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frozen isInsideZone()


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Posted

It's not seem little nonsense on frozen this functions?

public static final int ZONE_PVP = 1;
	
	/** The Constant ZONE_PEACE. */
	public static final int ZONE_PEACE = 2;
	
	/** The Constant ZONE_SIEGE. */
	public static final int ZONE_SIEGE = 4;
	
	/** The Constant ZONE_MOTHERTREE. */
	public static final int ZONE_MOTHERTREE = 8;
	
	/** The Constant ZONE_CLANHALL. */
	public static final int ZONE_CLANHALL = 16;
	
	/** The Constant ZONE_UNUSED. */
	public static final int ZONE_UNUSED = 32;
	
	/** The Constant ZONE_NOLANDING. */
	public static final int ZONE_NOLANDING = 64;
	
	/** The Constant ZONE_WATER. */
	public static final int ZONE_WATER = 128;
	
	/** The Constant ZONE_JAIL. */
	public static final int ZONE_JAIL = 256;
	public static final int ZONE_EVENT = 257;
	/** The Constant ZONE_MONSTERTRACK. */
	public static final int ZONE_MONSTERTRACK = 512;
	
	/** The Constant ZONE_SWAMP. */
	public static final int ZONE_SWAMP = 1024;
	
	/** The Constant ZONE_NOSUMMONFRIEND. */
	public static final int ZONE_NOSUMMONFRIEND = 2048;
	
	/** The Constant ZONE_OLY. */
	public static final int ZONE_OLY = 4096;
	
	/** The Constant ZONE_NOHQ. */
	public static final int ZONE_NOHQ = 8192;
	
	/** The Constant ZONE_DANGERAREA. */
	public static final int ZONE_DANGERAREA = 16384;
	
	/** The Constant ZONE_NOSTORE. */
	public static final int ZONE_NOSTORE = 32768;
	
	/** The Constant ZONE_MULTIFUNCTION. */
	public static final int ZONE_MULTIFUNCTION = 67229;
	public static final int ZONE_GRAND = 134458;

	/** The _current zones. */
	private int _currentZones = 0;

	/**
	 * Checks if is inside zone.
	 * @param zone the zone
	 * @return true, if is inside zone
	 */
	public boolean isInsideZone(final int zone)
	{
		return (_currentZones & zone) != 0;
	}
	/**
	 * Sets the inside zone.
	 * @param zone the zone
	 * @param state the state
	 */
	public void setInsideZone(final int zone, final boolean state)
	{
		if (state)
		{
			_currentZones |= zone;
		}
		else if (isInsideZone(zone))
		{
			_currentZones ^= zone;
		}
	}
	

 

10 answers to this question

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  • 1
Posted (edited)

it is 'hardcoded'. for better performance change it by urself.

 

8 |= 2 is like 8 = 8 | 2 .  = 10 (see that like 8+= 2)

 

it means

   1000 (binary)

|  0010 (binary)

  ----------

   1010 (binary)= 10 (decimal)

 

| is bitwise OR

 

possible results: 0,1 . return 1 as result if either of its inputs are 1 and will produce a 0 output if both of its inputs are 0.

 

see this

 

0     0     =     0

0     1     =     1

1     0     =     1

1     1     =     1

 

 

 

8 & 2 = 0 .

it means

    1000 (binary)

&  0010 (binary)

    ---------

    0000 (binary)= 0 (decimal)

 

& is bitwise AND.

 

possible results : 0,1. to get 1 as result both of the bits must be 1. otherwise the result will be 0.

 

see this:

 

0     0     =     0

0     1     =     0

1     0     =     0

1     1     =     1

 

 

 

 

8 ^= 2  is like 8 = 8 ^ 2 . = 10

it means

   1000 (binary)

^  0010 (binary)

   ---------

    1010 (binary) = 10 (decimal)

 

^ is a bitwise XOR

 

results 0,1. to get 1 as result must have only 1 of the bits the value 1.

 

see this:

 

 

0     0     =     0

0     1     =     1

1     0     =     1

1     1     =     0

 

One live example:

 

you are entering in oly zone.

 

setIsInsideZone(ZONE_OLY);

_currentZones from 0 will be 1000000000000

 

isInsideZone(ZONE_MOTHERTREE) 

ZONE_MOTHERTREE = 0000000001000

 

so... to get the result 1 of every pair , must both bits have value 1...  the result :

 

     4096

 &         8

---------------

0

 

 

     1000000000000 (binary) = 4096 (dec)

&   0000000001000 (binary) = 8 (dec)

------------------------------------

      0000000000000 (binary) = 0 (dec) 

 

isInsideZone:

return (_currentZones & zone) != 0;

 

Edited by melron
  • Thanks 1
  • 0
Posted
58 minutes ago, tazerman2 said:

in acis is isInsideZone(ZoneId.ZONE_MULTIFUNCTION)

in frozen is .isInsideZone(L2Character.ZONE_MULTIFUNCTION)

i not understand how it can work with frozen code?

  • 0
Posted (edited)

The addition or substraction of one of those zones never melt with another zone id (ex = the 3 first zones added don't reach 32, which is the next zone), therefore you can add/substract as much as you want. It is commonly used for zones ids, inventory slots, clan priviledges, etc.

 

Concerning the performance, if you wanted to make it more readable that would end under a List of Enum ZoneId, which is far bigger to exploit/edit than a simple int.

Edited by Tryskell
  • 0
Posted

fak is hard to understand for me :D 

Example im entering clan hall zone.

character.setInsideZone(L2Character.ZONE_CLANHALL, true);

and clan hall is in town.

character.setInsideZone(L2Character.ZONE_PEACE, true);

 

now  by checking in what zones im are result is: ZONE_PEACE, ZONE_CLANHALL, ZONE_MULTIFUNCTION, ZONE_GRAND (why this zones are in list?)

  • 0
Posted (edited)
41 minutes ago, wongerlt said:

fak is hard to understand for me :D 

Example im entering clan hall zone.

character.setInsideZone(L2Character.ZONE_CLANHALL, true);

and clan hall is in town.

character.setInsideZone(L2Character.ZONE_PEACE, true);

 

now  by checking in what zones im are result is: ZONE_PEACE, ZONE_CLANHALL, ZONE_MULTIFUNCTION, ZONE_GRAND (why this zones are in list?)

because you have wrong values in those zones.

 

you have to double their value from the previous one.

since the ZONE_NOSTORE = 32768 , the ZONE_MULTIFUNCTION must be ZONE_NOSTORE*2 .. 

32768*2=65536

public static final int ZONE_MULTIFUNCTION = 65536;
public static final int ZONE_GRAND = 131072;

 

zone grand = multifunction * 2

 

and the next one will be zone_grand * 2 = 262144

Edited by melron
  • Thanks 1
  • 0
Posted (edited)
16 minutes ago, wongerlt said:

and i do it, but how i make mistake with calculator , idk :D

Thanks now work.

just a wrong move at your calcs nothing serious :p

Edited by melron
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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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