Jump to content

Recommended Posts

Posted (edited)

download

 

i did not tested this yet so be carefull and make an backup of your client first

 

there is a problem with grass and light ! so i need to do more tests !

or ask demev !

 

i tried on a custom client high five with an added custom map made by demev

allso tryed an retail map like 22_22.unr giran

and it opened just fine

i duno if it works on other clients

 

just extract the L2Editor folder from arhive to your main client folder not system

 

open the UnrealEd.exe and wait some wile, depends on your cpu

after that go to   view -> advanced settings -> editor -> advanced -> autosave -> off

 

preview

 

Edited by puredemonsss
  • Like 2
  • Thanks 1
  • Upvote 1
Posted

glad we have it here now !  finally ! right ?

 

so i opened and tested  high five retail 16_15.unr and tried to add some stuff ands its ok !

 

but demev the grass is a problem, ist there another way to add it except the L2smr.jar ?

Posted (edited)
12 minutes ago, puredemonsss said:

glad we have it here now !  finally ! right ?

 

so i opened and tested  high five retail 16_15.unr and tried to add some stuff ands its ok !

 

but demev the grass is a problem, ist there another way to add it except the L2smr.jar ?

L2smr is good enough... and with baked lights combination (3ds max render to texture option, with corona/v-ray/mental ray/arnold etc) to make better lighting in level.

You even can make fake PBR on whole level using baked lights/reflections etc. Like i did old time ago with Towers from LOL, and Asuki with custom weapons.

Edited by deMEV
Posted
Just now, deMEV said:

L2smr is good enough with baked lights combination (3ds max render to texture option, with corona/v-ray/mental ray/arnold etc) to make better lighting in level.

so its the same old 3ds max tehnique

thanx for the info !

  • 2 weeks later...
  • 6 months later...
Posted (edited)

Is there still life in this project? :) What's with this random black foilage showing up everywhere?

 

Unbenanngggggt.png

Edited by Finn
Posted (edited)
On 7/9/2019 at 3:14 PM, Finn said:

Is there still life in this project? :) What's with this random black foilage showing up everywhere?

 

Unbenanngggggt.png

 

is "ground detail" property, if you delete decolayers it will disappear and will have no effect on that map.

decolayers_il.jpg

 

or disable

dec_des.jpg

Edited by SGER@fjs
new info
  • 2 weeks later...
Posted

Yes I know about deco layers used for foilage and debris. But its displayed everywhere. Even in towns where no ground detail should be.

  • 2 months later...
  • 6 months later...
  • 6 months later...
Posted
1 hour ago, dead-end said:

Hey, when i open an .unr file it says that the files included inside the .unr are missing, how i fix that?

UnEditor-Prelude-Complete-Package\MAPS

map files should preferably be placed in the maps section of the engine

Posted
On 10/25/2020 at 3:28 PM, AlisaCodeDragon said:

UnEditor-Prelude-Complete-Package\MAPS

map files should preferably be placed in the maps section of the engine

Hello, inside the folder L2Editor i should create a maps folder? 
This is what i did:

https://ibb.co/726wQtR

i try to open a map and i get this error:

https://ibb.co/WVr4cp6

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..