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FENCING


Xenokage

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if you are using aCis:

 

pastebin

 

log with your gm and spawn fences , they will be stored to db.

(in case of delete some of them use //listfence and click the fence you want)

Edited by melron
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27 minutes ago, Xenokage said:

how am i supposed to add a fence to a zone ? i use //spawnfence 2 2000 2000 but after restart it dissapears , anyway to save ?

You can save them in xml with a code...

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5 minutes ago, Reborn12 said:

You can save them in xml with a code...

can u be specific on wich xml i have to add the location values ? 

would it be on the zone xml like this ? 

<spawnfence 2 2000 2000 X="-119418" Y="-225003" Z="-3327" /> ????

Edited by Xenokage
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On 9/7/2018 at 2:19 PM, Reborn12 said:

You can save them in xml with a code...

Tell me the day SQL replaced with XML to store somethin cause im sure i was SLEEPING

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crappy code but still u can see example:

fencetable.java

package com.l2jfrozen.gameserver.datatables;

import java.util.ArrayList;
import java.util.Collection;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;

import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2FenceInstance;
import java.util.logging.Logger;
import com.l2jfrozen.util.database.L2DatabaseFactory;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.util.CloseUtil;

public class FenceTable
{
protected static Logger _log = Logger.getLogger(FenceTable.class.getName());

public static void fencedelsql(int type,int locx,int locy,int locz,int width,int length){
		Connection con;
		try 
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("DELETE FROM `fences` WHERE `type`='"+type+"' AND `locx`='"+locx+"' AND `locy`='"+locy+"' AND `locz`='"+locz+"' AND `width`='"+width+"' AND `length`='"+length+"'");
			statement.execute();
            statement.close(); 	
			CloseUtil.close(con);			
			   }
			    catch (Exception e)
               {
                       e.printStackTrace();
               }
}
public static void fencetogame(){
						  int g=0;
		Connection con = null;
		try 
		{
			con = L2DatabaseFactory.getInstance().getConnection();
                       ResultSet rset;
                       PreparedStatement statement = con.prepareStatement("SELECT * FROM `fences` WHERE 1");
                       rset = statement.executeQuery();
					  int type;
                      int width;
					  int length;
					  int height;
					  int locx;
					  int locy;
					  int locz;
					  String name;
                       while (rset.next())
                       {
						   g++;
						   type = rset.getInt("type");
						   width = rset.getInt("width");
						   length = rset.getInt("length");
						   height = rset.getInt("height");
						   locx = rset.getInt("locx");
						   locy = rset.getInt("locy");
						   locz = rset.getInt("locz");
						   name = rset.getString("name");


						// spawn fence
				for (int i = 0;i < height;i++)
				{
					L2FenceInstance fence = new L2FenceInstance(IdFactory.getInstance().getNextId(), type, width, length, locz, locy, name);
					fence.spawnMe(locx, locy, locz);
					addFence(fence);
				}
                        // spawn fence						
                       }
			   }
			    catch (Exception e)
               {
                       e.printStackTrace();
               }		finally
		{
			CloseUtil.close(con);
		}
			   _log.warning("Loaded "+g+" fences to world.");
}

 public static ArrayList<L2FenceInstance> fences = new ArrayList<>();
 
 public static void addFence(L2FenceInstance fence)
 {
     fences.add(fence);
 }

 public static ArrayList<L2FenceInstance> getAllFences()
 {
     return fences;
 }
 
 public static void removeFence(L2FenceInstance fence)
 {
     if (fences.contains(fence))
         fences.remove(fence);
 }
 
 public static boolean canSeeTarget(L2Object source, int x, int y)
 {
     Collection<L2Object> objects = source.getKnownList().getKnownObjects().values();
     
     for (L2Object obj : objects)
     {
         if (obj instanceof L2FenceInstance)
         {
             L2FenceInstance fence = (L2FenceInstance) obj;
             
             if (fence.isBetween(source.getX(), source.getY(), x, y))
                 return false;
         }
     }
     
     return true;
 }
 
 public static boolean canSeeTarget(int x, int y, int tx, int ty)
 {
     for (L2FenceInstance fence : fences)
     {
         if (fence.isBetween(x, y, tx, ty))
             return false;
     }
     
     return true;
 }
}

gameserver java

FenceTable.fencetogame();

admin command:

		else if (command.startsWith("admin_spawnfence"))
		{
			StringTokenizer st = new StringTokenizer(command, " ");
			try
			{
				st.nextToken();
				int type = Integer.parseInt(st.nextToken());
				int width = Integer.parseInt(st.nextToken());
				int length = Integer.parseInt(st.nextToken());
				int height = 1;
				String name = "";
				if (st.hasMoreTokens())
					height = Math.min(Integer.parseInt(st.nextToken()), 3);
				if (st.hasMoreTokens())
				name = st.nextToken();
				
				for (int i = 0;i < height;i++)
				{
					L2FenceInstance fence = new L2FenceInstance(IdFactory.getInstance().getNextId(), type, width, length, activeChar.getX(), activeChar.getY(), name);
					fence.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());
					FenceTable.addFence(fence);
					fence.fencetosql(type,activeChar.getX(),activeChar.getY(),activeChar.getZ(),width,length, height,name);
				}
			}
			catch (Exception e)
			{
				activeChar.sendMessage("Usage: //spawnfence <type> <width> <length> [<height>]");
			}
		}
		else if (command.startsWith("admin_deletefence"))
		{
			StringTokenizer st = new StringTokenizer(command, " ");
			st.nextToken();
			int idas = Integer.parseInt(st.nextToken());
			for (L2FenceInstance fencex : FenceTable.getAllFences()) {
					if(fencex.getObjectId()==idas) {
					FenceTable.fencedelsql(fencex.getType(),fencex.getX(),fencex.getY(),fencex.getZ(),fencex.getWidth(),fencex.getLength());
					L2WorldRegion region = fencex.getWorldRegion();
					fencex.decayMe();
					region.removeVisibleObject(fencex);
					fencex.getKnownList().removeAllKnownObjects();
					L2World.getInstance().removeObject(fencex);
					FenceTable.removeFence(fencex);
					activeChar.sendMessage("Deleted fence " + fencex.getObjectId());
					listFences(activeChar);
					}
				}
		}
		else if (command.startsWith("admin_listfence"))
			listFences(activeChar);
                                              ....
    private static void listFences(L2PcInstance activeChar)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(0);
		StringBuilder sb = new StringBuilder();
		
		sb.append("<html><body>Total Fences: " + FenceTable.getAllFences().size() + "<br><br>");
		for (L2FenceInstance fence : FenceTable.getAllFences())
			sb.append("<a action=\"bypass admin_deletefence " + fence.getObjectId() + " 1\">Fence: "+fence.getNamex()+" " + fence.getObjectId() + " [" + fence.getX() + " " + fence.getY() + " " + fence.getZ() + "]</a><br>");
		sb.append("</body></html>");
		
		html.setHtml(sb.toString());
		activeChar.sendPacket(html);
	}

 

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On 10/14/2018 at 3:53 AM, melron said:

if you are using aCis:

 

pastebin

 

log with your gm and spawn fences , they will be stored to db.

(in case of delete some of them use //listfence and click the fence you want)

Thank you , Helpful as always :)) 
can lock ! 

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