But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
# If True GEODATA
AllowGeodata = True
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
#Motion keyboard (arrows)
AllowMoveWithKeyboard = False
# Increase to Z for packages
ClientZShift = 16
# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True
# The minimum difference between the layers
MinLayerHeight = 64
# The maximum height of the step for geodata
MaxZDiff = 64
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
#Smooths the way #
# It should be disabled only for debugging
PathClean = True
# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2
# The maximum height of the step to find a way
PathFindMaxZDiff = 32
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Do your self a favour and keep your mouth shut up. I'm really getting tired of people like you. It seems like this forum has the most toxic members.
Can you share those „unsolved“ bugs? Just bla, bla, bla, but nothing to prove, right? Always the same with you when you see my project name and always you got what to say bad about me or my project. This is your plan write something bad about others just to get more customers to yourself? Ah, those rotten people everywhere around us.
do your self a favour and delete l2joriblaeh unless you are not serious and you are making server for fun and dont care about unsolvable bugs
plus any other project i can help you with a donate panel fully tested and working.
Hello, I understand your concern, it is simply a lineage2 server, which can also run in a secure environment for example inside a Virtual Machine.
If you don't know how to make a VM, you could try VirtualBox, install Windows server and you can do your tests safely.
Best regards.
Question
lagunyve
Hello everyone,
I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5.
But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Regards.
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