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aCis 373 movement system problems


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Posted

Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.

For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:

	int range = combinedCollision;
		if (attackTarget.isMoving())
			range += 15;
		
		if (npc.isMoving())
			range += 15;

15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:


 

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Posted (edited)
1 hour ago, tiguz said:

Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.

For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:


	int range = combinedCollision;
		if (attackTarget.isMoving())
			range += 15;
		
		if (npc.isMoving())
			range += 15;

15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:


 

 

My bet is that you would need to rewrite their garbage geoengine if you wan't for things like this to work properly.

Acis should be used only for learning how things should not work anyway.

Edited by Advertiser
  • Upvote 1
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Posted (edited)
8 minutes ago, .Elfocrash said:

Only l2damage is frozen and it started when frozen was still active.

 

Unless you have the skills as a developer (and judging from your posts you don't), do not pick a dead pack as your base for an investment.

 

Assume what you want, but in reality only semi-viable acis server is sahar's.

 

Anyone who has brain and tried to run acis with 200+ players know that it's shit and beyond repairing.

 

Look at last 7 months updates. Datafckingtype reorganizations.

 

So at this point it's better to pickup frozen (which is actually supported if u go for premium).

 

P.S. IMHO Probably best possible alternative would do what russian private team packs are doing - pick up a decent GF source and downgrade it to c6.

Edited by zemaitis
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Posted (edited)
15 minutes ago, zemaitis said:

Look at last 7 months updates. Datafckingtype reorganizations.

I have to agree with you on this one.

However as far as i can see premium frozen is not really a thing as the project looks abandoned on the forum.

 

I do agree that the best option by far currently is Lucera. People just have to come to terms with that fact that, it is ok to not have the source (which in returns means that there should be a way to inject custom features in the project and bug fixes and hotfixes should be lightning fast). 

Edited by .Elfocrash
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Posted
1 hour ago, .Elfocrash said:

I do agree that the best option by far currently is Lucera. People just have to come to terms with that fact that, it is ok to not have the source (which in returns means that there should be a way to inject custom features in the project and bug fixes and hotfixes should be lightning fast). 

Confirmed. There is a way to inject custom features. That or you can order a turnkey server.

 

@zemaitis I agree that acis is beyond repairing, a close friend of mine actually tried to start a server based on acis, and even if you exclude the "not even all epics in 2018", biggest garbage there is the geoengine - it actually allowed valakas and baium(or any other npc) to walk through geodata blocks and get outside of their lair. But hey, lets reorganize data

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Posted
6 minutes ago, Advertiser said:

Confirmed. There is a way to inject custom features. That or you can order a turnkey server.

 

@zemaitis I agree that acis is beyond repairing, a close friend of mine actually tried to start a server based on acis, and even if you exclude the "not even all epics in 2018", biggest garbage there is the geoengine - it actually allowed valakas and baium(or any other npc) to walk through geodata blocks and get outside of their lair. But hey, lets reorganize data

 

What is turnkey server?

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Posted

Well make no mistake, Tryskell could code all the boss scripts and im sure they are internally shared in their inner circle. (I remember seeing some of them). 

He just has the mentality that if he adds them straight away then people will just get the pack and ignore the rest of the updates (at least that's what he said back in the day).

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Posted

ao you want to say that acis is not good pack?? all I ever known was that acis is best.. specialy for MID rate server.. anyway i`m programmer, not the best cuz i was drunk all the time but still, I have fixed some shit with my knowledge of java. but python is not for me :) anyway why acis is bad? exclude (no cc ss dropable mobs, fucked up m attack speed and attack speed and etc small not working stuff)

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