when i got to shop and try to buy weapon please help
java.lang.NullPointerException
at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:107)
at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:87)
at handlers.bypasshandlers.Buy.useBypass(Buy.java:54)
at com.l2jserver.gameserver.model.actor.L2Npc.onBypassFeedback(L2Npc.java:776)
at com.l2jserver.gameserver.model.actor.instance.L2PetManagerInstance.onBypassFeedback(L2PetManagerInstance.java:164)
at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:197)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:68)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
/*
* Copyright (C) 2004-2016 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.gameserver.data.xml.impl.BuyListData;
import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable;
import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable.MerchantPriceConfig;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.buylist.L2BuyList;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.BuyList;
import com.l2jserver.gameserver.network.serverpackets.ExBuySellList;
/**
* This class ...
* @version $Revision: 1.10.4.9 $ $Date: 2005/04/11 10:06:08 $
*/
public class L2MerchantInstance extends L2NpcInstance
{
private static final Logger LOG = LoggerFactory.getLogger(L2MerchantInstance.class);
private MerchantPriceConfig _mpc;
/**
* Creates a merchant,
* @param template the merchant NPC template
*/
public L2MerchantInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2MerchantInstance);
}
@Override
public void onSpawn()
{
super.onSpawn();
_mpc = MerchantPriceConfigTable.getInstance().getMerchantPriceConfig(this);
}
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if (val == 0)
{
pom = "" + npcId;
}
else
{
pom = npcId + "-" + val;
}
return "data/html/merchant/" + pom + ".htm";
}
/**
* @return Returns the mpc.
*/
public MerchantPriceConfig getMpc()
{
return _mpc;
}
public final void showBuyWindow(L2PcInstance player, int val)
{
showBuyWindow(player, val, true);
}
public final void showBuyWindow(L2PcInstance player, int val, boolean applyTax)
{
final L2BuyList buyList = BuyListData.getInstance().getBuyList(val);
if (buyList == null)
{
LOG.warn("BuyList not found! BuyListId: {}", val);
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (!buyList.isNpcAllowed(getId()))
{
LOG.warn("Npc not allowed in BuyList! BuyListId: {} NpcId: {}", val, getId());
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final double taxRate = (applyTax) ? getMpc().getTotalTaxRate() : 0;
player.setInventoryBlockingStatus(true);
if (player.isGM())
{
player.sendMessage("Buy List [" + buyList.getListId() + "]");
}
player.sendPacket(new BuyList(buyList, player.getAdena(), taxRate));
player.sendPacket(new ExBuySellList(player, taxRate, false));
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
GoldenNightmare
when i got to shop and try to buy weapon please help
java.lang.NullPointerException
at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:107)
at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:87)
at handlers.bypasshandlers.Buy.useBypass(Buy.java:54)
at com.l2jserver.gameserver.model.actor.L2Npc.onBypassFeedback(L2Npc.java:776)
at com.l2jserver.gameserver.model.actor.instance.L2PetManagerInstance.onBypassFeedback(L2PetManagerInstance.java:164)
at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:197)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:68)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
6 answers to this question
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