Is there any way to add a packet in the game? I want to add a new enchant book, I've done everything on the client but I'm missing the server side, I've created a 'RequestExEnchantSkillGOD' class that looks like 'RequestExEnchantSkillSafe', and I added it in L2GamePacketHandler, but it does not work, does anyone know if there is a way?
Packet i want to add:
Spoiler
Added in L2GamePacketHandler:
Spoiler
I have the client-side working fine:
Spoiler
But when I click on it nothing happens with my packet.
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Hello everyone,
Im Looking for a database wich was used on a live server.
If anyone has one Laying around, it would be nice if you could share it with me.
Ofcourse you can delete the User Mail Adresses. Its just for Private purpose, im making a webinterface just for fun and wanted to have a database wich is "filled" with Real data. If anyone is intrested, i could share the webinterface later for free when i Finished the Project.
Thanks
Interlude, At the moment I'm already able to compile and decompile, now I just need to make the files connect, that's all I need, inside my Skill.usk I couldn't see anything that's inside my LineageEffect.u, that's all I need, can you help me?
Question
BioKryptY
Is there any way to add a packet in the game? I want to add a new enchant book, I've done everything on the client but I'm missing the server side, I've created a 'RequestExEnchantSkillGOD' class that looks like 'RequestExEnchantSkillSafe', and I added it in L2GamePacketHandler, but it does not work, does anyone know if there is a way?
Packet i want to add:
Added in L2GamePacketHandler:
I have the client-side working fine:
But when I click on it nothing happens with my packet.
But isnt works.
Thanks in advance.
Edited by BioKryptYmissing things
9 answers to this question
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