GhostOfSoul Posted October 29, 2018 Posted October 29, 2018 hello guys i need help with extractable items how can i set in extractable items 5 different items with 100% chance? e.g i tryed this but the chance must be all together 100% so it doesn't work Spoiler # new extractable item 19800;57,1,100,58,1,100,59,1,100 also i tryed this and i didnt get error but when i right click on item it says "nothing happend" Spoiler # new extractable item 19800;57,1,58,1,59,1,100 thanks Quote
0 expll0 Posted October 29, 2018 Posted October 29, 2018 try - 23,1,2386,1,43,1,68,1,1835,3000,1539,10,100 Quote
0 GhostOfSoul Posted October 30, 2018 Author Posted October 30, 2018 12 hours ago, expll0 said: try - 23,1,2386,1,43,1,68,1,1835,3000,1539,10,100 whats the difference with that i post? and where is exctracable item id ? # new extractable item 19800;57,1,58,1,59,1,100 Quote
0 expll0 Posted October 30, 2018 Posted October 30, 2018 diference is in this (;) - (,) did you even try? Quote
0 expll0 Posted October 30, 2018 Posted October 30, 2018 (edited) <set name="item_skill" val="2308-7" /> skills <skill id="2308" levels="36" name="Event Item"> <!-- Confirmed CT2.5 --> <table name="#extractableItems"> 8980,1,17,1000,100 8989,1,1341,1000,100 8997,1,1342,1000,100 9008,1,1343,1000,100 9016,1,1344,1000,100 9027,1,1344,1000,100 23,1,2386,1,43,1,68,1,1835,3000,1539,10,100 9040,1,9041,1,9042,1,9043,1,9044,1,9053,1,100 9054,1,9055,1,9056,1,9057,1,9128,1,100 9067,1,9068,1,9069,1,9070,1,9071,1,9072,1,100 9081,1,9082,1,9083,1,9084,1,9085,1,9086,1,100 9094,1,9095,1,9096,1,9097,1,9129,1,100 9032,1,9033,1,9037,1,9038,1,9039,1,100 9045,1,9046,1,9047,1,9048,1,9053,1,100 9058,1,9059,1,9060,1,9061,1,9066,1,100 9073,1,9074,1,9075,1,9076,1,9069,1,100 9087,1,9088,1,9089,1,9090,1,9083,1,100 9098,1,9099,1,9100,1,9095,1,100 1101,1,1104,1,44,1,177,1,3947,3000,1539,10,100 9049,1,9050,1,9051,1,9052,1,9053,1,9044,1,100 9062,1,9063,1,9064,1,9065,1,9066,1,9056,1,100 9077,1,9078,1,9079,1,9080,1,9069,1,9070,1,100 9091,1,9092,1,9093,1,9084,1,9083,1,100 9101,1,9102,1,9103,1,9095,1,9129,1,100 1835,1000,8622,10,100 1463,1000,8623,10,100 1464,1000,8624,10,100 1465,500,8625,7,100 1466,300,8626,7,100 1466,300,8627,5,100 2509,1000,8622,10,100 2510,1000,8623,10,100 2511,1000,8624,10,100 2512,500,8625,7,100 2513,300,8626,7,100 2513,300,8627,5,100 </table> <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="EXTRACTABLE" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> <player invSize="10" /> <player weight="80" /> </and> </cond> </skill> Edited October 30, 2018 by expll0 Quote
0 SweeTs Posted October 30, 2018 Posted October 30, 2018 The default extractable doesn't work like that. If you want to get all items, you have to code new handler. Quote
0 GhostOfSoul Posted October 30, 2018 Author Posted October 30, 2018 can you be more specific or maybe you can send me the code? for example i want to make 1 sack with all grades of soulshots inside with 100% chance is this possible ? thanks guys for your time :) Quote
0 melron Posted October 30, 2018 Posted October 30, 2018 (edited) if you want only 1 box and nothing more, handle it in useItem.java by checking the id and give the items you want. if you want more than one boxes then change the whole structure .. check parseExtractableSkill method on L2Skill.java Edited October 30, 2018 by melron 1 Quote
0 SillverShadow Posted October 30, 2018 Posted October 30, 2018 44 minutes ago, melron said: if you want only 1 box and nothing more, handle it in useItem.java by checking the id and give the items you want. if you want more than one boxes then change the whole structure .. check parseExtractableSkill method on L2Skill.java hahaah yes he will do it in 5 minutes... didn't you see above? :) 1 hour ago, GhostOfSoul said: can you be more specific or maybe you can send me the code? for example i want to make 1 sack with all grades of soulshots inside with 100% chance is this possible ? thanks guys for your time :) 6 2 Quote
0 melron Posted October 30, 2018 Posted October 30, 2018 10 minutes ago, SillverShadow said: hahaah yes he will do it in 5 minutes... didn't you see above? :) atleast he can try ... if he cant theres another option too... Quote
0 GhostOfSoul Posted October 30, 2018 Author Posted October 30, 2018 3 hours ago, SillverShadow said: hahaah yes he will do it in 5 minutes... didn't you see above? :) whats funny? there are more people than you think who have got no idea about java! im asking if someone can help me or give me the starting of code. as i told i want to make sack of different grade soulshots with 100% chance... thanks :) @melronif i edit eclipse like you telling me i will destroy everthing :D Quote
0 Reborn12 Posted October 30, 2018 Posted October 30, 2018 5 minutes ago, GhostOfSoul said: whats funny? there are more people than you think who have got no idea about java! im asking if someone can help me or give me the starting of code. as i told i want to make sack of different grade soulshots with 100% chance... thanks :) @melronif i edit eclipse like you telling me i will destroy everthing :D You can try or search over the files how Rnd works...read and understand then give a try to create a new itemhandler... Quote
0 'Baggos' Posted October 30, 2018 Posted October 30, 2018 Did you try to make your box by checking already existing items? There are boxs with 2 clicks and drop. Edit them. Quote
0 GhostOfSoul Posted October 31, 2018 Author Posted October 31, 2018 @'Baggos' this box are default? i didnt found anything like that, i can make the box with 5 items inside but it will be with 20%chance each item, i want to make 100%chance for all items inside the box Quote
0 'Baggos' Posted October 31, 2018 Posted October 31, 2018 9 hours ago, GhostOfSoul said: @'Baggos' this box are default? i didnt found anything like that, i can make the box with 5 items inside but it will be with 20%chance each item, i want to make 100%chance for all items inside the box Then, create a item on itemhandler like noble on double click, and give items.. Why you bother yourself with extractable if you want just 1 box for 5 items with 100% chance? Quote
0 Devlin Posted November 3, 2018 Posted November 3, 2018 Tested & working. I'm just using a ready code from class master rewards. https://pastebin.com/HVhtQ7kj Don't forget to add the handler to your item. - Config explaination: boxId;[];[itemId1(itemCount1)],[itemId2(itemCount2)],[itemId3(itemCount3)]; 9308;[];[57(100)],[57(1000)],[57(10000)]; And you can add as many items as you want. Quote
Question
GhostOfSoul
hello guys i need help with extractable items
how can i set in extractable items 5 different items with 100% chance?
e.g i tryed this but the chance must be all together 100% so it doesn't work
# new extractable item 19800;57,1,100,58,1,100,59,1,100
also i tryed this and i didnt get error but when i right click on item it says "nothing happend"
# new extractable item 19800;57,1,58,1,59,1,100
thanks
15 answers to this question
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