Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision;
if (attackTarget.isMoving())
range += 15;
if (npc.isMoving())
range += 15;
15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
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Go and delete that before a newcomer sees it. 😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣
Believe me, you haven't banned me, because you still use primitive banning techniques. 😂🤣😂🤣😂🤣😂
I'm having a lot of fun with you. 🥰
Question
tiguz
Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision; if (attackTarget.isMoving()) range += 15; if (npc.isMoving()) range += 15;
15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
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