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interlude [L2J] L2 Battle Royale


Elfo

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13 minutes ago, xxdem said:

joined twice today only to find empty server... just arrange a time where we can hook up 20+ ppl for some nasty fun

If you were on discord you would see people organising games. More than 90 minutes of games were ran today.

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Thanks everyone, I’m glad you’re enjoying it.

 

A new map was added.

Gludio town is a 10 man solo map (minimum player requirement is 4)

 

Several minor bugs were fixed and a lot of features are coming really soon.

 

Join discord, log in and have some fun 

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Server is constantly up, while dev is adding more features. 10 man map online. Come play with me i'm online at the moment. We need more players and a lot of games to push the game forward, it's loads of fun and ideal does of L2 for people who don't have time to farm all day.


http://l2battleroyale.com/
download l2.ini, use clean system and PLAY! You don't need nothing else ;) 

http://l2battleroyale.com/

https://imgur.com/a/rHuOl66T7AJGaJ.jpg

Edited by sanneh
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Thanks for the feedback!

 

New feature added!

 

Title system

 

Titles are awarded based on things you do in the server.

For now only 3 titles are in the game but more will come. Some will be seasonable and some not obtainable in the live server like "The Alpha".

 

6KAKuXp.png

 

Join on Discord

 

Download the system from http://l2battleroyale.com/

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Hello everyone. Just finished off the framework for the Dressing room feature of the server.

Kills and games give you adena and you are able to spend adena on many different skins.

 

Skins are cosmetic items (armors and hair accessories) that you can equip from the community board to change the way your character looks.

 

VOkurXU.png

 

The Alpha server is constantly up and many people are having great fun playing the game.

 

Join them in Discord or download the system from http://l2battleroyale.com

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9 minutes ago, Kara` said:

You obviously need to rework some html and make the visuals as groups no individual parts.

I intentionally want it to be individual parts so people can Mix and Match the way they want.

 

I prefer giving people control over how they present themselves.

The HTML is intentionally minimalistic to ensure that I don't hit the CB character limit.

 

A pagination system is also in place, for when more items will be added.

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1 hour ago, .Elfocrash said:

I intentionally want it to be individual parts so people can Mix and Match the way they want.

 

I prefer giving people control over how they present themselves.

The HTML is intentionally minimalistic to ensure that I don't hit the CB character limit.

 

A pagination system is also in place, for when more items will be added.

 

I like minimalistic stuff also as you can see: https://imgur.com/a/mwHJJxB

This does not mean that adding a touch of color or different level of background colors such as grey-black will make it extreme and ugly.

 

About control sometimes its good sometimes its bad. When it come to a visual i think it should be all in 1 part. I wouldn't like to pay individual each part even tho i remember in a Kamael server i had played in 2010 (or so) i had to buy dynasty part by part with glittering medals and it was exciting.

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47 minutes ago, Kara` said:

 

I like minimalistic stuff also as you can see: https://imgur.com/a/mwHJJxB

This does not mean that adding a touch of color or different level of background colors such as grey-black will make it extreme and ugly.

 

About control sometimes its good sometimes its bad. When it come to a visual i think it should be all in 1 part. I wouldn't like to pay individual each part even tho i remember in a Kamael server i had played in 2010 (or so) i had to buy dynasty part by part with glittering medals and it was exciting.

 

The HTMLs are very obviously not finalized.

 

I appreciate your take on the visual side of things, but that's your opinion.

Items are priced in a way that even if you bought the bundle, it would cost the same as the items individually.

Edited by .Elfocrash
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25 minutes ago, Sahar said:

Nicely done really :D

Next step will be to make l2 version of Overwatch :P

 

I know this was discussed before, but I still strongly believe it should be skill-shots only, because You can't improve much in this game other then Your pickup and hiding skills. With skill-shots You'd need to aim a bit :)

Tried it yesterday, works fast and without hiccups - looks like a promising project

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6 minutes ago, Mantosh said:

 

I know this was discussed before, but I still strongly believe it should be skill-shots only, because You can't improve much in this game other then Your pickup and hiding skills. With skill-shots You'd need to aim a bit :)

As discussed yesterday, Skillshots won't work. People will find it confusing (I know I did) and something way out of the norm. This will also give an instant advantage to melee characters. If you suggest that melee should also be skillshots but close range then that goes even further. L2 PvP is really hard to balance but I do believe that the core PvP from the actual game should stay the same. I can always change it in the future.

 

It's all about being strategic with who to attack and when.

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59 minutes ago, .Elfocrash said:

L2 PvP is really hard to balance

Rework a bit on resists and some skills from the classes, and everything can be much better than default balance.. You know that.. Without these crappy modifications about "balance."

You've done a good job here.. I'm glad that I saw you in action for something that you like it. I hope I might play, it seems interesting, but I'm in Crete for work.

Edited by 'Baggos'
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