn my logical idea on code it would be so easy, as sweets said  i just want to prevent the player to use another weapon than my specific id on this event , so i think im going to use that code sweets said 

 

----EDIT----

what return should i use because my class is public boolen not void so i cant return nothing

Edited by Sidereal Day
  • 0
Posted

False. Eventually you could add a check regarding item type / instance. So, you will restrict only weapon type items, so you can freely change armor and such.

  • 0
Posted
9 hours ago, SweeTs said:

False. Eventually you could add a check regarding item type / instance. So, you will restrict only weapon type items, so you can freely change armor and such.

can you explain further what you mean by "(Request)UseItem, from memory" ?

  • 0
Posted
54 minutes ago, Sidereal Day said:

can you explain further what you mean by "(Request)UseItem, from memory" ?

The file, it's name, RequestUseItem.java or UseItem.java. Normally it's UseItem.java, under network/clientpacket.

 

I would put the check directly there.

  • 0
Posted
34 minutes ago, SweeTs said:

The file, it's name, RequestUseItem.java or UseItem.java. Normally it's UseItem.java, under network/clientpacket.

 

I would put the check directly there.

ok found it , one more question if if the method is IsInEvent so the function will work for the rest of the events ? and 1 more, to validate the check on the ItemUse i have to add a return on canUseItem variable ?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Lineage 2 Interlude L2OFF Server Based on H5 Files   Are you looking to start your own Lineage 2 server? This is your chance! I’m selling a 100% functional server based on Official L2OFF H5 files, adapted to the Interlude version. Main Features: Based on official L2OFF H5 files, perfectly configured for Interlude. Includes the full source code, allowing you to fully customize the server to fit your needs. Fully working events, such as: TvT (Team vs. Team) CTF (Capture the Flag) Tons of custom content added, keeping the balance and original essence of the game. Why choose this project? The server is fully functional and optimized, ready to launch. You can test the server before purchasing, with access to a GM character to explore all features. Comes with everything you need to make your project a success, both technically and in terms of content. Interested? Feel free to contact me! If you need more information or would like to schedule a test, I’m happy to answer any questions.   Auto Create Accounts Client Test Server: DOWNLOAD   Price: 600 usd Source price: send pm. Discord: Guytis#6760 Skype: gustavoorellano@hotmail.com  
    • Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum   Hello Everyone,  finally, the moment has arrived: I'm launching my own server, L2Aurum!   L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2] Grand Opening 21.02.2025 [20:00 GMT+2]     Experience Rates: x300 Skill Points Rates: x300 Adena Drop: x300 Premium Accounts: x2 Drop Rates: x1 Spoil Rates: x1 Quest Rates: x1 Only one account per player, no dualboxing allowed. Everything is earned through gameplay, no pay-to-win mechanics. No server wipes—your progress is permanent. Fair play is a priority, with no room for corruption. All players are treated equally, no special favors.     Buffs slots: 26+4, all buffs in NPC and Scheme System. Custom Armors: Aurum Apella Armor Custom Weapons: Aurum Weapon Custom Accessories: +300 P.Def & M.Def Tattoos: Mage & Fighter & Custom Shirts Custom Jewels: New Grand Bosses Auto Farm is FREE for everyone. Status Noblesse: Barakiel. Player Spawn Protection: 10 seconds. Geodata e Panthodes: ENABLED. All Commands are visible in .menu. System 2 Bishop Per Party: ENABLED. Boss Protect - Anti-Zerg: ENABLED.     Siege Duration: 2 hours (120 minutes). Siege Period: Every 7 days. Castle Reward: 100E Per Castle. Available Castles: Rune Aden Giran Giran Siege: Every Friday 20:00 GMT +2. Aden Siege: Every Saturday 20:00 GMT +2. Rune Siege: Every Sunday 20:00 GMT +2. Main Clan: 40 Members max. Royal Clan: 12 Members max. Knight Clan: 7 Members max. Alliance: You can have only 1.     Epic Boss Valakas: Monday 22:30 (GMT+2) Zaken: Tuesday | Thursday 22:30 (GMT+2) Queen Ant: Monday | Wednesday 22:30 (GMT+2) Baium: Friday 22:30 (GMT+2) Antharas: Saturday 22:30 (GMT+2) Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2) Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)   Raid Boss  Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours Ember: Every Day Respawn 3-4 hours Lilith: Every Day Respawn 3-4 hours Anakim: Every Day Respawn 3-4 hours Queen Shyeed: Every Day Respawn 3-4 hours Golkonda: Every Day Respawn 3-4 hours Shuriel: Every Day Respawn 3-4 hours Varka's Hero Shadith: Every Day Respawn 3-4 hours Ketra's Hero Hekaton: Every Day Respawn 3-4 hours Varka's Mos: Every Day Respawn 3-4 hours Chief Horus: Every Day Respawn 3-4 hours Ketra's Tayer: Every Day Respawn 3-4 hours Chief Brakki: Every Day Respawn 3-4 hours Sailren: Every Day Respawn 02:00   🥳🥳🥳🥳 I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.      Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum
  • Topics

×
×
  • Create New...