puredemonsss Posted December 17, 2018 Posted December 17, 2018 (edited) download i did not tested this yet so be carefull and make an backup of your client first there is a problem with grass and light ! so i need to do more tests ! or ask demev ! i tried on a custom client high five with an added custom map made by demev allso tryed an retail map like 22_22.unr giran and it opened just fine i duno if it works on other clients just extract the L2Editor folder from arhive to your main client folder not system open the UnrealEd.exe and wait some wile, depends on your cpu after that go to view -> advanced settings -> editor -> advanced -> autosave -> off preview Edited December 18, 2018 by puredemonsss 2 1 1
deMEV Posted December 17, 2018 Posted December 17, 2018 it's same as SHA: 9f07afd47ba75cfef9b792073d5d52ef0860f239 *UnrealEd.exe
puredemonsss Posted December 17, 2018 Author Posted December 17, 2018 glad we have it here now ! finally ! right ? so i opened and tested high five retail 16_15.unr and tried to add some stuff ands its ok ! but demev the grass is a problem, ist there another way to add it except the L2smr.jar ?
deMEV Posted December 17, 2018 Posted December 17, 2018 (edited) 12 minutes ago, puredemonsss said: glad we have it here now ! finally ! right ? so i opened and tested high five retail 16_15.unr and tried to add some stuff ands its ok ! but demev the grass is a problem, ist there another way to add it except the L2smr.jar ? L2smr is good enough... and with baked lights combination (3ds max render to texture option, with corona/v-ray/mental ray/arnold etc) to make better lighting in level. You even can make fake PBR on whole level using baked lights/reflections etc. Like i did old time ago with Towers from LOL, and Asuki with custom weapons. Edited December 17, 2018 by deMEV
puredemonsss Posted December 17, 2018 Author Posted December 17, 2018 Just now, deMEV said: L2smr is good enough with baked lights combination (3ds max render to texture option, with corona/v-ray/mental ray/arnold etc) to make better lighting in level. so its the same old 3ds max tehnique thanx for the info !
sacrifice Posted December 30, 2018 Posted December 30, 2018 (edited) I have a question the unr are they encrypted for Fafurion Chronicle?is there a program to decrypt them Edited December 31, 2018 by sacrifice
Finn Posted July 9, 2019 Posted July 9, 2019 (edited) Is there still life in this project? :) What's with this random black foilage showing up everywhere? Edited July 9, 2019 by Finn
SGER@fjs Posted July 10, 2019 Posted July 10, 2019 (edited) On 7/9/2019 at 3:14 PM, Finn said: Is there still life in this project? :) What's with this random black foilage showing up everywhere? is "ground detail" property, if you delete decolayers it will disappear and will have no effect on that map. or disable Edited July 11, 2019 by SGER@fjs new info
Finn Posted July 19, 2019 Posted July 19, 2019 Yes I know about deco layers used for foilage and debris. But its displayed everywhere. Even in towns where no ground detail should be.
dead-end Posted October 25, 2020 Posted October 25, 2020 Hey, when i open an .unr file it says that the files included inside the .unr are missing, how i fix that?
AlisaCodeDragon Posted October 25, 2020 Posted October 25, 2020 1 hour ago, dead-end said: Hey, when i open an .unr file it says that the files included inside the .unr are missing, how i fix that? UnEditor-Prelude-Complete-Package\MAPS map files should preferably be placed in the maps section of the engine
dead-end Posted October 27, 2020 Posted October 27, 2020 On 10/25/2020 at 3:28 PM, AlisaCodeDragon said: UnEditor-Prelude-Complete-Package\MAPS map files should preferably be placed in the maps section of the engine Hello, inside the folder L2Editor i should create a maps folder? This is what i did: https://ibb.co/726wQtR i try to open a map and i get this error: https://ibb.co/WVr4cp6
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