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Posted (edited)

L2 Chronicles Of The Past Interlude

Live since 23-02-2018

http://www.l2cotp.com
www.facebook.com/l2cotp

 


Summary:
- L2J Interlude Build -
-15XP, other rates are 5 -
-NPC Buffer with Alt-B menu. Buff duration 2 hours -
- Overhauled and rebalanced PvP system (read more down below) -
- Balanced Adena based economy with its own correction measures -
- Unique raid boss and epic system (read more down below) -
- Multiple methods of guaranteeing our players large PvP battles -
- Very good mob pathing and geodata -

 

Other options:
- S grade Apella. Upgradeable from A grade. Apella set bonus working -

- BoM upgrades C to low B and low B to top B -

- Seductive Whispers quest = beads + Adena = Recipe B -
- Enchant system ensures A grade and B grade armor can be used on end game build -
- Olympiad, retail like -
- Boosted siege experience. Guards / Mercenaries are a force to be reckoned with -

 

http://www.l2cotp.com
http://www.facebook.com/l2cotp

 

 


Below, we will describe our build in detail. This will give you a deep understanding of our server philosophy. We warn you though, that this server is for hardcore L2 players who want a long lasting server (2+ years). There are no quick wins or quick gains. Pay2Win is not possible on our server. Investment, effort, asset management and Clan / CP gameplay is what this server is all about. We do not use any flashy banners of half naked dark elves promising you “a great server”. Everything has been thought through and all modified coding has been coded by ourselves in the most lean possible way. 

 


1. General Philosophy:
L2COTP is a craft / pvp type server. No custom GM shop for B/A/S exist. We have a custom VIP shop that allows players to buy epic quest items (Portal Stone, Floating Stone, Noble Quest Item etc.). On this server with our relatively low rates, players must farm to create batches of gear which they will then enchant to the desired level. This is the craft aspect of the game. The PvP aspect of the game refers to multiple measures that force players to PvP for certain gains. Examples are:
- Grand Boss Combat Zone (AQ, Core, Orfen, Zaken, Antharas, Baium, Valakas, Frintezza/ImperialTomb)
- Players flag whenever they hit a normal raid boss

We have ensured that our economy will stay stable enough for new players and existing players who use extensive asset management to build their characters towards an end game build.

 


2. More about the economy:
We have an Adena based economy which means that Adena will be the main currency for trades. To ensure that mass-inflation will not take place, many services require Adena. This continuously destroys players’ Adena which means players have to farm continuously or use their Adena in a wise manner. Examples of Adena sinks are:
- Expensive Teleports
- Expensive Blacksmith services
- Very Expensive (but also very strong!) Mercenaries
- Expensive Augmentation
- Expensive fee to leave jail
- Expensive fee to reduce PK points (if one does not want to quest)
- etc..

By using an Adena based economy, new players will be able to step into the game immediately selling their materials and other items to high level players for good prices. This allows newer players to access C and B grade gear more easily. By destroying Adena on a large scale, inflation does not occur and the market stays stable and predictable.

Currencies & Benefits:
 

Adena is farmed from monsters and gained from quests. Aside from the rate of adena, nothing regarding adena is different from official servers. Adena is used for all general purposes. In addition adena is needed for tattoo’s, upgrading tattoo’s, clan armor and various other server specific functions. Because Adena is being destroyed by spending it on NPC functions, there will be a constant demand for Adena meaning that inflation will be on acceptable levels. Various functions of Adena:
– General transactions
– Items up to A grade (The easily craftable items)
– Potions, scrolls, etc.
– Manor systems
– Buying Tattoos, upgrading Tattoos
– Buying Apella armor, upgrading Apella armor
– Bribing the Warden in jail to get out of jail faster

 

Gold is collected by killing raid bosses of epic raid bosses. Raid bosses of level 58+ and epic bosses, will drop gold. Gold can be used in the gold store. Gold can not be obtained in any other way. Not even by donating. The gold store provides players with:
– Book of Giants
– Quick Healing Potions
– Enchant and Blessed Enchant D – S
As it is impossible to acquire Gold in any other way than from killing bosses, players who wish to have an end-game build are forced to hunt bosses. As players automatically flag when attacking a boss, there is a guaranteed way of getting PvP.

