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  • 0
Posted

my eyes are bleeding with all those answers.

 

@InFocus

DO NOT COPY THE VALUES. read first.

 

This value will increase your Attack Speed by 5%

<mul order="0x30" stat="pAtkSpd" val="1.05" />

 

This value will increase your Attack Speed by 105%

<mul order="0x30" stat="pAtkSpd" val="2.05" />

 

 

This value will increase your Attack Speed by 205%

<mul order="0x30" stat="pAtkSpd" val="3.05" />

 

Guess what you have to put to get 250%.

  • 0
Posted

What.. Even if your example is true, it's simple mathematic right, so why this question.. If 4.0 is 200%, then 2.0 is 100%, then 1.0 is 50%. Do the math.

 

Anyway, what a bloody shit is that. Normally 1.0 is a base. 

  • 0
Posted

I find this.

Can be used with: mul order 

Value Final% 
2 + 100% 
1.9 + 90% 
1.8 + 80% 
1.7 + 70% 
1.6 + 60% 
1.5 + 50% 
1.4 + 40% 
1.3 + 30% 
1.2 + 20% 
1.1 + 10% 
1 0% 
0.9 - 10% 
0.8 -20% 
0.7 -30% 
0.6 -40% 
0.5 -50% 
0.4 -60%
0.3 -70% 
0.2 -80% 
0.1 -90% 
0 -100% 

 

 

and 

 

 

Can be used with: basemul order 

Value Final% 
1 + 100% 
0.9 + 90% 
0.8 + 80% 
0.7 + 70% 
0.6 + 60% 
0.5 + 50% 
0.4 + 40% 
0.3 + 30% 
0.2 + 20% 
0.1 + 10% 
0 0% 
-0.1 -10% 
-0.2 -20% 
-0.3 -30% 
-0.4 -40% 


-0.5 -50% 
-0.6 -60% 
- 0.7 -70% 
-0.8 -80% 
-0.9 -90% 
-1 -100% 

 

Well, what it for add stats? mul or basemul? Cuz i think for l2jserver (high five) it is just mul

  • 0
Posted

you are completely retarded... this number is a multiplier and nothing more

 

value * MULTIPLIER

1        * 4                         = 4

1        * 0.5                     = 0.5

 

its basic maths, you should probably go back to elementary retarded scammer

  • 0
Posted

Again, it's a basic math LOL.

 

Skill folder has THOUSANDS of skills, with all possible scenario. Find a skill and see how it's done. God help. 

  • 0
Posted

what a monkey lol, you can't even comprehend the basics.

 

this is how I would describe it to a monkey: 250% = 250 / 100 = 2.5

 

so 2.5 is the value you are looking for, for either a division a multiplication or whatever

  • 0
Posted
Just now, InFocus said:

4.00 = 200%

1 =50% ?

1.50 =50% ? 

So i need 5 for 250% or

5.50 for 250%

 

oh its retarded

  • 0
Posted (edited)
6 minutes ago, InFocus said:

no, i`m not. i get from here mul values 

 

 

2 = 200% , what u dont understand gosh? 

 

base is 1  + 100% = fucking 200% so 2,5 = 250% 

Edited by AchYlek
  • 0
Posted

What about testing in game? Put a 1.0 value see what happens. Nothing? Set it so 2.0 and see the result. You should test on your own, learn, instead you are looking for ready answer and pretend to be a ....

 

If you want to add, not mul, look on any skill that add pAtk or whatever and see how it's done. It's that simple. 

  • 0
Posted
1 minute ago, InFocus said:

Damn. that i don;t understand...i was confuse. 

1 = 100%

 

0,7 =  70%

 

1,2 =  120 %, what u dont understand? simple maths 

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