Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision;
if (attackTarget.isMoving())
range += 15;
if (npc.isMoving())
range += 15;
15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
tiguz
Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision; if (attackTarget.isMoving()) range += 15; if (npc.isMoving()) range += 15;15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
20 answers to this question
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