 

VIP Coins are obtained by donating. These coins can be used for various purposes that speed up your gameplay. Examples:
– Buy noble quest
– Buy epic quests (Valakas, Frintezza, Baium, Antharas)
– Buy Ketra / Varka quest up to mane farming stage
– Buy Malaria potions
– Buy accessoires (Hat’s, Quick Healing Potions etc.)
– Player Services: PK reduction, Change of nickname, color of name, gender, hair etc.
– Remove jail points

As you can see, real items of value can not be obtained with Donation Coins. There is no Pay2Win element on our server.

The VIP status that can be bought with donation coins, offers you Alt-B functionality anywhere on the map. In addition, VIPs can buff:
– Elemental Protection
– Divine Protection
– Arcane protection
– Resist Holy / Unholy
– Resist Fire / Aqua / Wind
– Song of Storm / Flame Guard
– Dance of Aqua Guard

 


3. More about the raid system:
On our server, the general idea on epic bosses and regular raid bosses, is that after PvP has taken place, the winner gets the opportunity to kill the boss. On most private servers, killing bosses has become a routine job. We have therefore, boosted all bosses in game.

All epic and regular raid bosses have been boosted. Stats have been increased drastically. Killing bosses means bringing the right classes and enough people. You will also need to bring escorts to protect you against enemy players. Attacking any boss will make you flag so enemy players can easily sabotage your raid. Bosses level 58+ and epic bosses also drop the Gold currency. Relevant areas around epic bosses are turned into combat zones. In this area, killing other players is without consequence. Additionally, killing a player outside of the zone while the killer is standing in the zone, will not lead to karma or PK points.

To make epic bosses more challenging, their stat boost is substantial but they have also been made vulnerable to debuffs. Root, stun, sleep, slow / entangle / freezing strike, poison, bleed, silence, Demon Wind, Blizzard, Inferno etc., are landable.

The following skills have been changed specifically for epic boss slaying:
- Demon Wind: Sets HP Regen to 0 for 120 seconds
- Blizzard: Sets speed to 40% for 120 seconds
- Inferno: Deals 12.500 HP damage per tick. Ticks once per 3 seconds for 120 seconds. Total damage: 500.000 HP
These skills are absolutely nessecary for Baium, Antharas and Valakas.

Example:
A clan is killing Baium. Baium has +/- 5.000.000 hit points. The clan has a party of 9 sorcerers. Each sorcerer takes turn to put Inferno on Baium. Baium will take a Total of 4.500.000 damage during 18 minutes.

To guarantee PvP on bosses, players automatically flag when attacking ANY raid boss.

 


4. More about Clans / Alliances:
Clans are made and levelled up just like official servers. Clans start at level 5 so you can skip the boring part of level 1-4. For clan reputation, raidbosses can be killed. They instantly offer  clan reputation to the party dealing the final hit. Beware though, attacking any raid boss will make you flag. Regarding alliances, we allow only up to 2 clans in 1 alliance. This has been done to ensure a 3 or 4 sided server. Coalition deals between alliances are always possible but this still leads to separate sovereign alliances.

 


5. Enchanting / S, A, B:
We will not disclose the exact mechanism behind our enchant system. We consider +6 S grade to be a good end-game armor set. We have measured and ensured that our enchant system gives players a reasonable chance to obtain +6 S grade armor when they have invested the proper time and effort. To give PvP and character builds an extra dimension, we have modified the A and B enchant rates so that the effort to enchant A and B armors to +10 and +12, is about just as difficult as S grade to +6. The pdef of A and B armor items has been changed appropriately. This leads to a situation where A, B and S enchanted at +12, +10 and +6, have similar pdef. Players are now able to use any A. B or S armor set on an end game built without having to sacrifice unreasonable amounts of pdef. As +6 S grade is considered to be end game, new players will not be at a very great disadvantage compared to older players.

Examples:
- Archers with a +10 MJ Light set have similar pdef to Drac +6 Light
- Daggers with +10 DC Light or +10 NM Light have similar pdef to Drac +6
- Daggers with +12 Zubei Light have similar pdef to Drac +6
- Duelists / Destroyers with +10 Tallum Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
- Tanks / SWS with +12 Doom Heavy have similar pdef to IC +6 (ex. the pdef % bonus)

Weapon enchant rates are untouched and retail like

 

 

6. Sieges
We have made sieges more realistic. Walls can not be broken by players. Doors and gates can only be attacked by players who belong to an attacking clan. Guards have received an incredible boost and are now equal to level 76 players with +0 S grade gear. All guards use soulshots and spiritshots. Last but not least, each type of guard has skills corresponding with his class. Guards are running around using: Shield stun, Earthquake, Shock Stomp, Shock Blast, Armor Crush, Tribunal, Stun Shot, Double Shot, Hurricane, Aqua Splash, Prominence, Greater Battle Heal, Heart Of Paagrio. We advise you to bring a large force if you do not want to be destroyed by guards. You will need a stacked party of damage dealers who assist on 1 guard. In addition, you need to bring a party that can handle the crowd control on large groups of guards. Sleeping Cloud, Poisonous Cloud, Dominators and Dreadnoughts will be very useful.

 

 

7. Seven Signs

Our Seven Signs system differs from retail servers. Manor production is reduced by 15% for each seal Dawn does not win. If Dusk wins all seals, Dusk players access a manor-type shop at the priestess of dusk where Ancient Adena and Adena are used for items normally produced by a manor. Regular enchants, QHP, BoG and Dualsword Craft Stamps.

 

 

8. Other Effects:
We have reintroduceerd Might Mortal on C and B grade daggers. We think Might Mortal is part of the game and gives daggers a more useful role. Daggers will work as follows:
- Backstab landrate from behind: 100%
- Backstab landrate from the side or front: 0%
- Dagger blow landrate from behind: 80%+x
- Dagger blow landrate from the side: 60%+x
- Dagger blow landrate from the front: 30%+x
Where x is any other modifier to the landrate (Might Mortal etc.). To ensure daggers will not be overpowered. A Patk modifier is added to all dagger strike skills. This means a dagger using a Demon Sword Might Mortal will land substantially more blows but will deal lower damage per blow compared to an AS+CD.
Might Mortal has been added as SA on the following daggers:
- Dark Elven Dagger (C)
- Stiletto (C)
- Crystal Dagger (C)
- Demon Sword (B)

We have given the SwordSinger and BladeDancer passive heavy armor mastery and deflect arrow. They are now able to soak damage similar to tanks. Ultimately, without Majesty, Aegis or Guard Stance, tanks are still the masters of Pdef. The landrate and damage of negative SWS / BD skills has been boosted. SWS and BD are now very usefull in mass PvP and potent Olympiad classes.

We have given the Phantom Summoner Death Spike. This makes the PS more useful in PvP and Olympiad.

Archers have received 250 extra range on longshot 2. Archers now have the longest range. Fatal counter has received an exponential of 10.

We have increased the damage of DoT attacks to 150 per tick. 1 tick is dealt per 3 seconds. These skills are: Bleed, Poison, Flame, Decay and any other similar DoT skill or DoT AoE skill. The landrate has also been drastically increased. Resistance to poison and bleed is now very relevant. If you do not dress and buff appropriately, you will bleed out in 10 or 15 seconds.

Using the above effects and perhaps more in the future, each class has its clear strengths and weaknesses. There will not be an all-dominating class on our server. Each class can be effectively countered by another.

 

The measures described above are a part of our complete build. We invite you to read our website and read our changelog on facebook:

http://www.l2cotp.com
http://www.facebook.com/l2cotp

 

As you can see, this is a serious build. The above written policies have all been coded professionally. Many other small tweaks have been made to offer players a stable long lasting server. You should read this carefully and ask yourself if this server is for you. We do not care whether we have 100, 200 or 4000 players. As long as our community feels at home in our classic craft / pvp server. We will be there to keep improving this server in the next 2 or 3 years.

 

We hope to see you on our server! 

Edited by AdminL2COTP
Posted

Thank you toaster!

 

We are up for about 1 week now. We see our player number increase daily. These are also people who decide to stay as we see them login everyday.

 

What surprised us, even though we tested many things during Alpha and Beta, players randomly run in to all kinds of little errors. We have been fixing everything players find and are now looking at a steady build.

We hope to see more people join our server. This is a real 2 year (or more!) project.

Best gear after 1 week is a guy with +0 DC and +0 Valhalla. This shows you the server is meant for long term.

Posted

We have 100 - 125 active players and 300+ online. The 300 includes bots /shops etc..

 

So far, only AQ is being killed. Other epics are not touched yet. Server is still in good shape for new players and clan.

  • Maxtor pinned this topic
Posted

Finally you got some exposure!

Been playing here for 1-2 weeks and i'm very pleased. No lag, permanent uptime, restarts once every 3 days for updates and the geodata is the best i've seen on any l2j.  Also, there are a lot of economic tweaks to fight adena overflooding.

Great potential once the population increases.

Posted

Greeting from Lovely CarpeDiem. I started to build my empire in Fog Low already. So far nobody disturbs me for spots i highly challenge professional Soultakers for an epic duel. Come server challenge me. I already prooved myself in many server as the best Soultaker of l2 history. Join, compete and die. A.K.A Desert Prince.

  • Upvote 1
Posted

First sieges will commence on 24 and 25 March. At least 1 castle will be in a favorable time zone for our latin american players.

 

Olympiad will be opened shortly after.

 

Our server is still brand new. No grand epics are killed, no castles taken and no heroes yet. Great opportunities for capable clans!

Posted (edited)

Legend says that when your random private server closes in 1 month and you are homeless, we are still online.

 

Legend says that when that random GM with a random server closes in 2 months and heads off with your money, we are still online.

 

Legend says that in 1 year, when you wasted your time being nothing on 5 random servers that all close after 2 months, we are still online.

 

Legend even says that in 2 years, if our server life is still completely vivacious, we will continue for as long as players want.

And that difficult start we have with 125 - 150 active players, they are all hardcore believers so we stay open for them and we keep buying more marketing. Sooner or later, everyone knows COTP doesn't close.

But you are welcome to play on "L2 Servidor de BR 50000x +50 max enchantos". Have fun!

Edited by AdminL2COTP
Posted
57 minutes ago, AdminL2COTP said:

Legend says that when your random private server closes in 1 month and you are homeless, we are still online.

 

Legend says that when that random GM with a random server closes in 2 months and heads off with your money, we are still online.

 

Legend says that in 1 year, when you wasted your time being nothing on 5 random servers that all close after 2 months, we are still online.

 

Legend even says that in 2 years, if our server life is still completely vivacious, we will continue for as long as players want.

And that difficult start we have with 125 - 150 active players, they are all hardcore believers so we stay open for them and we keep buying more marketing. Sooner or later, everyone knows COTP doesn't close.

But you are welcome to play on "L2 Servidor de BR 50000x +50 max enchantos". Have fun!

 

challenge-accepted.thumb.jpg.72fec2743dba6091a2066ae61af0780a.jpg

  • 4 weeks later...
Posted

Hello players and followers of this topic.

 

Recently we have added a new feature to the server. Custom sound crystals. These crystals use the tutorial voice option. Many players have the tutorial volume up high because of our captcha alarm. Now you can play sound fragments to these players using our custom soul crystals. A YouTube movie will follow in the next few days!

  • 3 weeks later...
  • 1 month later...
Posted (edited)

You recommend what? Lineage 2 Dreams or Chronicles of the Past ?

We have more than 10 private server advertisements in your COTP thread
"from Herlitz in his signature" 
"from Emca L2 Shrine - Gracia Epilogue 4x l2off retail NO DONATE - https://l2shrine.com/"

Now.. as you can see most people are admins from their crappy private servers.. soo where are your players? :P
Just think about that.. 

xD

Oh, I forgot this is MxC L2 Community :)) What a cra.. 

 

Edited by Irelia#1
  • Maxtor unpinned this topic

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